如何更改parent-viewmodel的属性

问题描述 投票:0回答:1

再次需要您的帮助。

我正在构建WPF应用,其中我有一个页面的ParentView模型,其中包含树视图。该treeview绑定到treeviewViewModel,后者是ParentViewmodel的“女儿”。

现在,我的女儿(treeviewViewModel)捕获了一个单击事件(使用中继命令),该事件告诉她单击了哪个节点。我在ParentViewmodel中需要此信息。我该如何转移呢?

public class ParentViewmodel : BaseViewModel  //BaseViewModel extends this class with INotifyPropertyChanged
{
  private treeviewViewModel _treeData;
  public ItemViewModel selectedNode;
  public ParentViewmodel()
  {
    LoadTree();
  }

  private LoadTree()
  {
    ItemModel RootItem = dataprovider.Items.GetItems();
    _treeData = new treeviewViewModel(RootItem);
  }
}


public class treeviewViewModel
{
    public RelayCommand TreeNodeSelected { get; private set; }

    readonly ReadOnlyCollection<ItemViewModel> _rootNodes;
    readonly ItemViewModel _rootItem;      

    public treeviewViewModel(ItemModel rootItem)
    {
        _rootItem = new ItemViewModel(rootItem);

        _rootNodes = new ReadOnlyCollection<ItemViewModel>(
            new ItemViewModel[]
            {
                _rootItem
            });
        TreeNodeSelected = new RelayCommand(ExecuteTreeNodeSelected, canExecuteMethod);
    }

    private bool canExecuteMethod(object parameter)
    {
        return true;
    }
    private void ExecuteTreeNodeSelected(object parameter)
    {
        ItemViewModel selectedNode = (ItemViewModel)parameter;
        Console.WriteLine("Found this node: " + selectedNode.Name);

        //here I have to transfer the selected node to the selectedNode-parameter of the ParentViewmodel

        return;
    }
}

那么如何将所选节点转移到父节点?

c# wpf mvvm viewmodel
1个回答
0
投票

这是ViewModel基类,我用于将层次结构数据显示在TreeView控件中。

/// <summary>
/// A base class for items that can be displayed in a TreeView or other hierarchical display
/// </summary>
public class perTreeViewItemViewModelBase : perViewModelBase
{
    // a dummy item used in lazy loading mode, ensuring that each node has at least one child so that the expand button is shown
    private static perTreeViewItemViewModelBase LazyLoadingChildIndicator { get; } 
        = new perTreeViewItemViewModelBase { Caption = "Loading Data ..." };

    private bool InLazyLoadingMode { get; set; }
    private bool LazyLoadTriggered { get; set; }
    private bool LazyLoadCompleted { get; set; }
    private bool RequiresLazyLoad => InLazyLoadingMode && !LazyLoadTriggered;

    // Has Children been overridden (e.g. to point at some private internal collection) 
    private bool LazyLoadChildrenOverridden => InLazyLoadingMode && !Equals(LazyLoadChildren, _childrenList);

    private readonly perObservableCollection<perTreeViewItemViewModelBase> _childrenList 
        = new perObservableCollection<perTreeViewItemViewModelBase>();

    /// <summary>
    /// LazyLoadingChildIndicator ensures a visible expansion toggle button in lazy loading mode 
    /// </summary>
    protected void SetLazyLoadingMode()
    {
        ClearChildren();
        _childrenList.Add(LazyLoadingChildIndicator);

        IsExpanded = false;
        InLazyLoadingMode = true;
        LazyLoadTriggered = false;
        LazyLoadCompleted = false;
    }

    private string _caption;

    public string Caption
    {
        get => _caption;
        set => Set(nameof(Caption), ref _caption, value);
    }

    public void ClearChildren()
    {
        _childrenList.Clear();
    }

    /// <summary>
    /// Add a new child item to this TreeView item
    /// </summary>
    /// <param name="child"></param>
    public void AddChild(perTreeViewItemViewModelBase child)
    {
        if (LazyLoadChildrenOverridden)
            throw new InvalidOperationException("Don't call AddChild for an item with LazyLoad mode set & LazyLoadChildren has been overridden");

        if (_childrenList.Any() && _childrenList.First() == LazyLoadingChildIndicator)
            _childrenList.Clear();

        _childrenList.Add(child);

        SetChildPropertiesFromParent(child);
    }

    protected void SetChildPropertiesFromParent(perTreeViewItemViewModelBase child)
    { 
        child.Parent = this;

