添加向上滑动并向下滑动侦听器到水平recyclelerView

问题描述 投票:0回答:1

我在linearLayout中有一个带有recycleler视图的活动,我正在尝试检测向上滑动并向下滑动此活动的手势。我当前实现的问题是,如果我添加滑动侦听器到linearLayout它们不会被触发,如果我将它们添加到recyclerView,它会向左和向右滚动(因为它是一个水平的recyclelerView)而不是检测滑动

这是我的代码:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:id="@+id/linear">
 <android.support.v7.widget.RecyclerView
        android:id="@+id/recycler_view"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
     tools:context="com.cronlogy.hopstopandroid.activity.PlaceActivity"
        tools:showIn="@layout/activity_place">
    </android.support.v7.widget.RecyclerView>
</LinearLayout>

滑动监听器类:

public class OnSwipeTouchListener implements View.OnTouchListener {

private GestureDetector gestureDetector;

public OnSwipeTouchListener(Context c) {
    gestureDetector = new GestureDetector(c, new GestureListener());
}

public boolean onTouch(final View view, final MotionEvent motionEvent) {
    return gestureDetector.onTouchEvent(motionEvent);
}

private final class GestureListener extends GestureDetector.SimpleOnGestureListener {

    private static final int SWIPE_THRESHOLD = 100;
    private static final int SWIPE_VELOCITY_THRESHOLD = 100;

    @Override
    public boolean onDown(MotionEvent e) {
        return true;
    }

    // Determines the fling velocity and then fires the appropriate swipe event accordingly
    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        boolean result = false;
        try {
            float diffY = e2.getY() - e1.getY();
            float diffX = e2.getX() - e1.getX();
            if (Math.abs(diffX) > Math.abs(diffY)) {
                if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffX > 0) {
                        onSwipeRight();
                    } else {
                        onSwipeLeft();
                    }
                }
            } else {
                if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
                    if (diffY > 0) {
                        onSwipeDown();
                    } else {
                        onSwipeUp();
                    }
                }
            }
        } catch (Exception exception) {
            exception.printStackTrace();
        }
        return result;
    }
}

public void onSwipeRight() {
}

public void onSwipeLeft() {
}

public void onSwipeUp() {
}

public void onSwipeDown() {
}

}

这就是我在活动中调用它的方式

 recyclerView.setOnTouchListener(new OnSwipeTouchListener(this) {
        @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
        @Override
        public void onSwipeDown() {
            Toast.makeText(PlaceActivity.this, "Down", Toast.LENGTH_SHORT).show();
        }

        @Override
        public void onSwipeLeft() {
        }

        @Override
        public void onSwipeUp() {
            Toast.makeText(PlaceActivity.this, "Up", Toast.LENGTH_SHORT).show();
        }

        @Override
        public void onSwipeRight() {
        }
    });

那么有人可以帮助我吗?如何在不回滚recyclerView中的项目或如何将滚动侦听器附加到其父视图的情况下检测滑动。

android android-recyclerview android-linearlayout ontouchlistener
1个回答
0
投票

对于您在水平回收视图上向上滑动,您需要一个自定义的RecyclerView,如:

class CustomRecyclerView : RecyclerView {

    private lateinit var mDetector: GestureDetectorCompat

    // =================================================================================================================
    // CONSTRUCTORS

    constructor(context: Context, attrs: AttributeSet) : super(context, attrs)
    constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : super(
        context,
        attrs,
        defStyleAttr
    )

    override fun onInterceptTouchEvent(e: MotionEvent?): Boolean {
        if (!mDetector.onTouchEvent(e)) {
            return super.onInterceptTouchEvent(e)
        }
        return onInterceptTouchEvent(e)
    }

    fun initDetector(swippeListener: SwipeListener) {
        mDetector = GestureDetectorCompat(context, object : OnSwipeListener() {
            override fun onSwipe(direction: Direction): Boolean {
                if (direction == Direction.up) {
                    //Do something here (in my case I try to open a new submenu)
                    swippeListener.openSubmenu()
                    return true
                } else if (direction == Direction.down) {
                    //Do something here (in my case I try to close a new submenu)
                    swippeListener.closeSubmenu()
                    return true
                }
                return false
            }
        })
    }
}

