如何使用GridView或TableView在扑扑中制作填字游戏

问题描述 投票:0回答:2

[我有一个任务,我必须做类似填字游戏的事情。首先,我将向您展示我想要实现的确切图像。

enter image description here

我尝试过使用许多可能的方式,例如

  • 使用flutter中提供的GridViewTable小部件进行了尝试。

  • 试图将GridView/Table放入GestureDetector

但是问题是我听不见用户用手指在其上拖动的单词。字母和正确的单词来自服务器端。同样,当用户在某些字母上拖动时,如果单词匹配,则我必须在正确的单词上制作一个椭圆形,因此可能会有很多单词有很多椭圆形。这意味着我如何制作椭圆形?

使用Positioned或其他技巧吗?

我在扑扑中搜索了可以帮助我的任何包裹,但很遗憾,我没有找到任何包裹。

我对扑扑非常陌生。

flutter flutter-layout gesture
2个回答
0
投票

我写的东西可能会给你一个主意。它绝不是一个完成的,高质量的应用程序,并且肯定有几个错误。

首先,我创建了一个WordMarker。这是圈出单词的黄色矩形。

class WordMarker extends StatelessWidget {
  const WordMarker({
    Key key,
    @required this.rect,
    @required this.startIndex,
    this.color = Colors.yellow,
    this.width = 2.0,
    this.radius = 6.0,
  }) : super(key: key);

  final Rect rect;
  final Color color;
  final double width;
  final double radius;
  final int startIndex;

  @override
  Widget build(BuildContext context) {
    return Positioned.fromRect(
      rect: rect,
      child: DecoratedBox(
        decoration: BoxDecoration(
          border: Border.all(
            color: color,
            width: width,
          ),
          borderRadius: BorderRadius.circular(radius),
        ),
      ),
    );
  }

  WordMarker copyWith({Rect rect}) {
    return WordMarker(
      key: key,
      rect: rect ?? this.rect,
      startIndex: startIndex,
      color: color,
      width: width,
      radius: radius,
    );
  }
}

  • a Rect,结合了大小和偏移量,用于在正确单词上方的位置标记。

然后我们有了WordSearch小部件,它是拼图板。

class WordSearch extends StatefulWidget {
  const WordSearch({Key key, this.alphabet, this.words, this.wordsPerLine})
      : super(key: key);

  final int wordsPerLine;
  final List<String> alphabet;
  final List<String> words;

  @override
  _WordSearchState createState() => _WordSearchState();
}

class _WordSearchState extends State<WordSearch> {
  final markers = <WordMarker>[];
  int correctAnswers = 0;
  var uniqueLetters;

  @override
  void initState() {
    super.initState();
    uniqueLetters = widget.alphabet
        .map((letter) => {'letter': letter, 'key': GlobalKey()})
        .toList();
  }

  @override
  Widget build(BuildContext context) {
    return Stack(
      children: <Widget>[
        GridView.count(
          crossAxisCount: widget.wordsPerLine,
          children: <Widget>[
            for (int i = 0; i != uniqueLetters.length; ++i)
              GestureDetector(
                behavior: HitTestBehavior.opaque,
                onTap: () {
                  setState(() {
                    final key = uniqueLetters[i]['key'];
                    final renderBox = key.currentContext.findRenderObject();
                    final markerRect = renderBox.localToGlobal(Offset.zero,
                            ancestor: context.findRenderObject()) &
                        renderBox.size;
                    if (markers.length == correctAnswers) {
                      addMarker(markerRect, i);
                    } else if (widget.words
                        .contains(pathAsString(markers.last.startIndex, i))) {
                      markers.last = adjustedMarker(markers.last, markerRect);
                      ++correctAnswers;
                    } else {
                      markers.removeLast();
                    }
                  });
                },
                child: Center(
                  child: Padding(
                    padding: const EdgeInsets.all(4.0),
                    key: uniqueLetters[i]['key'],
                    child: Text(
                      uniqueLetters[i]['letter'],
                    ),
                  ),
                ),
              ),
          ],
        ),
        ...markers,
      ],
    );
  }

  void addMarker(Rect rect, int startIndex) {
    markers.add(WordMarker(
      rect: rect,
      startIndex: startIndex,
    ));
  }

  WordMarker adjustedMarker(WordMarker originalMarker, Rect endRect) {
    return originalMarker.copyWith(
        rect: originalMarker.rect.expandToInclude(endRect));
  }

  String pathAsString(int start, int end) {
    final isHorizontal =
        start ~/ widget.wordsPerLine == end ~/ widget.wordsPerLine;
    final isVertical = start % widget.wordsPerLine == end % widget.wordsPerLine;

