我知道有很多链接可用于制作
ImageView
圆角。
但我正在使用 Picasso
库进行图像加载..
我参考link来获得结果。
但问题是我在 ListView
中使用它,并且对于 LIstView's
第一项 ImageView
它工作得很好,但对于剩下的一旦转换不起作用。
我正在使用这种转换: https://gist.github.com/julianshen/5829333
Picasso.with(activity).load(url).transform(new CircleTransform()).into(imageView);
您可以使用 picasso-transformations 库的 RoundedCornersTransformation 类。
示例:
final int radius = 5;
final int margin = 5;
final Transformation transformation = new RoundedCornersTransformation(radius, margin);
Picasso.with(activity).load(url).transform(transformation).into(imageView);
你可以使用这个类用Picasso制作圆角矩形图像视图,像这样使用它
Picasso.with(activity).load(url).transform(new RoundedCornersTransform(this)).into(imageView);
这是 RoundedCornersTransform 类。
package com.demo.picasso;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import com.squareup.picasso.Transformation;
public class RoundedCornersTransform implements Transformation {
@Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 8f;
canvas.drawRoundRect(new RectF(0, 0, source.getWidth(), source.getHeight()), r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
@Override
public String key() {
return "rounded_corners";
}
}
我使用了
RoundedCornersTransformation
库的picasso-transformations
类。我的列表视图中有带有视图持有者模式的自定义适配器。我在我的 build.gradle
中添加了以下依赖项:
dependencies {
compile 'jp.wasabeef:picasso-transformations:2.1.0'
}
在我的
customArrayAdapter.java
中,我补充道:
Picasso.with(getContext()).load(path).transform(new RoundedCornersTransformation(10,10)).resize(175,300).into(viewHolder.ivImage);
就像这里所说的那样。您可以使用
MaskTransformation
picasso-transformations 库类。
示例:
final Transformation transformation = new MaskTransformation(getContext(), R.drawable.rounded_convers_transformation);
Picasso.with(activity).load(url).transform(transformation).into(imageView);
res/drawable/rounded_convers_transformation.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="5dp"/>
<solid android:color="@color/black"/>
</shape>
更新:但请注意,您还应该
.resize(w,h)
图像,因为如果图像很大,则回合将无法确定
基于 @stevyhacker 的回答的 RoundCornerTransform 的 Kotlin 版本。
=================================================
import android.graphics.*
import com.squareup.picasso.Transformation
class RoundCornersTransform(private val radiusInPx: Float) : Transformation {
override fun transform(source: Bitmap): Bitmap {
val bitmap = Bitmap.createBitmap(source.width, source.height, source.config)
val canvas = Canvas(bitmap)
val paint = Paint(Paint.ANTI_ALIAS_FLAG or Paint.DITHER_FLAG)
val shader = BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
paint.shader = shader
val rect = RectF(0.0f, 0.0f, source.width.toFloat(), source.height.toFloat())
canvas.drawRoundRect(rect, radiusInPx, radiusInPx, paint)
source.recycle()
return bitmap
}
override fun key(): String {
return "round_corners"
}
}
用途:
Picasso.get()
.load(imageUrl)
.memoryPolicy(MemoryPolicy.NO_CACHE)
.placeholder(R.drawable.image_placeholder)
.transform(RoundCornersTransform(32.0f))
.into(imageView, callback)
根据@stevyhacker的回答和相关的回答,我想出了这个:
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import com.squareup.picasso.Transformation;
public class RoundedCornersTransform implements Transformation {
private static Bitmap createRoundedRectBitmap(Bitmap bitmap,
float topLeftCorner, float topRightCorner,
float bottomRightCorner, float bottomLeftCorner) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = Color.WHITE;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
Path path = new Path();
float[] radii = new float[]{
topLeftCorner, bottomLeftCorner,
topRightCorner, topRightCorner,
bottomRightCorner, bottomRightCorner,
bottomLeftCorner, bottomLeftCorner
};
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
path.addRoundRect(rectF, radii, Path.Direction.CW);
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
@Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
float r = size / 4f;
Bitmap roundedBitmap = createRoundedRectBitmap(squaredBitmap, r, r, r, r);
squaredBitmap.recycle();
return roundedBitmap;
}
@Override
public String key() {
return "rounded_corners";
}
}
像这样使用它:
Picasso.with(context).load(url).transform(new RoundedCornersTransform()).into(imageView);
不过可能需要一些增强功能,所以要小心!
请检查此源代码
https://github.com/sminrana/picasso-android
在您的项目中添加毕加索
implementation 'com.squareup.picasso:picasso:2.8'
获取PicassoCircleTransformation和PicassoRoundedCornerTransformation的源代码
final Transformation circleTransformation = new PicassoCircleTransformation();
Picasso.get()
.load(URL)
.transform(circleTransformation)
.into(ImageView);
final Transformation roundedTransformation = new PicassoRoundedCornerTransformation(32.0f);
Picasso.get().load(URL)
.transform(roundedTransformation)
.into(ImageView);
package YOUR_PACKAGE;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import com.squareup.picasso.Transformation;
public class PicassoCircleTransformation implements Transformation {
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
float r = size / 2f;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
Paint paintBg = new Paint();
paintBg.setAntiAlias(true);
paint.setColor(0xFF141c26);
paint.setStrokeWidth(2);
paint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawCircle(r, r, r, paintBg);
canvas.drawCircle(r, r, r - 2, paint);
squaredBitmap.recycle();
return bitmap;
}
@Override public String key() { return String.valueOf(Math.random()); }
}
package YOUR_PACKAGE;
import com.squareup.picasso.Transformation;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
public class PicassoRoundedCornerTransformation implements Transformation {
private float mRadius;
public PicassoRoundedCornerTransformation(float radius) {
this.mRadius = radius;
}
@Override
public Bitmap transform(Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
float mMargin = 0.0f;
float right = width - mMargin;
float bottom = height - mMargin;
canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
source.recycle();
return bitmap;
}
@Override public String key() { return String.valueOf(Math.random()); }
}