使用opengl和c ++加载纹理

问题描述 投票:1回答:2

我已经使用这样的代码将.bmp文件加载为纹理,并且我想填充一个矩形(例如,用它填充右壁的矩形)

GLuint LoadBMP(const char *fileName)
{
    FILE *file;
    unsigned char header[54];
    unsigned int dataPos;
    unsigned int size;
    unsigned int width, height;
    unsigned char *data;


    file = fopen(fileName, "rb");

    if (file == NULL)
    {
        //MessageBox(NULL, L"Error: Invaild file path!", L"Error", MB_OK);
        return false;
    }

    if (fread(header, 1, 54, file) != 54)
    {
        //MessageBox(NULL, L"Error: Invaild file!", L"Error", MB_OK);
        return false;
    }

    if (header[0] != 'B' || header[1] != 'M')
    {
        //MessageBox(NULL, L"Error: Invaild file!", L"Error", MB_OK);
        return false;
    }

    dataPos     = *(int*)&(header[0x0A]);
    size        = *(int*)&(header[0x22]);
    width       = *(int*)&(header[0x12]);
    height      = *(int*)&(header[0x16]);

    if (size == NULL)
        size = width * height * 3;
    if (dataPos == NULL)
        dataPos = 54;

    data = new unsigned char[size];

    fread(data, 1, size, file);

    fclose(file);
    GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
return texture;
}

并像这样使用它:

glMatrixMode(GL_MODELVIEW);
            glLoadIdentity();

            glColor3f(0.0, 0.0, 0.0);

            GLuint texture = LoadBMP("mina.bmp");
            glEnable(GL_TEXTURE_2D);

            glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE);
            glBindTexture(GL_TEXTURE_2D, texture);
            glBegin(GL_QUADS);
                glTexCoord2i(0, 0); glVertex2i(0, 0);
                glTexCoord2i(0, 1); glVertex2i(0, 5);
                glTexCoord2i(1, 1); glVertex2i(5, 5);
                glTexCoord2i(1, 0); glVertex2i(5, 0);
            glEnd();

            glDisable(GL_TEXTURE_2D);

但是当我运行它时,它什么也没有做,当我注释掉这两行时:

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

输出是黑色矩形而不是带纹理的矩形。我不知道怎么了!关于我使用的.bmp文件吗?我将带有Microsoft画图的jpeg格式更改为.bmp文件。我什至尝试使用Visual Studio创建的.bmp文件。这是我说的第二个输出:“当我注释掉这两行时”“ >>

我已经使用了这样的代码将.bmp文件加载为纹理,并且我想填充一个矩形(例如,用它填充右壁的矩形)GLuint LoadBMP(const char * fileName){FILE * file;无符号...

c++ opengl texture-mapping
2个回答
3
投票

东西:


0
投票

可能忘记了

© www.soinside.com 2019 - 2024. All rights reserved.