    String result = '';

    if (isHorizontal) {
      result = widget.alphabet.sublist(start, end + 1).join();
    } else if (isVertical) {
      for (int i = start;
          i < widget.alphabet.length;
          i += widget.wordsPerLine) {
        result += widget.alphabet[i];
      }
    }

    return result;
  }
}

  • 小部件从其父级接收字母表,并且为每个字母赋予GlobalKey。这样就可以在用户点击时识别此字母,并获取其偏移量和大小。
  • 请参阅markerRect了解Rect计算。另请参阅adjustedMarker()以了解点击下一个字母时Rect的扩展方式。
  • StackGridView正在使用,但是GestureDetector分别包装每个字母。
  • 每个标记都与第一个字母的索引一起保存,因此在它与被点击的下一个字母之间创建路径时可以轻松实现。请注意,我认为这不是最佳解决方案。
  • 就功能性而言-面板允许您点击任意两个字母,一个接一个。如果他们俩都给出了正确答案的路径,则将其圈出。否则,圆将被删除。我希望它可以帮助您掌握代码。

您还可以同时使用两个小部件打开项目,并且该项目应该易于运行。我用您发送的单词和字母来运行它:

WordSearch(
          wordsPerLine: 11,
          alphabet: [
            'I',
            'A',
            'G',
            'M',
            'F',
            'Y',
            'L',
            'I',
            'R',
            'V',
            'P',
            'D',
            'B',
            'R',
            'A',
            'I',
            'N',
            'S',
            'T',
            'O',
            'R',
            'M',
            'E',
            'S',
            'S',
            'T',
            'R',
            'A',
            'T',
            'E',
            'G',
            'Y',
            'E',
            'A',
            'B',
            'W',
            'O',
            'M',
            'G',
            'O',
            'A',
            'L',
            'S',
            'X',
            'S',
            'Q',
            'U',
            'K',
            'H',
            'J',
            'P',
            'M',
            'D',
            'W',
            'S'
          ],
          words: [
            'ARTHER',
            'GOLDEN',
            'AMADEUS',
            'IDEAS',
            'GOALS',
            'BRAINSTORM'
          ],
        ),

running app


0
投票

[好吧,我已经答应了,我想对你的回答感到抱歉。这里真的已经很晚了,我想今晚给你。现在,这可能不是最好的方法,但是它可以工作,您肯定可以将我的代码的某些部分模块化为它们自己的函数。您可能要测试一下,因为我确定它现在是易碎的,并根据需要添加条件。似乎应该有一种更简单的方法来执行此操作,但是我找不到一个,所以这就是我所追求的。

List<bool> isSelected = [];
  List<String> selectedLetters = [];
  Map<GlobalKey, String> lettersMap;

  Offset initialTappedPosition = Offset(0, 0);
  Offset initialPosition = Offset(0, 0);
  Offset finalPosition;

  int intialSquare;
  int crossAxisCount = 4; //whether you use GridView or not still need to provide this
  int index = -1;
  bool isTapped = false;

  String selectedWord = '';

  double width = 50;
  double height = 50;
  Size size;

  List<String> letters = [
    'a',
    'b',
    'c',
    'd',
    'e',
    'f',
    'g',
    'h',
    'i',
    'j',
    'k',
    'b',
    'b',
    'b',
    'b',
    'z',
  ];

  @override
  void initState() {
    super.initState();
    lettersMap =
        Map.fromIterable(letters, key: (i) => GlobalKey(), value: (i) => i[0]);
    isSelected = List.generate(letters.length, (e) => false);
  }

  _determineWord() {
    double differnce;
    int numberOfSquares;

    if ((finalPosition.dx - initialPosition.dx) > 20) {
      print('right');

      //moved right
      differnce = finalPosition.dx - initialPosition.dx;
      numberOfSquares = (differnce / size.width).ceil();
      for (int i = intialSquare + 1;
          i < (intialSquare + numberOfSquares);
          i++) {
        isSelected[i] = true;
      }
      for (int i = 0; i < isSelected.length; i++) {
        if (isSelected[i]) {
          selectedWord += letters[i];
        }
      }
      print(selectedWord);
    } else if ((initialPosition.dx - finalPosition.dx) > 20) {
      print('left');

