如何在 SwiftUI 中从 Color 获取 RGB 分量

问题描述 投票:0回答:8

如果我有 SwiftUI

Color
:

let col: Color = Color(red: 0.5, green: 0.5, blue: 0.5)

如何从

col
获取RGB分量?
也许像这样:

print(col.components.red)

在 UIKit 中,我可以使用

UIColor.getRed
但 SwiftUI 中似乎没有等效的东西。

swift colors rgb swiftui
8个回答
46
投票

iOS 17/ macOS 14(高级但原生)

您可以要求在给定的环境

中解析
Color组件,因为颜色在不同的环境中(例如在黑暗和明亮的环境中)是不同的。在下面的示例中,我使用所用颜色的当前环境解决了这个问题。

struct ContentView: View { @Environment(\.self) var environment @State private var color = Color.red @State private var components: Color.Resolved? var body: some View { VStack { ColorPicker("Select your favorite color", selection: $color) if let components { Text("R: \(components.red)") Text("G: \(components.green)") Text("B: \(components.blue)") Text("A: \(components.opacity)") Text("HEX: \(components.description)") } } .padding() .onChange(of: color, initial: true) { components = color.resolve(in: environment) } } }

上面的代码是使用 Xcode 15 beta 1 为 iOS 17 beta 1 编写的


iOS 14 / macOS 10.16

现在有一个新的初始化程序,它接受

Color

 并返回 
UIColor
(对于 
iOS)或 NSColor
(对于 
macOS)。在这些人的帮助下,您可以实现以下扩展:

import SwiftUI #if canImport(UIKit) import UIKit #elseif canImport(AppKit) import AppKit #endif extension Color { var components: (red: CGFloat, green: CGFloat, blue: CGFloat, opacity: CGFloat) { #if canImport(UIKit) typealias NativeColor = UIColor #elseif canImport(AppKit) typealias NativeColor = NSColor #endif var r: CGFloat = 0 var g: CGFloat = 0 var b: CGFloat = 0 var o: CGFloat = 0 guard NativeColor(self).getRed(&r, green: &g, blue: &b, alpha: &o) else { // You can handle the failure here as you want return (0, 0, 0, 0) } return (r, g, b, o) } var hex: String { String( format: "#%02x%02x%02x%02x", Int(components.red * 255), Int(components.green * 255), Int(components.blue * 255), Int(components.opacity * 255) ) } }


使用方法

Color.red.components.red // 0.9999999403953552 // <- SwiftUI Colors are not pure!
    

14
投票
简单的一句:

print(UIColor(Color.blue).cgColor.components)
您会得到 [红、绿、蓝、alpha] 的 

[CGFloat]?


6
投票
等待一个 API,我已经滥用了

CustomStringConvertible

 协议来处理简单的 rgba 情况,其中颜色描述格式为#rrggbbaa

debugPrint(Color.red) debugPrint(Color(red: 1.0, green: 0.0, blue: 0.0)) debugPrint(Color(red: 1.0, green: 0.3, blue: 0.0)) debugPrint(Color(.sRGB, red: 1.0, green: 0.0, blue: 0.5, opacity: 0.3)) debugPrint(Color(hue: 1.0, saturation: 0.0, brightness: 1.0)) debugPrint(Color(.displayP3, red: 1.0, green: 0.0, blue: 0.0, opacity: 1.0).description) red #FF0000FF #FF4C00FF #FF00804D #FFFFFFFF "DisplayP3(red: 1.0, green: 0.0, blue: 0.0, opacity: 1.0)"

如您所见,像 Color.red 这样的东西只是转储“红色”,但如果您正在使用 由代码(即从颜色选择器)生成的简单 RGB 颜色,那么这还不错

extension SwiftUI.Color { var redComponent: Double? { let val = description guard val.hasPrefix("#") else { return nil } let r1 = val.index(val.startIndex, offsetBy: 1) let r2 = val.index(val.startIndex, offsetBy: 2) return Double(Int(val[r1...r2], radix: 16)!) / 255.0 } var greenComponent: Double? { let val = description guard val.hasPrefix("#") else { return nil } let g1 = val.index(val.startIndex, offsetBy: 3) let g2 = val.index(val.startIndex, offsetBy: 4) return Double(Int(val[g1...g2], radix: 16)!) / 255.0 } var blueComponent: Double? { let val = description guard val.hasPrefix("#") else { return nil } let b1 = val.index(val.startIndex, offsetBy: 5) let b2 = val.index(val.startIndex, offsetBy: 6) return Double(Int(val[b1...b2], radix: 16)!) / 255.0 } var opacityComponent: Double? { let val = description guard val.hasPrefix("#") else { return nil } let b1 = val.index(val.startIndex, offsetBy: 7) let b2 = val.index(val.startIndex, offsetBy: 8) return Double(Int(val[b1...b2], radix: 16)!) / 255.0 } }
    

3
投票
我发现 @Mojtaba Hosseinis 的答案工作正常,除非你在具有浅色和深色外观的资产中声明了颜色。

然后我发现使用

UIColor(self)

时,黑暗的外观会以某种方式消失。这是我想出的解决方法:

注意,这仅适用于

iOS

,因为我的应用程序仅适用于
iOS
,您当然可以像@Mojtaba Hosseini 一样进行操作,并将其适应
macOS

extension Color { var components: (r: Double, g: Double, b: Double, o: Double)? { let uiColor: UIColor var r: CGFloat = 0 var g: CGFloat = 0 var b: CGFloat = 0 var o: CGFloat = 0 if self.description.contains("NamedColor") { let lowerBound = self.description.range(of: "name: \"")!.upperBound let upperBound = self.description.range(of: "\", bundle")!.lowerBound let assetsName = String(self.description[lowerBound..<upperBound]) uiColor = UIColor(named: assetsName)! } else { uiColor = UIColor(self) } guard uiColor.getRed(&r, green: &g, blue: &b, alpha: &o) else { return nil } return (Double(r), Double(g), Double(b), Double(o)) } }
这个想法是使用 

