在 Google 上发布应用程序崩溃和 ANR

问题描述 投票:0回答:1

我正在 Google 上发布我的第一款游戏,但是我在 Google 团队的评论中收到错误,这对我来说没有多大意义。我想知道是否有人可以向我解释他们想要什么!

详情如下: 错误发生在:崩溃和 ANR 堆栈跟踪:应用程序本机崩溃

  #00  pc 0x0000000000051994  /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)
  #01  pc 0x0000000000041814  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::map(void*, unsigned long, char const*, unsigned long, scudo::MapPlatformData*))
  #02  pc 0x0000000000041ec0  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportError(char const*))
  #03  pc 0x0000000000042220  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::stringifyAction(scudo::AllocatorAction))
  #04  pc 0x0000000000043a20  /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308)
  #05  pc 0x000000000001046c  /vendor/lib64/egl/libEGL_emulation.so (eglDestroySyncKHR+228)
  #06  pc 0x000000000001cb5c  /system/lib64/libEGL.so (eglDestroySyncKHR+44)
  #07  pc 0x0000000000b88680  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #08  pc 0x0000000000b831bc  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #09  pc 0x0000000000b830c4  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #10  pc 0x0000000000666df8  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #11  pc 0x0000000000666d8c  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #12  pc 0x00000000009644a8  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #13  pc 0x0000000000b3f71c  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #14  pc 0x0000000000b379a4  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #15  pc 0x0000000000b376ac  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #16  pc 0x000000000053202c  /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
  #17  pc 0x00000000000b63b0  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
  #18  pc 0x00000000000530b8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

我尝试删除任何可能导致游戏停止的代码,例如失去焦点时暂停游戏。但谷歌仍然向我发送同样的迷恋报告

google-play-console
1个回答
0
投票

首先在

internal testing
轨道上释放应用程序,然后检查
pre-launch reports
。这些报告包含崩溃日志、屏幕截图和崩溃视频记录,非常有用。

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