      // moved left
      differnce = finalPosition.dx + initialPosition.dx;
      numberOfSquares = (differnce / size.width).ceil();
      for (int i = intialSquare - 1;
          i >= (intialSquare - numberOfSquares + 1);
          i--) {
        isSelected[i] = true;
      }
      for (int i = 0; i < isSelected.length; i++) {
        if (isSelected[i]) {
          selectedWord += letters[i];
        }
      }
      print(selectedWord);
    } else if ((finalPosition.dy - initialPosition.dy) > 20) {
      //moved up when moving up/down number of squares numberOfSquares is also number of rows

      differnce = finalPosition.dy - initialPosition.dy;
      numberOfSquares = (differnce / size.height).ceil();

      for (int i = intialSquare + crossAxisCount;
          i < (intialSquare + (numberOfSquares * crossAxisCount));
          i += 4) {
        isSelected[i] = true;
      }
      for (int i = 0; i < isSelected.length; i++) {
        if (isSelected[i]) {
          selectedWord += letters[i];
        }
      }

      print(selectedWord);
    } else if ((initialPosition.dy - finalPosition.dy) > 20) {
      //moved down
      differnce = initialPosition.dy - finalPosition.dy;
      numberOfSquares = (differnce / size.height).ceil();

      for (int i = intialSquare - crossAxisCount;
          i > (intialSquare - (numberOfSquares * crossAxisCount));
          i -= 4) {
        isSelected[i] = true;
        print('$i');
      }
      for (int i = isSelected.length - 1; i >= 0; i--) {
        if (isSelected[i]) {
          selectedWord += letters[i];
        }
      }
      print(selectedWord);
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.black,
      body: Stack(
        children: <Widget>[
          Center(
            child: Padding(
              padding: const EdgeInsets.all(30.0),
              child: GestureDetector(
                child: GridView(
                  physics: NeverScrollableScrollPhysics(), //Very Important if
// you don't have this line you will have conflicting touch inputs and with
// gridview being the child will win
                  shrinkWrap: true,
                  gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
                    crossAxisCount: crossAxisCount,
                    childAspectRatio: 2,
                  ),
                  children: <Widget>[
                    for (int i = 0; i != lettersMap.length; ++i)
                      Listener(
                        child: Container(
                          key: lettersMap.keys.toList()[i],
                          child: Text(
                            lettersMap.values.toList()[i],
                            textAlign: TextAlign.center,
                            style: TextStyle(
                              color: Colors.amber,
                              fontSize: 18,
                            ),
                          ),
                        ),
                        onPointerDown: (PointerDownEvent event) {

                          final RenderBox renderBox = lettersMap.keys
                              .toList()[i]
                              .currentContext
                              .findRenderObject();
                          size = renderBox.size;
                          setState(() {
                            isSelected[i] = true;
                            intialSquare = i;
                          });
                        },
                      ),
                  ],
                ),
                onTapDown: (TapDownDetails details) {
                  //User Taps Screen
                  // print('Global Position: ${details.globalPosition}');
                  setState(() {
                    initialPosition = Offset(
                      details.globalPosition.dx - 25,
                      details.globalPosition.dy - 25,
                    );
                    initialTappedPosition = Offset(
                      details.globalPosition.dx - 25,
                      details.globalPosition.dy - 25,
                    );
                    isTapped = true;
                  });
                  // print(initialPosition);
                },
                onVerticalDragUpdate: (DragUpdateDetails details) {
                  // print('${details.delta.dy}');
                  setState(() {
                    if (details.delta.dy < 0) {
                      initialTappedPosition = Offset(initialTappedPosition.dx,
                          initialTappedPosition.dy + details.delta.dy);
                      height -= details.delta.dy;
                    } else {
                      height += details.delta.dy;
                    }
                    finalPosition = Offset(
                      details.globalPosition.dx - 25,
                      details.globalPosition.dy - 25,
                    );
                  });
                },
                onHorizontalDragUpdate: (DragUpdateDetails details) {
                  // print('${details.delta.dx}');
                  setState(() {
                    if (details.delta.dx < 0) {
                      initialTappedPosition = Offset(
                        initialTappedPosition.dx + details.delta.dx,
                        initialTappedPosition.dy,
                      );
                      width -= details.delta.dx;
                    } else {
                      width += details.delta.dx;
                    }

                    finalPosition = Offset(
                      details.globalPosition.dx - 25,
                      details.globalPosition.dy - 25,
                    );
                  });
                },
                onHorizontalDragEnd: (DragEndDetails details) {
                  _determineWord();
                },
                onVerticalDragEnd: (DragEndDetails details) {
                  _determineWord();
                },
              ),
            ),
          ),
          Positioned(
            top: initialTappedPosition.dy,
            left: initialTappedPosition.dx,
            child: Container(
              height: height,
              width: width,
              decoration: ShapeDecoration(
                shape: RoundedRectangleBorder(
                  borderRadius: BorderRadius.circular(30),
                  side: BorderSide(
                    color: isTapped ? Colors.blue : Colors.transparent,
                    width: 3.0,
                  ),
                ),
              ),
            ),
          ),
        ],
      ),
    );
  }

很高兴与您合作,希望您的项目进展顺利。

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