调用需要指向指针参数的指针的非托管函数

问题描述 投票:4回答:1

我正在尝试从.Net Core应用程序中使用C调用函数。要深入探究,C函数来自libmpv render.h,函数的头看起来像这样:

int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv, mpv_render_param *params);

问题是我不知道如何从C#调用函数。因此,我尝试了以下操作:

[DllImport("mpv-1.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern int mpv_render_context_create([Out] out IntPtr renderContext, IntPtr mpvHandle,
        MpvRenderParam[] parameters);

由于**res参数应该由函数更新,我认为这是有道理的。我尝试通过以下方式对此进行调用:

var ptr = IntPtr.Zero;
var apiTypePtr = Marshal.StringToHGlobalAuto("opengl");
var i = mpv_render_context_create(out ptr, _mpvHandle, new []
{
    new MpvRenderParam(MpvRenderParamType.ApiType, apiTypePtr),
    new MpvRenderParam(MpvRenderParamType.Invalid, IntPtr.Zero
});

这引发了一个AccessViolationException,实际上,每次我调用mpv_render_context_create方法时,我都会得到相同的异常,所以当我说“它不起作用”时,我的意思是该调用引发了该异常。

所以我当时想也许我必须将其设为ref参数:

[DllImport("mpv-1.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern int mpv_render_context_create(ref IntPtr renderContext, IntPtr mpvHandle,
        MpvRenderParam[] parameters);

在调用时引起了相同的错误。

然后我读了另一个stackoverflow问题,我应该像下面这样通过裸IntPtr:

[DllImport("mpv-1.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern int mpv_render_context_create(IntPtr renderContext, IntPtr mpvHandle,
        MpvRenderParam[] parameters);

但是首先,它不再起作用,其次,我什至如何从中得到结果?

所以我应该如何创建和调用该函数,以便可以创建渲染上下文?

MpvRenderParam声明如下:

[StructLayout(LayoutKind.Sequential)]
public struct MpvRenderParam
{
    public MpvRenderParamType Type { get; }
    public IntPtr Data { get; }

    public MpvRenderParam(MpvRenderParamType type, IntPtr data)
    {
        Type = type;
        Data = data;
    }
}

MpvRenderParamType

public enum MpvRenderParamType
{
    Invalid = 0,
    ApiType = 1,
    InitParams = 2,
    Fbo = 3,
    FlipY = 4,
    Depth = 5,
    IccProfile = 6,
    AmbientLight = 7,
    X11Display = 8,
    WlDisplay = 9,
    AdvancedControl = 10,
    NextFrameInfo = 11,
    BlockForTargetTime = 12,
    SkipRendering = 13,
    DrmDisplay = 14,
    DrmDrawSurfaceSize = 15,
    DrmDisplayV2 = 15
}

更新

我已经考虑了Mattias Santoro提供的所有资源,因为它是一种托管语言,所以我不完全确定如何将它们转换为C#。我的调用mpv函数的方法现在看起来像这样:

OpenGlControl.OpenGL.MakeCurrent();
IntPtr ptr;
var apiTypePtr = Marshal.StringToHGlobalAuto("opengl");
var opengl = new MpvOpenGlInitParams {get_proc_address = getProcAdress};
var size = Marshal.SizeOf(opengl);
var arr = new byte[size];

fixed (byte* arrPtr = arr)
{
    Marshal.StructureToPtr(opengl, (IntPtr)arrPtr, true);
    var parameters = new MpvRenderParam[]
    {
        new MpvRenderParam {Type = MpvRenderParamType.ApiType, Data = &apiTypePtr},
        new MpvRenderParam {Type = MpvRenderParamType.OpenGlInitParams, Data = &arrPtr},
        new MpvRenderParam {Type = MpvRenderParamType.Invalid, Data = null}
    };
    var i = mpv_render_context_create(&ptr, _mpvHandle, parameters);
}

The MpvOpenGlInitParams

[StructLayout(LayoutKind.Sequential)]
public struct MpvOpenGlInitParams
{
    public delegate IntPtr GetProcAdressDelegate(IntPtr ctx, string name);

    public GetProcAdressDelegate get_proc_address;
    public IntPtr get_proc_address_ctx;
    public string extra_exts;
}

