我想出了如何制作树,但它有时产生随机设计。我想知道如何制作一个三分支树,其中一切都是统一的。谢谢!
import turtle
import random
turtle.speed(0)
turtle.hideturtle()
turtle.tracer(0,0)
def draw_line(x,y,angle,length,color,size):
turtle.up()
turtle.goto(x,y)
turtle.seth(angle)
turtle.color(color)
turtle.pensize(size)
turtle.down()
turtle.forward(length)
def draw_tree(x,y,angle,length,color,size,thiccness,n):
if n == 0:
return
if n <= 3:
color = 'lime green'
draw_line(x,y,angle,length,color,size)
cx = turtle.xcor()
cy = turtle.ycor()
draw_tree(cx,cy,angle-thiccness+random.uniform(-8,8),length/(1.3+random.uniform(-.2,.2)),color,size*(0.8+random.uniform(-.1,.1)),thiccness,n-1)
draw_tree(cx,cy,angle+thiccness+random.uniform(-8,8),length/(1.3+random.uniform(-.2,.2)),color,size*(0.8+random.uniform(-.1,.1)),thiccness,n-1)
draw_tree(0,-350,90,150,'brown',10,30,10)
turtle.update()
我不得不说我喜欢你的程序当前生成的树,因为它们更像真树,而且每个树都不同。如果我们从您的代码中删除随机元素,并添加一个中间分支,那么我们将获得您想要的一个统一树,并且只获得您想要的一个统一树:
from turtle import Screen, Turtle, Vec2D
THICKNESS = 30
def draw_line(position, angle, length, size, color):
turtle.penup()
turtle.goto(position)
turtle.setheading(angle)
turtle.color(color)
turtle.pensize(size)
turtle.pendown()
turtle.forward(length)
def draw_tree(position, angle, length, size, color, n):
if n == 0:
return
if n <= 3:
color = 'green'
draw_line(position, angle, length, size, color)
position = turtle.position()
length /= 1.4
size *= 0.7
draw_tree(position, angle - THICKNESS, length, size, color, n - 1)
draw_tree(position, angle, length, size, color, n - 1)
draw_tree(position, angle + THICKNESS, length, size, color, n - 1)
screen = Screen()
screen.tracer(False)
turtle = Turtle(visible=False)
draw_tree(Vec2D(0, -350), 90, 150, 10, 'brown', 9)
screen.update()
screen.tracer(True)
screen.exitonclick()