我在做一个C#WFA游戏引擎,从空VS项目/上爬起来构建它的过程。我已经打,我需要增加投入,但不知道该怎样添加在keyDown / keyUp事件,也没有如何添加或使用KeyEventHandler想法的地步。对不起,我的英语水平。
我已经使用部分类指的是从类尝试,但它并不能帮助。我基本上卡住了,我已经研究并有奔无法找到任何东西。
class Window
{
// privates needed to intialize the game screen
private Form screen;
private Size size;
private Bitmap bitmap;
private Graphics LoadGraphics;
private Graphics FinalGraphics;
// constructor for the window / game screen
public Window(GameContainer gc)
{
// initializes the game screen
bitmap = new Bitmap(gc.GetWidth(), gc.GetHeight());
size = new Size((int)(gc.GetWidth() * gc.GetScale()), (int)
(gc.GetHeight() * gc.GetScale()));
screen = new Form();
// makes the Game screen not resizeable
screen.GetPreferredSize(size);
screen.MinimumSize = size;
screen.MaximumSize = size;
screen.Size = size;
screen.FormBorderStyle = FormBorderStyle.FixedToolWindow;
screen.Text = gc.GetTitle();
// intializes the graphics
LoadGraphics = screen.CreateGraphics();
FinalGraphics = screen.CreateGraphics();
screen.BackColor = Color.Black;
}
// updater for the game screen
public void Update()
{
Application.DoEvents();
LoadGraphics = Graphics.FromImage(bitmap);
FinalGraphics.DrawImage(bitmap, 0, 0, screen.Width, screen.Height);
screen.Show();
}
// getter for the screen
public Form GetScreen()
{
return screen;
}
// getter for the bitmap
public Bitmap GetBitmap()
{
return bitmap;
}
public Color GetBackcolor()
{
return screen.BackColor;
}
}
class Input
{
public Input(Window screen)
{
screen.GetScreen().KeyPreview = true;
}
void Screen_KeyPress( object sender, KeyPressEventArgs e )
{
if (e.KeyChar == 65)
{
Console.WriteLine("you pressed A");
}
}
}
如果是游戏引擎可能要真正挂钩键盘,反正关键处理你基本上创建一个委托,所以+的OnKeyPress =(双击标签自动在VS创建委托)
试错后,我得到它的工作
public Input(Window screen)
{
screen.GetScreen().KeyPreview = true;
screen.GetScreen().KeyDown += Input_KeyDown;
}
private void Input_KeyDown( object sender, KeyEventArgs e )
{
if(e.KeyCode == Keys.A)
{
Console.WriteLine("you pressed 'A' !");
}
}