作为最终目标,我需要为画布创建经典的象棋背景,以表示“透明”背景,并具有将其变为真实透明并可以返回的选项(在程序中,此处没有直接的用户交互)-所以我以其他方式开放去做。
在当前状态下,我创建了或多或少正确的图案并将其添加到画布上,但是我有两个问题需要解决:
代码:
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');
const newTransparent = function() {
const chessStatic = new fabric.StaticCanvas();
chessStatic.setHeight(10);
chessStatic.setWidth(10);
chessStatic.renderAll();
chessStatic.setBackgroundColor('lightgrey');
const greyRect = new fabric.Rect({
width: 5,
height: 5,
left: 0,
top: 0,
// fill: 'grey',
strokeWidth: 0
});
greyRect.set('fill', 'rgba(150, 150, 150, 1)')
const lightGreyRect = new fabric.Rect({
width: 5,
height: 5,
left: 5,
top: 5,
// fill: 'grey',
strokeWidth: 0
});
lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
const greyRect2 = greyRect;
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
chessStatic.calcOffset();
chessStatic.renderAll();
const transparentPattern = new fabric.Pattern({
source: function() {
return chessStatic.getElement();
},
repeat: 'repeat'
});
return transparentPattern;
}
canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
fabric.util.addListener(document.getElementById('toggle-repeat'), 'click', function () {
canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const lightGreyRect = new fabric.Rect({
width: 5,
height: 5,
left: 5,
top: 5,
// fill: 'grey',
strokeWidth: 0
});
lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
canvas.add(lightGreyRect);
canvas.renderAll();
});
fabric.util.addListener(document.getElementById('toggle-bgcolor'), 'click', function () {
if (canvas.backgroundColor instanceof fabric.Pattern) {
canvas.setBackgroundColor('rgba(0, 225, 64, 0.6)', canvas.renderAll.bind(canvas));
}
else {
canvas.setBackgroundColor({source: 'http://fabricjs.com/assets/escheresque_ste.png'}, canvas.renderAll.bind(canvas));
}
});
canvas {
border: 1px solid #999;
}
button {
margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>
<button id="toggle-repeat">Toggle repeat</button>
<button id="toggle-bgcolor">Toggle background</button>
devicepixelratio
的值。或者,您也可以在初始化画布之前将其设置为最小整数。fabric.devicePixelRatio = Math.max(Math.floor(fabric.devicePixelRatio), 1);
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c', { enableRetinaScaling: false });
const newTransparent = function() {
const chessStatic = new fabric.StaticCanvas(null, { enableRetinaScaling: false });
chessStatic.setHeight(10);
chessStatic.setWidth(10);
chessStatic.renderAll();
chessStatic.setBackgroundColor('lightgrey');
const greyRect = new fabric.Rect({
width: 5,
height: 5,
left: 0,
top: 0,
// fill: 'grey',
strokeWidth: 0
});
greyRect.set('fill', 'rgba(150, 150, 150, 1)')
const lightGreyRect = new fabric.Rect({
width: 5,
height: 5,
left: 5,
top: 5,
// fill: 'grey',
strokeWidth: 0
});
lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
const greyRect2 = greyRect;
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
chessStatic.calcOffset();
chessStatic.renderAll();
const transparentPattern = new fabric.Pattern({
source: function() {
return chessStatic.getElement();
},
repeat: 'repeat'
});
return transparentPattern;
}
canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
fabric.util.addListener(document.getElementById('toggle-repeat'), 'click', function () {
canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const lightGreyRect = new fabric.Rect({
width: 5,
height: 5,
left: 5,
top: 5,
// fill: 'grey',
strokeWidth: 0
});
lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
canvas.add(lightGreyRect);
canvas.renderAll();
});
fabric.util.addListener(document.getElementById('toggle-bgcolor'), 'click', function () {
if (canvas.backgroundColor instanceof fabric.Pattern) {
canvas.setBackgroundColor('rgba(0, 225, 64, 0.6)', canvas.renderAll.bind(canvas));
}
else {
canvas.setBackgroundColor({source: 'http://fabricjs.com/assets/escheresque_ste.png'}, canvas.renderAll.bind(canvas));
}
});
canvas {
border: 1px solid #999;
}
button {
margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>
<button id="toggle-repeat">Toggle repeat</button>
<button id="toggle-bgcolor">Toggle background</button>
[其他帖子的提示:strokeWidth:0,objectCaching:否完成后,它们仍然模糊。模式和自由对象矩形中都存在问题。
((这是很小的模糊,但单色直线不应该这样)。
// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c', { enableRetinaScaling: false });
const newTransparent = function() {
const chessStatic = new fabric.StaticCanvas(null, { enableRetinaScaling: false });
chessStatic.setHeight(40);
chessStatic.setWidth(40);
chessStatic.renderAll();
chessStatic.setBackgroundColor('lightgrey');
const greyRect = new fabric.Rect({
width: 20,
height: 20,
left: 0,
top: 0,
fill: 'grey',
strokeWidth: 0,
objectCaching: false
});
//greyRect.set('fill', 'rgba(150, 150, 150, 1)')
const lightGreyRect = new fabric.Rect({
width: 20,
height: 20,
left: 20,
top: 20,
fill: 'grey',
strokeWidth: 0,
objectCaching: false
});
//lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
const greyRect2 = greyRect;
chessStatic.add(greyRect);
chessStatic.add(lightGreyRect);
chessStatic.calcOffset();
chessStatic.renderAll();
const transparentPattern = new fabric.Pattern({
source: function() {
return chessStatic.getElement();
},
repeat: 'repeat'
});
return transparentPattern;
}
canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const GreyRect = new fabric.Rect({
width: 20,
height: 20,
left: 20,
top: 20,
fill: 'grey',
strokeWidth: 0,
objectCaching: false
});
canvas.add(GreyRect);
canvas.renderAll();
canvas {
border: 1px solid #999;
}
button {
margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>