在未连接 StreamSource 的情况下使用 AudioDestination 时 Chrome 中的 MediaRecorder 问题

问题描述 投票:0回答:1

我正在创建一个简单的“录制我的屏幕”应用程序。

一切工作正常,直到我想添加在录音开始后能够激活麦克风的功能。

可以使用 AudioDestination 作为代理:

const fullStream = new MediaStream();
const audioCtx = new AudioContext();
const audioDestination = audioCtx.createMediaStreamDestination();
const fullAudioTrack = audioDestination.stream.getAudioTracks()[0];
fullStream.addTrack(fullAudioTrack);

const mediaRecorder = new MediaRecorder(fullStream);
mediaRecorder.start();

稍后我们可以做:

const micStream =
  await navigator.mediaDevices.getUserMedia({
    video: false,
    audio: true
  });

const micSource = audioCtx.createMediaStreamSource(micStream);
micSource.connect(audioDestination);

这在 Firefox 中工作正常,但在 Chrome 中不行。

在 Chrome (v116.0.5845.187) 中,如果我启动 MediaRecorderAudioDestination 仍未连接任何 source,则视频无法正常录制。例如,如果我录制 10 秒,则仅录制几秒。如果我在录音过程中激活麦克风,则只会录制激活麦克风的部分。

工作示例:

const videoElement = document.querySelector("#video-wrapper video");

async function record() {
  const fullStream = new MediaStream();

  // Add track for fullAudio
  const audioCtx = new AudioContext();
  const audioDestination = audioCtx.createMediaStreamDestination();
  const fullAudioTrack = audioDestination.stream.getAudioTracks()[0];
  fullStream.addTrack(fullAudioTrack);

  // Getting screenStream
  const screenStream = await navigator.mediaDevices.getDisplayMedia({ video: true, audio: false });
  fullStream.addTrack(screenStream.getVideoTracks()[0]);

  // Getting micStream
  const micStream = await navigator.mediaDevices.getUserMedia({ video: false, audio: true });
  const micSource = audioCtx.createMediaStreamSource(micStream);
  // micSource.connect(audioDestination); // If I un-comment this line, the recording is made properly. But this connection has to be made after

  // Play realtime stream
  videoElement.srcObject = fullStream;
  videoElement.play();

  // Set up MediaRecorder
  const recordedChunks = [];
  const mediaRecorder = new MediaRecorder(fullStream, { mimeType: "video/webm" });
  mediaRecorder.ondataavailable = (event) => {
    recordedChunks.push(event.data);
  };

  mediaRecorder.onstop = () => {
    const blob = new Blob(recordedChunks, { type: "video/webm" });

    // Play recorded blob
    playBlob(blob);
  };

  mediaRecorder.start();

  // Stop MediaRecorder after 10 seconds
  setTimeout(() => {
    mediaRecorder.stop();
  }, 10000);
}

function playBlob(blob) {
  const videoURL = window.URL.createObjectURL(blob);
  videoElement.pause();
  videoElement.srcObject = null;
  videoElement.src = videoURL;
  videoElement.muted = false;
  videoElement.play();
}

document.querySelector("#record-button").addEventListener("click", () => {
  record();
  document.querySelector("#record-button").setAttribute("disabled", true);
});
#video-wrapper {
  position: relative;
  width: 500px;
}

#video-wrapper video {
  width: 100% !important;
  height: auto !important;
}
<!doctype html>

<html lang="en">
  <head>
    <meta charset=utf-8>
    <title>Testing MediaRecorder</title>
    <link rel="stylesheet" href="./style.css">
  </head>

  <body>
    <div id="video-wrapper">
      <video controls></video>
    </div>

    <button id="record-button">Record</button>
  </body>

  <script src="./script.js"></script>
</html>

该片段未经许可无法运行。尝试 CodePen 中更具交互性的版本:

在单击“开始录音”之前连接麦克风。录音已正确录制。任何其他组合在 Chrome 中都会失败。但可以在 Firefox 中使用。

javascript google-chrome mediarecorder
1个回答
0
投票

我找到了一种解决方法,将静音音轨附加到 AudioDestination。所以总是有一个音轨。

这可以通过为增益节点创建一个振荡器来完成,其增益为 设置为 0,并将此 GainNode 连接到您的目标流。

// Adding a silent audioTrack to overpass chrome bug: https://bugs.chromium.org/p/chromium/issues/detail?id=1490888
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
gainNode.gain.value = 0;
oscillator.connect(gainNode);
gainNode.connect(audioDestination);

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