所以IM bassicly试图将一个玩家XP转换成级数,我只是想知道如果有一个更efficant方式/更合适的方法,因为这看起来可怕相比的东西看起来像它需要一定的时间,因为它必须运行每ELIF。干杯。
# XP to Level converter
if self.xp >= "0":
self.level = "Level 0"
elif self.xp >= "1000":
self.level = "Level 1"
elif self.xp >= "3000":
self.level = "Level 2"
elif self.xp >= "5000":
self.level = "Level 3"
elif self.xp >= "7500":
self.level = "Level 4"
elif self.xp >= "10000":
self.level = "Level 5"
elif self.xp >= "13000":
self.level = "Level 6"
elif self.xp >= "15000":
self.level = "Level 7"
elif self.xp >= "20000":
self.level = "Level 8"
elif self.xp >= "25000":
self.level = "Level 9"
elif self.xp >= "30000":
self.level = "Level 10"
elif self.xp >= "35000":
self.level = "Level 11"
elif self.xp >= "41000":
self.level = "Level 12"
elif self.xp >= "47500":
self.level = "Level 13"
elif self.xp >= "52500":
self.level = "Level 14"
elif self.xp >= "60000":
self.level = "Level 15"
elif self.xp >= "68000":
self.level = "Level 16"
elif self.xp >= "76500":
self.level = "Level 17"
elif self.xp >= "85500":
self.level = "Level 18"
elif self.xp >= "95000":
self.level = "Level 19"
elif self.xp >= "105000":
self.level = "Level 20"
elif self.xp >= "115000":
self.level = "MAX LEVEL"
else:
self.level = "Level Could Not Be Converted"
print(self.level)
您可以使用阵列来levelpoints
xp = 7600
limit = [0,1000,3000,5000,7500,10000]
level = -1
for points in limit:
if xp > points:
level = level + 1
else:
break
print(level)
如果你愿意的水平在常规增量发生(如持续每5000 XP),你可以使用一些简单快速:
# Defined at the top, easily modifiable this way
max_level = 21
xp_per_level = 5000
...
level_number = self.xp // xp_per_level
self.level = f"Level {level_number}" if level_number < max_level else "MAX LEVEL"
您可以嵌套在类似于你怎么已经,并使用此技术通过每级500 XP有第一10级的规模,也许未来10需要1000个XP的elif的上述行为,等等。