我正在尝试云向上移动并产卵,但我一直在努力
'因未捕获的异常而终止应用'NSInvalidArgumentException',原因:'尝试添加已经拥有父级的SKNode:名称:'(null)'纹理:['CLOUD'(746 x 497)]位置:{198.66667175292969,1227.987060546875 } scale:{0.30,0.30} size:{223.80000305175781,149.10000610351562} anchor:{0.5,0.5} rotation:0.00'。 “
我不确定会出现什么问题,我会非常感谢任何帮助
let cloud1 = SKSpriteNode(imageNamed: "CLOUD")
let cloud2 = SKSpriteNode(imageNamed: "CLOUD")
class GameScene: SKScene {
override func didMove(to view: SKView) {
self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
setUp()
}
func setUp() {
let block = SKAction.run ({
self.spawnClouds()
if (cloud1.position.y > self.size.height) {
cloud1.removeFromParent()
cloud2.removeFromParent()
}
})
let wait = SKAction.wait(forDuration: 9)
let action = SKAction.repeat(block, count: 10)
let removes = SKAction.removeFromParent()
let sequence = SKAction.sequence([block, wait, action, removes])
self.run(sequence)
}
@objc func spawnClouds() {
let gapHeight = self.frame.width / 9
let movementAmount = arc4random() % UInt32(self.frame.width / 2)
let cloudOffset = CGFloat(movementAmount) - self.frame.width / 4
// let cloud1 = SKSpriteNode(imageNamed: "CLOUD")
cloud1.xScale = 0.3
cloud1.yScale = 0.3
cloud1.zPosition = 1
self.addChild(cloud2)
cloud2.xScale = 0.3
cloud2.yScale = 0.3
cloud2.zPosition = 1
cloud1.position = CGPoint(x:self.frame.minX / 2 + gapHeight / 5 + cloudOffset , y: self.frame.minY )
cloud2.position = CGPoint(x:self.frame.maxX / 2 + gapHeight / 5 + cloudOffset , y: self.frame.minY )
self.addChild(cloud1)
var distanceToMove = CGFloat(self.frame.size.width + 2.0 * cloud1.frame.width)
let moveCloud = SKAction.move(by: CGVector(dx:0, dy:25 * self.frame.width), duration: TimeInterval(self.frame.height / 15 ))
let newaction = SKAction.removeFromParent()
let new = SKAction.sequence([moveCloud, newaction])
cloud1.run(new)
cloud2.run(new)
}
override func update(_ currentTime: TimeInterval) {
if cloud2.position.y > size .height {
cloud1.removeFromParent()
cloud2.removeFromParent()
}
}
}
cloud1和cloud2是属性,即在任何地方都可见。因此,当您执行addChild(cloud1)
和addChild(cloud2)
时,这些不是新创建的精灵,而是与之前添加的精灵相同,因此消息“尝试添加已有父级的SKNode”
在一个旨在生成节点的函数中,您通常每次都会创建一个新的SKNode,就像您注释掉的代码行一样:
// let cloud1 = SKSpriteNode(imageNamed: "CLOUD")
这将确保cloud1每次都是一个新节点。
你也应该为cloud2做这个。
两件事,第一件是动作应该是一个序列。
// let action = SKAction.repeat( block, count: 10)
let action = SKAction.repeat( SKAction.sequence( [block,wait]), count: 10)
第二,时机应该在9s左右完美,即self.frame.height / 15
//let moveCloud = SKAction.move(by: CGVector(dx:0, dy:25 * self.frame.width), duration: TimeInterval(self.frame.height / 15 ))
所以这可能是:
let moveCloud = SKAction.move(by: CGVector(dx:0, dy:2.5 * self.frame.width), duration: TimeInterval(self.frame.height / 150 ))