可悲的是,它仍然抛出相同的错误,我不确定自己在做什么错,这确实令人沮丧。

c# pinvoke dllimport unmanaged mpv
1个回答
2
投票

我已将代码放入此存储库中:(用于.net core 2.1和X64的sdl2和mpv dll)https://github.com/shodo/MPVCore.git

Update2:DOOOONEEEE!首先,这是我的代码(真的很丑)。我不知道我是否需要做的每一件事:

功能定义为:

 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
 private delegate int MpvRenderContextCreate(ref IntPtr context, IntPtr mpvHandler, IntPtr parameters);
 private MpvRenderContextCreate _mpvRenderContextCreate;

和代码(它是c ++ sdl示例的硬编码弗兰克斯坦的一部分,再加上winform和其他内容)

if (_mpvHandle != IntPtr.Zero)
            _mpvTerminateDestroy(_mpvHandle);

        LoadMpvDynamic();
        if (_libMpvDll == IntPtr.Zero)
            return;

        _mpvHandle = _mpvCreate.Invoke();
        if (_mpvHandle == IntPtr.Zero)
            return;

        _mpvInitialize.Invoke(_mpvHandle);



        MpvOpenGlInitParams oglInitParams = new MpvOpenGlInitParams();
        oglInitParams.get_proc_address = (ctx, name) => SDL.SDL_GL_GetProcAddress(name);
        oglInitParams.get_proc_address_ctx = IntPtr.Zero;
        oglInitParams.extra_exts = IntPtr.Zero;

        var size = Marshal.SizeOf<MpvOpenGlInitParams>();
        var oglInitParamsBuf = new byte[size];

        fixed (byte* arrPtr = oglInitParamsBuf)
        {
            IntPtr oglInitParamsPtr = new IntPtr(arrPtr);
            Marshal.StructureToPtr(oglInitParams, oglInitParamsPtr, true);

            MpvRenderParam* parameters = stackalloc MpvRenderParam[3];

            parameters[0].type = MpvRenderParamType.ApiType;
            parameters[0].data = Marshal.StringToHGlobalAnsi("opengl");

            parameters[1].type = MpvRenderParamType.InitParams;
            parameters[1].data = oglInitParamsPtr;

            parameters[2].type = MpvRenderParamType.Invalid;
            parameters[2].data = IntPtr.Zero;

            var renderParamSize = Marshal.SizeOf<MpvRenderParam>();

            var paramBuf = new byte[renderParamSize * 3];
            fixed (byte* paramBufPtr = paramBuf)
            {
                IntPtr param1Ptr = new IntPtr(paramBufPtr);
                Marshal.StructureToPtr(parameters[0], param1Ptr, true);

                IntPtr param2Ptr = new IntPtr(paramBufPtr + renderParamSize);
                Marshal.StructureToPtr(parameters[1], param2Ptr, true);

                IntPtr param3Ptr = new IntPtr(paramBufPtr + renderParamSize + renderParamSize);
                Marshal.StructureToPtr(parameters[2], param3Ptr, true);


                IntPtr context = new IntPtr(0);
                _mpvRenderContextCreate(ref context, _mpvHandle, param1Ptr);
            }
        }

并使该函数起作用的是:

parameters[0].data = Marshal.StringToHGlobalAnsi("opengl");

代替使用

parameters[0].data = Marshal.StringToHGlobalAuto("opengl");

我认为这不只是识别使用opengl渲染上下文初始化mpv播放器所需的“ opengl”参数

更新:为了调用该函数,您需要一个初始化的opengl上下文,或者,您应该将MPV_RENDER_PARAM_OPENGL_INIT_PARAMS类型的参数与访问打开的gl函数所需的回调一起传递。在使用SDL的C ++中检查此示例,以初始化窗口并获取opengl上下文。

https://github.com/mpv-player/mpv-examples/blob/master/libmpv/sdl/main.c

没有适当的初始化OpenGl上下文,您总是会收到有关正确的c#封送处理的ViolationException错误:github.com/mpv-player/mpv/issues/6249https://github.com/mpv-player/mpv/issues/6507

-旧:看到这个:https://stackoverflow.com/questions/20419415/c-sharp-call-c-dll-passing-pointer-to-pointer-argument

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