        // if this node is checked then all new children added are set checked 
        if (IsChecked.GetValueOrDefault())
            child.SetIsCheckedIncludingChildren(true);

        ReCalculateNodeCheckState();
    }

    protected void ReCalculateNodeCheckState()
    {
        var item = this;

        while (item != null)
        {
            if (item.Children.Any() && !Equals(item.Children.FirstOrDefault(), LazyLoadingChildIndicator))
            {
                var hasIndeterminateChild = item.Children.Any(c => c.IsEnabled && !c.IsChecked.HasValue);

                if (hasIndeterminateChild)
                    item.SetIsCheckedThisItemOnly(null);
                else
                {
                    var hasSelectedChild = item.Children.Any(c => c.IsEnabled && c.IsChecked.GetValueOrDefault());
                    var hasUnselectedChild = item.Children.Any(c => c.IsEnabled && !c.IsChecked.GetValueOrDefault());

                    if (hasUnselectedChild && hasSelectedChild)
                        item.SetIsCheckedThisItemOnly(null);
                    else
                        item.SetIsCheckedThisItemOnly(hasSelectedChild);
                }
            }

            item = item.Parent;
        }
    }

    private void SetIsCheckedIncludingChildren(bool? value)
    {
        if (IsEnabled)
        {
            _isChecked = value;
            RaisePropertyChanged(nameof(IsChecked));

            foreach (var child in Children)
                if (child.IsEnabled)
                    child.SetIsCheckedIncludingChildren(value);
        }
    }

    private void SetIsCheckedThisItemOnly(bool? value)
    {
        _isChecked = value;
        RaisePropertyChanged(nameof(IsChecked));
    }

    /// <summary>
    /// Add multiple children to this TreeView item
    /// </summary>
    /// <param name="children"></param>
    public void AddChildren(IEnumerable<perTreeViewItemViewModelBase> children)
    {
        foreach (var child in children)
            AddChild(child);
    }

    /// <summary>
    /// Remove a child item from this TreeView item
    /// </summary>
    public void RemoveChild(perTreeViewItemViewModelBase child)
    {
        _childrenList.Remove(child);
        child.Parent = null;

        ReCalculateNodeCheckState();
    }

    public perTreeViewItemViewModelBase Parent { get; private set; }

    private bool? _isChecked = false;

    public bool? IsChecked
    {
        get => _isChecked;
        set
        {
            if (Set(nameof(IsChecked), ref _isChecked, value))
            {
                foreach (var child in Children)
                    if (child.IsEnabled)
                        child.SetIsCheckedIncludingChildren(value);

                Parent?.ReCalculateNodeCheckState();
            }
        }
    }

    private bool _isExpanded;

    public bool IsExpanded
    {
        get => _isExpanded;
        set
        {
            if (Set(nameof(IsExpanded), ref _isExpanded, value) && value && RequiresLazyLoad)
                TriggerLazyLoading();
        }
    }

    private bool _isEnabled = true;

    public bool IsEnabled
    {
        get => _isEnabled;
        set => Set(nameof(IsEnabled), ref _isEnabled, value);
    }

    public void TriggerLazyLoading()
    {
        var unused = DoLazyLoadAsync();
    }

    private async Task DoLazyLoadAsync()
    {
        if (LazyLoadTriggered)
            return;

        LazyLoadTriggered = true;

        var lazyChildrenResult = await LazyLoadFetchChildren()
            .EvaluateFunctionAsync()
            .ConfigureAwait(false);

        LazyLoadCompleted = true;

        if (lazyChildrenResult.IsCompletedOk)
        {
            var lazyChildren = lazyChildrenResult.Data;

            foreach (var child in lazyChildren)
                SetChildPropertiesFromParent(child);

            // If LazyLoadChildren has been overridden then just refresh the check state (using the new children) 
            // and update the check state (in case any of the new children is already set as checked)
            if (LazyLoadChildrenOverridden)
                ReCalculateNodeCheckState();
            else
                AddChildren(lazyChildren); // otherwise add the new children to the base collection.
        }

        RefreshChildren();
    }

    /// <summary>
    /// Get the children for this node, in Lazy-Loading Mode
    /// </summary>
    /// <returns></returns>
    protected virtual Task<perTreeViewItemViewModelBase[]> LazyLoadFetchChildren()
    {
        return Task.FromResult(new perTreeViewItemViewModelBase[0]);
    }

    /// <summary>
    /// Update the Children property
    /// </summary>
    public void RefreshChildren()
    {
        RaisePropertyChanged(nameof(Children));
    }