SwipeListener(用于将操作返回给我的类):

interface SwipeListener {
    fun openSubmenu()
    fun closeSubmenu()
}

稍后您需要实现自己的OnSwipeListener:

我从以下位置获取此OnSwipeListener:

How to detect swipe direction between left/right and up/down

    open class OnSwipeListener : GestureDetector.SimpleOnGestureListener() {
    override fun onFling(e1: MotionEvent, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean {

        // Grab two events located on the plane at e1=(x1, y1) and e2=(x2, y2)
        // Let e1 be the initial event
        // e2 can be located at 4 different positions, consider the following diagram
        // (Assume that lines are separated by 90 degrees.)
        //
        //
        //         \ A  /
        //          \  /
        //       D   e1   B
        //          /  \
        //         / C  \
        //
        // So if (x2,y2) falls in region:
        //  A => it's an UP swipe
        //  B => it's a RIGHT swipe
        //  C => it's a DOWN swipe
        //  D => it's a LEFT swipe
        //

        val x1 = e1.x
        val y1 = e1.y

        val x2 = e2.x
        val y2 = e2.y

        val direction = getDirection(x1, y1, x2, y2)
        return onSwipe(direction)
    }

    /** Override this method. The Direction enum will tell you how the user swiped.  */
    open fun onSwipe(direction: Direction): Boolean {
        return false
    }

    /**
     * Given two points in the plane p1=(x1, x2) and p2=(y1, y1), this method
     * returns the direction that an arrow pointing from p1 to p2 would have.
     * @param x1 the x position of the first point
     * @param y1 the y position of the first point
     * @param x2 the x position of the second point
     * @param y2 the y position of the second point
     * @return the direction
     */
    fun getDirection(x1: Float, y1: Float, x2: Float, y2: Float): Direction {
        val angle = getAngle(x1, y1, x2, y2)
        return Direction.fromAngle(angle)
    }

    /**
     *
     * Finds the angle between two points in the plane (x1,y1) and (x2, y2)
     * The angle is measured with 0/360 being the X-axis to the right, angles
     * increase counter clockwise.
     *
     * @param x1 the x position of the first point
     * @param y1 the y position of the first point
     * @param x2 the x position of the second point
     * @param y2 the y position of the second point
     * @return the angle between two points
     */
    fun getAngle(x1: Float, y1: Float, x2: Float, y2: Float): Double {

        val rad = Math.atan2((y1 - y2).toDouble(), (x2 - x1).toDouble()) + Math.PI
        return (rad * 180 / Math.PI + 180) % 360
    }


    enum class Direction {
        up,
        down,
        left,
        right;


        companion object {

            /**
             * Returns a direction given an angle.
             * Directions are defined as follows:
             *
             * Up: [45, 135]
             * Right: [0,45] and [315, 360]
             * Down: [225, 315]
             * Left: [135, 225]
             *
             * @param angle an angle from 0 to 360 - e
             * @return the direction of an angle
             */
            fun fromAngle(angle: Double): Direction {
                return if (inRange(angle, 45f, 135f)) {
                    Direction.up
                } else if (inRange(angle, 0f, 45f) || inRange(angle, 315f, 360f)) {
                    Direction.right
                } else if (inRange(angle, 225f, 315f)) {
                    Direction.down
                } else {
                    Direction.left
                }

            }

            /**
             * @param angle an angle
             * @param init the initial bound
             * @param end the final bound
             * @return returns true if the given angle is in the interval [init, end).
             */
            private fun inRange(angle: Double, init: Float, end: Float): Boolean {
                return angle >= init && angle < end
            }
        }
    }
}
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