function playRound(playerSelection, computerSelection) {
if (playerSelection == computerSelection) {
console.log("its a tie")
} else if (playerSelection == "rock" && computerSelection == "paper") {
return "you lose"
} else if (playerSelection == "rock" && computerSelection == "scissors") {
return "you win"
} else if (playerSelection == "paper" && computerSelection == "scissors") {
return "you lose"
} else if (playerSelection == "paper" && computerSelection == "rock") {
return "you win"
} else if (playerSelection == "scissors" && computerSelection == "rock") {
return "you lose"
} else if (playerSelection == "scissors" && computerSelection == "paper") {
return "you win"
}
}
let playerSelection = parseInt(prompt("input rock paper or scissors"))
let computerSelection = Math.random();
if (computerSelection < 0.34){
computerSelection = "rock"
} else if(computerSelection <=0.67){
computerSelection = "paper"
} else {
computerSelection = "scissors"
}
console.log(playRound(playerSelection, computerSelection))
我知道这可能不是最好的方法,但我认为它应该完成工作,任何帮助都是有用的,因为我不知道错误可能在哪里,谢谢。我查看了其他一些帖子,但找不到解决方案。这是我的第一篇文章,所以如果缺少一些信息或有什么东西,请告诉我!
有几个问题
尝试以下方法
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return 'its a tie';
} else if (playerSelection === 'rock' && computerSelection === 'paper') {
return 'you lose';
} else if (playerSelection === 'rock' && computerSelection === 'scissors') {
return 'you win';
} else if (playerSelection === 'paper' && computerSelection === 'scissors') {
return 'you lose';
} else if (playerSelection === 'paper' && computerSelection === 'rock') {
return 'you win';
} else if (playerSelection === 'scissors' && computerSelection === 'rock') {
return 'you lose';
} else if (playerSelection === 'scissors' && computerSelection === 'paper') {
return 'you win';
}
}
let playerSelection = prompt(`Type 'rock' or 'paper' or 'scissors'`)
let computerSelection = Math.random();
if (computerSelection < 0.34) {
computerSelection = 'rock';
} else if (computerSelection <= 0.67) {
computerSelection = 'paper';
} else {
computerSelection = 'scissors';
}
console.log(playRound(playerSelection, computerSelection));