从其中一个项目的事件中清除QGraphicsScene

问题描述 投票:1回答:1

我有一个QGraphicsScene和许多QGraphicsItem。某些项目具有清除和重新绘制场景的按钮。

问题是clear()方法在使用那些非常数据结构的方法调用中删除QButton(及其关联的数据结构)。然后,在clear()返回后,调用方法立即尝试访问现在删除的数据(因为它不期望在其例程中删除),然后发生崩溃。来自here

我找到了C ++ here的解决方案,但我使用PySide并且无法使用相同的python解决方案。

关注我的代码:

class GraphicsComponentButtonItem(QtGui.QGraphicsItem):

    def __init__(self, x, y, update_out):
        super(GraphicsComponentButtonItem, self).__init__()

        self.x = x
        self.y = y
        self.update_out = update_out

        self.setPos(x, y)

        self.createButton()
        self.proxy = QtGui.QGraphicsProxyWidget(self)
        self.proxy.setWidget(self.button)

    def boundingRect(self):
        return QtCore.QRectF(self.x, self.y, self.button.width(), self.button.height())

    def paint(self, painter, option, widget):
        # Paint same stuffs

    def createButton(self):
        self.button = QtGui.QPushButton()
        self.button.setText('Clear')
        self.button.clicked.connect(self.action_press)

    def action_press(self):
        # Run some things
        self.update_out()


class QGraphicsViewButtons(QtGui.QGraphicsView):

    def __init__(self, scene, parent=None):
        QtGui.QGraphicsView.__init__(self, parent)
        self.scene = scene

    # It's called outside
    def updateScene(self):
        self.scene.clear()
        self.scene.addItem(GraphicsComponentButtonItem(0, 0, self.updateScene))
        self.scene.addItem(GraphicsComponentButtonItem(0, 50, self.updateScene))
        self.scene.addItem(GraphicsComponentButtonItem(0, 100, self.updateScene))
python pyside
1个回答
1
投票

转换以下C ++代码:

QObject::connect(button, SIGNAL(clicked()), scene, SLOT(clear()), Qt::QueuedConnection);

到python是:

self.button.clicked.connect(self.scene().clear, QtCore.Qt.QueuedConnection)
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