如何完全丢弃我的状态窗口小部件?

问题描述 投票:4回答:1

我调用我的有状态小部件页面并从服务器获取一些信息。如果没有找到信息,则会警告用户没有任何信息。从抽屉后退按钮我回到上一页。如果我反复来回快速重复,我的IntelliJ IDE中的控制台消息会出错;

E/flutter (22681): [ERROR:flutter/shell/common/shell.cc(181)] Dart Error: Unhandled exception:
E/flutter (22681): setState() called after dispose(): _BillsPayWaterState#66be5(lifecycle state: defunct, not mounted)
E/flutter (22681): This error happens if you call setState() on a State object for a widget that no longer appears in the widget tree (e.g., whose parent widget no longer includes the widget in its build). This error can occur when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose() callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
E/flutter (22681): This error might indicate a memory leak if setState() is being called because another object is retaining a reference to this State object after it has been removed from the tree. To avoid memory leaks, consider breaking the reference to this object during dispose().
E/flutter (22681): #0      State.setState.<anonymous closure> 

在我的statefulwidget中,我有qazxsw poi,我也有qazxsw poi

我的问题是当我使用抽屉后退按钮时,我该如何完全丢弃我的状态窗口小部件?

这是小部件的调用

@override void initState()

这就是BillsWaterPay小部件

@override void dispose()
flutter dispose setstate stateful
1个回答
8
投票

我认为问题是由于服务器的响应在窗口小部件被释放后到达。

在调用onTap: () { Navigator.push( context, SlideRightRoute(widget: new BillsWaterPay(“S02")), ); } 之前,请检查是否已装入小部件。这可以防止您看到的错误:

List<List<dynamic>> _userAskBills;

// TODO: KURUM KODU - SABIT TELEFON
String _kurumKodu = "";
String _noDataText = "";

class BillsWaterPay extends StatefulWidget {
  final String title;

  BillsWaterPay(this.title);

  @override
  _BillsWaterPayState createState() =>
      _BillsWaterPayState();
}

class _BillsWaterPayState extends State<BillsWaterPay> {

  @override
  void initState() {
    // TODO: implement initState
    super.initState();
    _kurumKodu = widget.title;
    _userAskBills;
    _noDataText;
    _loadEverything();
}

Future _loadEverything() async {
    await _getDataFromServer();
}

Future _getDataFromServer() async() {
    …
    …
    if no data
        setState
            _noDataText = “No Data”;  // In here I get an error setState called after dispose

}


@override
void dispose() {
  super.dispose();
      _kurumKodu = widget.title;
    _userAskBills;
    _noDataText;
}
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