我正在 Google 上发布我的第一款游戏,但是我在 Google 团队的评论中收到错误,这对我来说没有多大意义。我想知道是否有人可以向我解释他们想要什么!
详情如下: 错误发生在:崩溃和 ANR 堆栈跟踪:应用程序本机崩溃
#00 pc 0x0000000000051994 /apex/com.android.runtime/lib64/bionic/libc.so (abort+164)
#01 pc 0x0000000000041814 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::map(void*, unsigned long, char const*, unsigned long, scudo::MapPlatformData*))
#02 pc 0x0000000000041ec0 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportError(char const*))
#03 pc 0x0000000000042220 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::stringifyAction(scudo::AllocatorAction))
#04 pc 0x0000000000043a20 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308)
#05 pc 0x000000000001046c /vendor/lib64/egl/libEGL_emulation.so (eglDestroySyncKHR+228)
#06 pc 0x000000000001cb5c /system/lib64/libEGL.so (eglDestroySyncKHR+44)
#07 pc 0x0000000000b88680 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#08 pc 0x0000000000b831bc /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#09 pc 0x0000000000b830c4 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#10 pc 0x0000000000666df8 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#11 pc 0x0000000000666d8c /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#12 pc 0x00000000009644a8 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#13 pc 0x0000000000b3f71c /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#14 pc 0x0000000000b379a4 /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#15 pc 0x0000000000b376ac /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#16 pc 0x000000000053202c /data/app/~~s36mj0iluBigFDq4rUezfg==/com.CompanyName.GameName-RsdFbknBUtRayPyTuLnuRQ==/lib/arm64/libunity.so (BuildId: 959372996ed1ba1e)
#17 pc 0x00000000000b63b0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
#18 pc 0x00000000000530b8 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
我尝试删除任何可能导致游戏停止的代码,例如失去焦点时暂停游戏。但谷歌仍然向我发送同样的迷恋报告
首先在
internal testing
轨道上释放应用程序,然后检查 pre-launch reports
。这些报告包含崩溃日志、屏幕截图和崩溃视频记录,非常有用。