[AVAudioEngine停止后连接AVAudioUnitSampler,然后再次启动会崩溃

问题描述 投票:2回答:1

帮助,AVAudioEngine附加并连接AVAudioUnitSampler可以正常播放。但是在调用AVAudioEngine停止并重新启动后,播放时崩溃。我的代码如下:

    self.engine=[[AVAudioEngine alloc] init];
    self.sampler= [AVAudioUnitSampler new];
    NSError *error=nil;

    NSURL soundfontFileURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"sf2"]];

    [_sampler loadSoundBankInstrumentAtURL:soundfontFileURL program:0 bankMSB:0x79 bankLSB:0 error:&error];
    [self.engine attachNode:_sampler];
    [self.engine connect:_sampler to:[self.engine outputNode] format:nil];


    if([self.engine startAndReturnError:&error]){

            NSLog(@"start ok ");
    }else{

      NSLog(@"start err: %@",error);
    }

    //play at here is ok.
    //[_sampler startNote:60 withVelocity:100 onChannel:0];
    [self.engine stop];

    if([self.engine startAndReturnError:&error]){

            NSLog(@"start ok ");
    }else{

      NSLog(@"start err: %@",error);
    }

   //after stop and start again,play crash AudioStreamerImpl::sIOWorkerProcess (17)
   [_sampler startNote:60 withVelocity:100 onChannel:0];

崩溃信息: libEmbeddedSystemAUs.dylib`DLSSample :: GetMoreFrames: AudioStreamerImpl :: sIOWorkerProcess(17):EXC_BAD_ACCESS(代码= 1,地址= 0x701c943f1a0)

ios objective-c++
1个回答
0
投票

我几个月来在我的应用中遇到了这样的问题。经过一些测试,在启动引擎和弹奏音符之间重新加载SoundFont时,似乎没有出现死机。

    engine.stop()
    do {
        try engine.start()
        reloadSoundFont() // remove this, and there will be the crash with GetMoreFrames()
    } catch {
        print("Could not start engine: " + error.localizedDescription)
    }

    self.sampler.startNote(60, withVelocity: 100, onChannel: 0)

    delay(1.0) {
        self.sampler.stopNote(60, onChannel: 0)
    }
© www.soinside.com 2019 - 2024. All rights reserved.