UIColor(named:)

 初始化器来代替,其中所有外观都是正确的。
幸运的是,我们在资产中设置的名称保存在
Color
的描述中。我们只需要抽象它,因为还有其他信息,即捆绑等。


2
投票
根据@Mojtaba的回答,我想出了一个更短、更灵活的版本:

#if canImport(UIKit) import UIKit #elseif canImport(AppKit) import AppKit #endif extension Color { #if canImport(UIKit) var asNative: UIColor { UIColor(self) } #elseif canImport(AppKit) var asNative: NSColor { NSColor(self) } #endif var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) { let color = asNative.usingColorSpace(.deviceRGB)! var t = (CGFloat(), CGFloat(), CGFloat(), CGFloat()) color.getRed(&t.0, green: &t.1, blue: &t.2, alpha: &t.3) return t } var hsva: (hue: CGFloat, saturation: CGFloat, value: CGFloat, alpha: CGFloat) { let color = asNative.usingColorSpace(.deviceRGB)! var t = (CGFloat(), CGFloat(), CGFloat(), CGFloat()) color.getHue(&t.0, saturation: &t.1, brightness: &t.2, alpha: &t.3) return t } }
做 asNative.redComponent 等也可能有效,仅供参考。


1
投票
答案是

- 目前还没有 API 可以这样做,但是...

大多数 SwiftUI 结构体都具有

private

 字段,如 
Color
 中所示。

您可以使用

Mirror

 来提取此类信息 - 但请记住,这效率不高。

以下是如何提取 SwiftUI 的十六进制表示形式

Color

 - 用于教育目的。

将其复制并粘贴到

Xcode 11 游乐场中。

import UIKit import SwiftUI let systemColor = Color.red let color = Color(red: 0.3, green: 0.5, blue: 1) extension Color { var hexRepresentation: String? { let children = Mirror(reflecting: color).children let _provider = children.filter { $0.label == "provider" }.first guard let provider = _provider?.value else { return nil } let providerChildren = Mirror(reflecting: provider).children let _base = providerChildren.filter { $0.label == "base" }.first guard let base = _base?.value else { return nil } var baseValue: String = "" dump(base, to: &baseValue) guard let firstLine = baseValue.split(separator: "\n").first, let hexString = firstLine.split(separator: " ")[1] as Substring? else { return nil } return hexString.trimmingCharacters(in: .newlines) } } systemColor.hexRepresentation color.hexRepresentation

.red

.white
等颜色,里面似乎没有太多信息,当
dumped
.

只是他们的“系统”名称。

▿ red ▿ provider: SwiftUI.(unknown context at $1297483bc).ColorBox<SwiftUI.SystemColorType> #0 - super: SwiftUI.(unknown context at $129748300).AnyColorBox - base: SwiftUI.SystemColorType.red

使用

Color

/
red
/
blue
 组件实例化的 
green
 可以代替。

▿ #4C80FFFF ▿ provider: SwiftUI.(unknown context at $11cd2e3bc).ColorBox<SwiftUI.Color._Resolved> #0 - super: SwiftUI.(unknown context at $11cd2e300).AnyColorBox ▿ base: #4C80FFFF - linearRed: 0.073238954 - linearGreen: 0.21404114 - linearBlue: 1.0 - opacity: 1.0

在 Playground 中,您会看到:

  • systemColor.hexRepresentation
    返回
    nil
    
    
  • color.hexRepresentation
    返回
    "#4C80FFFF"
    
    

1
投票
您可以使用 UIColor 并将 UIColor 转换为 Color。 代码:

extension UIColor { func hexValue() -> String { let values = self.cgColor.components var outputR: Int = 0 var outputG: Int = 0 var outputB: Int = 0 var outputA: Int = 1 switch values!.count { case 1: outputR = Int(values![0] * 255) outputG = Int(values![0] * 255) outputB = Int(values![0] * 255) outputA = 1 case 2: outputR = Int(values![0] * 255) outputG = Int(values![0] * 255) outputB = Int(values![0] * 255) outputA = Int(values![1] * 255) case 3: outputR = Int(values![0] * 255) outputG = Int(values![1] * 255) outputB = Int(values![2] * 255) outputA = 1 case 4: outputR = Int(values![0] * 255) outputG = Int(values![1] * 255) outputB = Int(values![2] * 255) outputA = Int(values![3] * 255) default: break } return "#" + String(format:"%02X", outputR) + String(format:"%02X", outputG) + String(format:"%02X", outputB) + String(format:"%02X", outputA) } }
    

0
投票

适用于 MacOS 14.X 索诺玛

func getRgbInfo(of color : Color) -> String { // 1: convert SwiftUI.Color into NSColor with RGB colorspace guard let nsColor: NSColor = NSColor(color).usingColorSpace(.sRGB) else { return "Error" } // 2: create variables to be filled var red : CGFloat = 0 var green : CGFloat = 0 var blue : CGFloat = 0 var alpha : CGFloat = 0 // 3: fill the variables nsColor.getRed(&red, green: &green, blue: &blue, alpha: &alpha) // 4: optional : Create Integer values let redValue : Int = Int(red * 255) let greenValue : Int = Int(green * 255) let blueValue : Int = Int(blue * 255) let alphaValue : Int = Int(alpha * 255) // 5: return the result return "(R: \(redValue), G: \(greenValue), B: \(blueValue), A: \(alphaValue)" }
    
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