    /// <summary>
    /// In LazyLoading Mode, the Children property can be set to something other than
    /// the base _childrenList collection - e.g as the union ot two internal collections
    /// </summary>
    public IEnumerable<perTreeViewItemViewModelBase> Children => LazyLoadCompleted
                                                                ? LazyLoadChildren
                                                                : _childrenList;

    /// <summary>
    /// How are the children held when in lazy loading mode.
    /// </summary>
    /// <remarks>
    /// Override this as required in descendent classes - e.g. if Children is formed from a union
    /// of multiple internal child item collections (of different types) which are populated in LazyLoadFetchChildren()
    /// </remarks>
    protected virtual IEnumerable<perTreeViewItemViewModelBase> LazyLoadChildren => _childrenList;

    private bool _isSelected;

    public bool IsSelected
    {
        get => _isSelected;
        set
        {
            // if unselecting we don't care about anything else other than simply updating the property
            if (!value)
            {
                Set(nameof(IsSelected), ref _isSelected, false);
                return;
            }

            // Build a priority queue of operations
            //
            // All operations relating to tree item expansion are added with priority = DispatcherPriority.ContextIdle, so that they are
            // sorted before any operations relating to selection (which have priority = DispatcherPriority.ApplicationIdle).
            // This ensures that the visual container for all items are created before any selection operation is carried out.
            //
            // First expand all ancestors of the selected item - those closest to the root first
            //
            // Expanding a node will scroll as many of its children as possible into view - see perTreeViewItemHelper, but these scrolling
            // operations will be added to the queue after all of the parent expansions.
            var ancestorsToExpand = new Stack<perTreeViewItemViewModelBase>();

            var parent = Parent;
            while (parent != null)
            {
                if (!parent.IsExpanded)
                    ancestorsToExpand.Push(parent);

                parent = parent.Parent;
            }

            while (ancestorsToExpand.Any())
            {
                var parentToExpand = ancestorsToExpand.Pop();
                perDispatcherHelper.AddToQueue(() => parentToExpand.IsExpanded = true, DispatcherPriority.ContextIdle);
            }

            // Set the item's selected state - use DispatcherPriority.ApplicationIdle so this operation is executed after all
            // expansion operations, no matter when they were added to the queue.
            //
            // Selecting a node will also scroll it into view - see perTreeViewItemHelper
            perDispatcherHelper.AddToQueue(() => Set(nameof(IsSelected), ref _isSelected, true), DispatcherPriority.ApplicationIdle);

            // note that by rule, a TreeView can only have one selected item, but this is handled automatically by 
            // the control - we aren't required to manually unselect the previously selected item.

            // execute all of the queued operations in descending DispatcherPriority order (expansion before selection)
            var unused = perDispatcherHelper.ProcessQueueAsync();
        }
    }

    public override string ToString()
    {
        return Caption;
    }

    /// <summary>
    /// What's the total number of child nodes beneath this one
    /// </summary>
    public int ChildCount => Children.Count() + Children.Sum(c => c.ChildCount);
}

除其他功能外,它还包含一个Parent属性,因此数据结构中的每个项目都知道其直接祖先。

而不是使用事件处理被单击的项目,而是创建了一种行为,将可绑定的选定项目属性添加到TreeView。这样就可以检测到鼠标直接单击以外的其他方式(例如用户按下箭头键)的选择更改。

public class perTreeViewHelper : Behavior<TreeView>
{
    public object BoundSelectedItem
    {
        get => GetValue(BoundSelectedItemProperty);
        set => SetValue(BoundSelectedItemProperty, value);
    }

    public static readonly DependencyProperty BoundSelectedItemProperty =
        DependencyProperty.Register("BoundSelectedItem",
            typeof(object),
            typeof(perTreeViewHelper),
            new FrameworkPropertyMetadata(null,
                FrameworkPropertyMetadataOptions.BindsTwoWayByDefault,
                OnBoundSelectedItemChanged));

    private static void OnBoundSelectedItemChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
    {
        if (args.NewValue is perTreeViewItemViewModelBase item)
            item.IsSelected = true;
    }

    protected override void OnAttached()
    {
        base.OnAttached();
        AssociatedObject.SelectedItemChanged += OnTreeViewSelectedItemChanged;
    }

    protected override void OnDetaching()
    {
        AssociatedObject.SelectedItemChanged -= OnTreeViewSelectedItemChanged;
        base.OnDetaching();
    }

    private void OnTreeViewSelectedItemChanged(object obj, RoutedPropertyChangedEventArgs<object> args)
    {
        BoundSelectedItem = args.NewValue;
    }
}

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