我正在制作一个显示对象的“游戏”,您以后可以创建预制件的克隆或删除它们。到目前为止,我有这个脚本
public class globalControl : MonoBehaviour
{
public GameObject prefabInstance;
GameObject prefabInstanceClone;
void Update()
{
if(Input.GetKeyDown("c"))
{
prefabInstanceClone = Instantiate(prefabInstance, transform.position, Quaternion.identity) as GameObject;
}
if (Input.GetKeyDown("d"))
{
Destroy(prefabInstanceClone);
}
}
}
为了克隆,我正在使用
if(Input.GetKeyDown("c"))
{
prefabInstanceClone = Instantiate(prefabInstance, transform.position, Quaternion.identity) as GameObject;
}
和删除
if (Input.GetKeyDown("d"))
{
Destroy(prefabInstanceClone);
}
我克隆现有的预制件没有问题,但是当我尝试删除克隆时,我只能删除创建的最后一个克隆,我必须能够删除我拥有的所有克隆。
public GameObject prefabInstance;
List<Object> prefabInstanceClones = new List<Object>();
void Update()
{
if (Input.GetKeyDown("c"))
{
prefabInstanceClones.Add(Instantiate(prefabInstance, transform.position, Quaternion.identity));
}
if (Input.GetKeyDown("d"))
{
var last = prefabInstanceClones.LastOrDefault();
prefabInstanceClones.Remove(last);
Destroy(last);
}
}