在出于组织目的而声明局部变量之前,我需要使用局部变量]

问题描述 投票:-2回答:1
1: new object A 3: refer to B (and C and F and W) 2: new object B 4: refer to X etc.

当然也欢迎其他解决方案;

纯粹出于组织/化妆品的原因,我需要像这样使它保持顺序

我正在制作带有房间的基于文本的游戏,并且通过上面的“引用B”,我打算从房间A退出,该房间通向房间B。我想在每个相应的“房间”对象下方保留相关的映射,而不是像我现在一样在所有房间下面都有一个集体地图部分。

这是我的代码:

public class Room { [...] public Tuple<string, Room, [...]> North = new Tuple<string, Room, [...]> public void MakeNorth(Room exitFrom, string exitName, Room exitTo, [...]) { exitFrom.North = Tuple.Create(exitName, exitTo, [...]); } } public class World { [...] public static void PopulateRooms() { Room kitchen = new Room([...]); Room bathroom = new Room([...]); // Map: kitchen.MakeNorth(kitchen, "Kitchen door", bathroom) kitchen.MakeEast(...) bathroom.MakeSouth(bathroom, "Bathroom door", kitchen) } }

但是我希望PopulateRooms()像这样:

        Room kitchen = new Room([...]);
        kitchen.MakeNorth(kitchen, "Kitchen door", bathroom)
        kitchen.MakeEast(...)

        Room bathroom = new Room([...]);
        bathroom.MakeSouth(bathroom, "Bathroom door", kitchen)

但是,然后浴室参数给出了错误“声明前不能使用局部变量”

例如,是否可以以不同的顺序执行代码行?像这样:1:新对象A 3:引用B(以及C和F和W)2:新对象B 4:引用X等。Other ...
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