如何在重新平衡时解决AVL删除操作中的分段错误?

问题描述 投票:1回答:1

我正在实现AVL树,并且我的搜索和插入功能正常工作,但是我的remove功能出现分段错误。我之前已经正确实现了BST树,所以我知道问题在于树的重新平衡,而不是最初删除节点。

由于我的插入操作适用于重新平衡,所以我也知道问题不在于旋转功能本身。

我尝试了不同的策略,例如在每个节点上保持平衡,并尝试实现在网上找到的其他源代码,但是我总是遇到分段错误,并且实际上找不到位置。我将不胜感激。

class AVL
{
public:
    AVL();

    Node* insert(int num);
    Node* search(int num);
    Node* remove(int num);
    void print();
    void comparisonPrint();

private:
    int comparisonCount;
    Node* root;
    int max(int a, int b);
    int getHeight(Node* t);
    int getBalance(Node* t);
    Node* insert(Node* &t, int num);
    Node* rotateWithLeftChild(Node* t);
    Node* rotateWithRightChild(Node* t);
    Node* doubleRotateWithLeftChild(Node* t);
    Node* doubleRotateWithRightChild(Node* t);

    Node* search(Node* t, int num);
    Node* removeMin(Node* parent, Node* node);
    Node* remove(Node* &t, int num);
    void print(Node* t);
    //print
};

int AVL::max(int a, int b)
{
    return (a > b)? a : b;
}
int AVL::getHeight(Node* t)
{
    return (t == NULL) ? 0 : t->height;
}
int AVL::getBalance(Node* t)
{
    if(t == NULL)
        return 0;
    return getHeight(t->leftChild) - getHeight(t->rightChild);
}

//helper function for remove - finds min
Node* AVL::removeMin(Node* parent, Node* node) //removes node, but does not delete - returns ptr instead
{
    if(node != NULL)
    {
        if(node->leftChild != NULL) //go to leftmost child in right subtree
            return removeMin(node, node->leftChild);
        else //min val
        {
            parent->leftChild = node->rightChild;
            return node;
        }
    }
    else //subtree empty - incorrect use of function
        return NULL;
}

Node* AVL::remove(Node* &t, int num)
{
    cout << num;
    if(t != NULL)
    {

        if(num > t->key)
        {
            comparisonCount++;
            remove(t->rightChild, num);
        }
        else if(num < t->key)
        {
            comparisonCount++;
            remove(t->leftChild, num);
        }
        else if(t->leftChild != NULL && t->rightChild != NULL)
        {
            comparisonCount++;
            //2 children
            Node* minRightSubtree = removeMin(t, t->rightChild);
            t->key = minRightSubtree->key;
            delete minRightSubtree;
        }
        else
        {
            comparisonCount++;
            //0 or 1 child
            Node* temp = t;
            if(t->leftChild != NULL)
                t = t->leftChild;
            else if(t->rightChild != NULL)
                t = t->rightChild;
            delete temp;
        }

        //update height
        t->height = max(getHeight(t->leftChild), getHeight(t->rightChild)) + 1;

        int balance = getBalance(t);

        if(balance > 1 && getBalance(t->leftChild) >= 0)
            return rotateWithRightChild(t);
        if(balance > 1 && getBalance(t->leftChild) < 0)
        {
            t->leftChild = rotateWithLeftChild(t->leftChild);
            return rotateWithRightChild(t);
        }
        if(balance < -1 && getBalance(t->rightChild) <= 0)
            return rotateWithLeftChild(t);
        if(balance < -1 && getBalance(t->rightChild) > 0)
        {
            t->rightChild = rotateWithRightChild(t->rightChild);
            return rotateWithLeftChild(t); 
        }

    }

    return t;
}

因此,我需要remove函数来删除指定的节点,并在必要时使用适当的旋转重新平衡树。但是,每当尝试在main中调用该函数时,都会遇到分段错误。谢谢。

c++ segmentation-fault avl-tree tree-balancing
1个回答
0
投票

您的代码有两个问题。当要删除的节点有两个子节点时,首先是removeMin功能和else if功能中的remove部分。

removeMin功能的基本目标应该是找到要删除的节点的有序后继者,在您的情况下为t。考虑一下t有2个子节点(两个叶节点)的情况,那么removeMin函数会将t->leftChild设置为t->rightChild->rightChild,这是NULL,这是错误的。树的重构也应该在remove内部完成,因此removeMin变为:

Node* AVL::removeMin(Node* node) // returns inorder successor of 't'
{
    if(node->left == NULL)
        return node;
    return removeMin(node->left);
}

来到remove功能,我们用t->key重置minRightSubtree->key,现在要删除的节点是minRightSubtree。但是请注意,键的顺序已从节点t到节点minRightSubtree改变了。 t->key小于节点的所有键,直到minRightSubtree之前。因此,您不仅可以使用delete minRightSubtree,还必须在节点remove上调用minRightSubtree函数,该函数将负责重组此链。您也可以从递归堆栈中获得一些帮助,以在删除/旋转后为当前节点t获得正确的子代:

Node* AVL::remove(Node* &t, int num)
{
    if (t == NULL)
        return NULL;

    if (num > t->key)
        t->rightChild = remove(t->rightChild, num);
    else if (num < t->key)
        t->leftChild = remove(t->leftChild, num);
    else if (t->leftChild != NULL && t->rightChild != NULL)
    {
        //2 children
        Node* minRightSubtree = removeMin(t->rightChild);
        t->key = minRightSubtree->key;
        t->rightChild = remove(t->rightChild, minRightSubtree->key);
    }
    else
    {
        //0 or 1 child
        Node* temp = t;
        if (t->leftChild != NULL)
            t = t->leftChild;
        else if (t->rightChild != NULL)
            t = t->rightChild;
        delete temp;
    }

    if (t == NULL)          // this case was added since there is a possibility of deleting 't'
        return NULL;

    //update height
    t->height = max(getHeight(t->leftChild), getHeight(t->rightChild)) + 1;

    int balance = getBalance(t);

    if (balance > 1 && getBalance(t->leftChild) >= 0)
        return rotateWithRightChild(t);
    if (balance > 1 && getBalance(t->leftChild) < 0)
    {
        t->leftChild = rotateWithLeftChild(t->leftChild);
        return rotateWithRightChild(t);
    }
    if (balance < -1 && getBalance(t->rightChild) <= 0)
        return rotateWithLeftChild(t);
    if (balance < -1 && getBalance(t->rightChild) > 0)
    {
        t->rightChild = rotateWithRightChild(t->rightChild);
        return rotateWithLeftChild(t);
    }
    return t;
}

我假设您用于更新高度和平衡生根子树的代码是正确的,因为我已经忘记了它的理论,需要修改。

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