我正在做一个21点的项目,我是一个新的编码,所以它是一个有点困难,试图添加新的功能,如hitstand功能。我试着做了一个hitstand功能,但我不知道如何实际添加一个新的牌到玩家和庄家的牌的总数。我有一个sep文件,存储的卡组和洗牌的列表,但进口
import playing_cards
import random
player_hand = []
dealers_hand = []
hands = [[]]
#STAGE 1 - testing purpose only
# Testing code for step 1
##card = playing_cards.deal_one_card()
##print(card)
#Stage 2 - testing purpose only (PLAYERS HAND)
# Deal first card
card = playing_cards.deal_one_card()
# Append it to the player_hand list
player_hand.append(card)
# Deal second card
card = playing_cards.deal_one_card()
# Append it to the player_hand list
player_hand.append(card)
#ADDING UP BOTH CARDS
# Display the player's hand to the screen using a simple print statement
#print("Player's hand is ", player_hand)
#Stage 4 and 5
suits = {'C': 'Club', 'H': 'Heart', 'D': 'Diamond', 'S': 'Spade'}
names = {'2': '2', '3': '3', '4': '4',
'5':'5', '6': '6', '7': '7', '8': '8', '9': '9', 'T': '10','J': 'Jack', 'Q': 'Queen', 'K': 'King', 'A': 'Ace'}
def score_hand(player_hand):
" Scores hand with adjustment for Ace "
value = {}
for i in range(10):
value[str(i)] = i
value['J'] = 10
value['Q'] = 10
value['K'] = 10
value['A'] = 11
value['T'] = 10
score = sum(int(value[card[0]]) for card in player_hand)
if score > 21:
# Adjust for Aces
adjustment = sum(10 if card[0]=='A' else 0 for card in player_hand)
score -= adjustment
return score
#ask about this
def show_result(player_hand):
player_score = int(score_hand(player_hand))
if player_score > 21:
print('*** Player Bust! ***')
elif player_score == 21:
print('*** Blackjack! Player Wins! ***')
##else:
## push(player_hand,dealer_hand)
##def push(player_score,dealers_score):
## print("Dealer and Player tie! It's a push.")
##else:
## // Logic to continue game
def hit_stand(show_hand,player_hand):
while True:
x = input("Would you like to Hit or Stand? Enter 'h' or 's'")
if x[0].lower() == 'h':
hit(show_hand,player_hand) # hit() function defined above
elif x[0].lower() == 's':
print("Player stands. Dealer is playing.")
playing = False
def show_hand(player_hand):
score_hand(player_hand)
score = f"Player's hand is {score_hand(player_hand)}: "
cards = ' | '.join([f"{names[card[0]]} of {suits[card[1]]}" for card in player_hand])
return score + cards
for hand in hands:
print(show_hand(player_hand))
show_result(player_hand)
#Stage 3 - Testing purpose only (DEALERS HAND)
### Deal first card
card = playing_cards.deal_one_card()
### Append it to the player_hand list
dealers_hand.append(card)
### Deal second card
card = playing_cards.deal_one_card()
### Append it to the player_hand list
dealers_hand.append(card)
### Display the player's hand to the screen using a simple print statement
#Stage 4 and 5
def score_hand(dealers_hand):
" Scores hand with adjustment for Ace "
value = {}
for i in range(10):
value[str(i)] = i
value['J'] = 10
value['Q'] = 10
value['K'] = 10
value['A'] = 11
value['T'] = 10
score = sum(int(value[card[0]]) for card in dealers_hand)
if score > 21:
# Adjust for Aces
adjustment = sum(10 if card[0]=='A' else 0 for card in dealers_hand)
score -= adjustment
return score
#ask about this
def show_result(dealers_hand):
dealers_score = int(score_hand(dealers_hand))
if dealers_score > 21:
print('*** Dealer Bust! ***')
elif dealers_score == 21:
print('*** Blackjack! Dealer Wins! ***')
def show_hand(dealers_hand):
score = f"Dealers's hand is {score_hand(dealers_hand)}: "
cards = ' | '.join([f"{names[card[0]]} of {suits[card[1]]}" for card in dealers_hand])
return score + cards
for hand in hands:
print(show_hand(dealers_hand))
print('')
show_result(dealers_hand)
hit_stand(show_hand, player_hand)
也许这将使你走上正确的道路(我找不到一个定义的'hit'函数,所以你可以在hit_stand中完成所有的工作,如下)。
def hit_stand(show_hand,player_hand):
while True:
x = input("Would you like to Hit or Stand? Enter 'h' or 's'")
if x[0].lower() == 'h':
player_hand.append(playing_cards.deal_one_card())
elif x[0].lower() == 's':
print("Player stands. Dealer is playing.")
playing = False
这样就能解决玩家如何出牌的问题 但我在你的代码中没有看到让庄家决定出牌或站牌的逻辑 这是基于标准的内部规则