这是我使用 tkinter 编写的代码。你能帮我把它转换成一个只使用 kivy 的代码,这样这个代码就可以转换成一个 apk 文件。我不认为可以将 tkinter-python 文件转换为 apk,但如果您认为有可能,请告诉我如何操作。
import tkinter as tk
import math
import random
# Constants
X = "X"
O = "O"
EMPTY = None
# Scores:
class TicTacToe:
def __init__(self, p=0, c=0, d=0):
# Initialize the board
self.board = [[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY]]
# Initialize the player
self.player = X
self.pScore = p
self.cScore = c
self.dScore = d
def empty_cells(self):
# Return a list of empty cells in the board
cells = []
for i in range(3):
for j in range(3):
if self.board[i][j] == EMPTY:
cells.append((i, j))
return cells
def check_win(self, player):
# Check if the given player has won the game
for i in range(3):
if (self.board[i][0] == player and self.board[i][1] == player and self.board[i][2] == player):
return True
if (self.board[0][i] == player and self.board[1][i] == player and self.board[2][i] == player):
return True
if (self.board[0][0] == player and self.board[1][1] == player and self.board[2][2] == player):
return True
if (self.board[0][2] == player and self.board[1][1] == player and self.board[2][0] == player):
return True
return False
def check_draw(self):
# Check if the game is a draw
for i in range(3):
for j in range(3):
if self.board[i][j] == EMPTY:
return False
return True
def evaluate(self):
# Evaluate the current state of the board
if self.check_win(X):
return -1
elif self.check_win(O):
return 1
else:
return 0
def minimax(self, depth, player):
# Implement the minimax algorithm to determine the best move for the computer
if player == O:
best = [-1, -1, -math.inf]
else:
best = [-1, -1, math.inf]
if depth == 0 or self.check_win(X) or self.check_win(O) or self.check_draw():
score = self.evaluate()
return [-1, -1, score]
for cell in self.empty_cells():
i, j = cell
self.board[i][j] = player
score = self.minimax(depth - 1, O if player == X else X)
self.board[i][j] = EMPTY
score[0], score[1] = i, j
if player == O:
if score[2] > best[2]:
best = score
else:
if score[2] < best[2]:
best = score
return best
def play(self, i, j):
# Check if the cell is already occupied
if self.board[i][j] != EMPTY:
return
# Player's move
if not self.check_win(X) and not self.check_win(O):
self.board[i][j] = self.player
self.player = O
if self.check_win(X):
self.status_label.config(text="You win!")
self.pScore += 1
self.scores.config(
text=f"Player(X): {self.pScore} Computer(O): {self.cScore} Draw: {self.dScore}")
pattern = self.get_winning_pattern(O)
pattern = self.get_winning_pattern(X)
self.highlight_winning_pattern(pattern, X)
elif self.check_draw():
self.status_label.config(text="It's a draw!")
# Update the GUI board
self.cells[i][j].config(text=X)
self.dScore += 1
self.scores.config(
text=f"Player(X): {self.pScore} Computer(O): {self.cScore} Draw: {self.dScore}")
pattern = self.get_winning_pattern(O)
pattern = self.get_winning_pattern(X)
self.highlight_winning_pattern(pattern, X)
else:
self.status_label.config(text="")
# Computer's move
depth = len(self.empty_cells())
if depth == 0 or self.check_win(X) or self.check_win(O) or self.check_draw():
return
else:
self.status_label.config(text="Computer thinking...")
i, j, score = self.minimax(depth, O)
self.board[i][j] = O
self.player = X
if self.check_win(O):
self.status_label.config(text="Computer wins!")
self.cScore += 1
self.scores.config(
text=f"Player(X): {self.pScore} Computer(O): {self.cScore} Draw: {self.dScore}")
pattern = self.get_winning_pattern(O)
self.highlight_winning_pattern(pattern, O)
elif self.check_draw():
self.status_label.config(text="It's a draw!")
self.dScore += 1
self.scores.config(
text=f"Player(X): {self.pScore} Computer(O): {self.cScore} Draw: {self.dScore}")
pattern = self.get_winning_pattern(O)
pattern = self.get_winning_pattern(O)
self.highlight_winning_pattern(pattern, O)
else:
self.status_label.config(text="")
# Update the GUI board
for i in range(3):
for j in range(3):
self.cells[i][j].config(text=self.board[i][j])
def get_winning_pattern(self, symbol):
# Check rows
for i in range(3):
if self.board[i][0] == self.board[i][1] == self.board[i][2] == symbol:
return [(i, 0), (i, 1), (i, 2)]
# Check columns
for j in range(3):
if self.board[0][j] == self.board[1][j] == self.board[2][j] == symbol:
return [(0, j), (1, j), (2, j)]
# Check diagonals
if self.board[0][0] == self.board[1][1] == self.board[2][2] == symbol:
return [(0, 0), (1, 1), (2, 2)]
elif self.board[0][2] == self.board[1][1] == self.board[2][0] == symbol:
return [(0, 2), (1, 1), (2, 0)]
return None
def highlight_winning_pattern(self, pattern, symbol):
if pattern is None:
for i in range(3):
for j in range(3):
self.cells[i][j].config(bg="yellow")
else:
for i, j in pattern:
if symbol == X:
self.cells[i][j].config(bg="Green")
else:
self.cells[i][j].config(bg="red")
def reset_board(self):
self.current_player = "X"
self.board = [["" for _ in range(3)] for _ in range(3)]
self.winner = None
self.status_label.configure(text="")
for row in self.cells:
for cell in row:
cell.configure(text="", state=tk.NORMAL, bg='#f1f0f1')
self.__init__(self.pScore, self.cScore, self.dScore)
def create_board(self):
# Create the GUI board
self.window = tk.Tk()
self.window.title("Tic Tac Toe")
self.cells = []
for i in range(3):
row = []
for j in range(3):
cell = tk.Button(self.window, text="", font=("consolas", 32), width=5, height=2,
command=lambda i=i, j=j: self.play(i, j))
cell.grid(row=i, column=j)
row.append(cell)
self.cells.append(row)
self.status_label = tk.Label(self.window, text="")
self.status_label.grid(row=3, column=0, columnspan=3)
# Create a button widget
button = tk.Button(self.window, text="New Game", font=(
"consolas", 16), command=self.reset_board)
button.grid(row=4, column=0, columnspan=3)
self.scores = tk.Label(
self.window, text=f"Player(X): {self.pScore} Computer(O): {self.cScore} Draw: {self.dScore}")
self.scores.grid(row=5, column=0, columnspan=3)
self.window.mainloop()
game = TicTacToe()
game.create_board()
我也尝试过使用 google colab,但似乎没有用。