((python 3.8和pygame 1.9.6)
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
done = False
#main loop
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pygame.draw.rect(screen, (0, 128, 255), pygame.Rect(30, 30, 60, 60))
pygame.display.flip()
是否需要输入import os?
您不更新主循环中的显示。更新指令(pygame.display.flip()
)在循环之后。矩形的绘制也必须在主循环中完成,而不是在事件循环中完成。注意Indentation:
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# <--|
pygame.draw.rect(screen, (0, 128, 255), pygame.Rect(30, 30, 60, 60))
# -->|
pygame.display.flip()