我想做一个小游戏,但我有一个问题。但我有一个问题,我想做的是每次我按空格键时,它都会在 "得分 "变量上加1,为了做到这一点,我使用了海龟模块的 "onkeypress "函数(mouse.onkeypress(Space, "space"
据我所知,每次我按空格键时都应该运行 "Space "功能,在我做的其他项目中都能用,但这次却不行,我不知道为什么......我试着用 "onkey "代替 "onkeypress",也不行。
所以,如果有人有一个想法吗?
下面是代码。(函数在最后)
setup = turtle.Turtle()
mouse = turtle.Screen()
up_score = turtle.Turtle()
score = 0
x = 5
sc_per_se = 0
E1 = 10
E2 = 10
E3 = 10
E4 = 10
E5 = 10
up_score.hideturtle()
up_score.penup()
up_score.speed(0)
setup.penup()
setup.speed(0)
up_score.goto(-300, -300)
up_score.write(score)
setup.right(90)
setup.goto(-300, 300)
for a in range(5):
setup.write("[Upgrade]")
setup.forward(50)
setup.right(90)
setup.forward(75)
setup.right(90)
for a in range(5):
global x
setup.forward(50)
setup.write("Element")
setup.right(90)
setup.forward(40)
setup.write(x)
setup.left(180)
setup.forward(40)
setup.right(90)
x -= 1
setup.hideturtle()
def whereClick(x, y):
#print("x=", int(x) ,"/","y=", int(y))
if -300<=int(x)<=-255 and 300<=int(y)<=312 :
global E1
global sc_per_se
if E1 < 210:
print("Element 1 upgraded !")
setup.goto(-255+E1, 302)
setup.pendown()
setup.forward(10)
setup.penup()
E1 += 10
sc_per_se += 0.001
else:
print("Max upgrade level reached !")
if -300<=int(x)<=-255 and 250<=int(y)<=262 :
global E2
global sc_per_se
if E2 < 210:
print("Element 2 upgraded !")
setup.goto(-255+E2, 252)
setup.pendown()
setup.forward(10)
setup.penup()
E2 += 10
else:
print("Max upgrade level reached !")
if -300<=int(x)<=-255 and 200<=int(y)<=212 :
global E3
global sc_per_se
if E3 < 210:
print("Element 3 upgraded !")
setup.goto(-255+E3, 202)
setup.pendown()
setup.forward(10)
setup.penup()
E3 += 10
else:
print("Max upgrade level reached !")
if -300<=int(x)<=-255 and 150<=int(y)<=162 :
global E4
global sc_per_se
if E4 < 210:
print("Element 4 upgraded !")
setup.goto(-255+E4, 152)
setup.pendown()
setup.forward(10)
setup.penup()
E4 += 10
else:
print("Max upgrade level reached !")
if -300<=int(x)<=-255 and 100<=int(y)<=112 :
global E5
global sc_per_se
if E5 < 210:
print("Element 5 upgraded !")
setup.goto(-255+E5, 102)
setup.pendown()
setup.forward(10)
setup.penup()
E5 += 10
else:
print("Max upgrade level reached !")
def Space():
global score
score += 100
mouse.listen
mouse.onclick(whereClick)
mouse.onkeypress(Space, "space")
while True:
mouse.update()
up_score.undo()
up_score.write(int(score))
score += sc_per_se
turtle.done()
这个 mouse.listen
声明应该是 mouse.listen()
.
另外,当我试着运行你的代码时,它失败了,并抱怨说 global
语句,这些语句似乎是多余的,而且用在了不该用的地方。 以下是我对你的代码进行的修改,以解决这些问题和其他问题。
from turtle import Screen, Turtle
score = 0
sc_per_se = 0
E1 = 10
E2 = 10
E3 = 10
E4 = 10
E5 = 10
def whereClick(x, y):
global sc_per_se
global E1, E2, E3, E4, E5
if -300 <= x <= -255 and 300 <= y <= 312:
if E1 < 210:
print("Element 1 upgraded!")
setup.goto(E1 - 255, 302)
setup.pendown()
setup.forward(10)
setup.penup()
E1 += 10
sc_per_se += 0.001
else:
print("Max upgrade level reached!")
if -300 <= x <= -255 and 250 <= y <= 262:
if E2 < 210:
print("Element 2 upgraded!")
setup.goto(E2 - 255, 252)
setup.pendown()
setup.forward(10)
setup.penup()
E2 += 10
else:
print("Max upgrade level reached!")
if -300 <= x <= -255 and 200 <= y <= 212:
if E3 < 210:
print("Element 3 upgraded!")
setup.goto(E3 - 255, 202)
setup.pendown()
setup.forward(10)
setup.penup()
E3 += 10
else:
print("Max upgrade level reached!")
if -300 <= x <= -255 and 150 <= y <= 162:
if E4 < 210:
print("Element 4 upgraded!")
setup.goto(E4 - 255, 152)
setup.pendown()
setup.forward(10)
setup.penup()
E4 += 10
else:
print("Max upgrade level reached!")
if -300 <= x <= -255 and 100 <= y <= 112:
if E5 < 210:
print("Element 5 upgraded!")
setup.goto(E5 - 255, 102)
setup.pendown()
setup.forward(10)
setup.penup()
E5 += 10
else:
print("Max upgrade level reached!")
def Space():
global score
score += 100
screen = Screen()
up_score = Turtle()
up_score.hideturtle()
up_score.speed('fastest')
up_score.penup()
up_score.goto(-300, -300)
up_score.write(score)
setup = Turtle()
setup.hideturtle()
setup.speed('fastest')
setup.penup()
setup.goto(-300, 300)
setup.right(90)
for _ in range(5):
setup.write("[Upgrade]")
setup.forward(50)
setup.right(90)
setup.forward(75)
setup.right(90)
for n in range(5, 0, -1):
setup.forward(50)
setup.write("Element")
setup.right(90)
setup.forward(40)
setup.write(n)
setup.left(180)
setup.forward(40)
setup.right(90)
screen.onclick(whereClick)
screen.onkeypress(Space, "space")
screen.listen()
while True:
screen.update()
up_score.undo()
up_score.write(int(score))
score += sc_per_se
screen.mainloop() # never reached