添加Else语句后,脚本无法编译为括号不正确。编译器说第67行是罪魁祸首,我不确定为什么。
#NoEnv
SetWorkingDir %A_ScriptDir%
CoordMode, Mouse, Pixel
SendMode Input
#SingleInstance Force
SetControlDelay 1
SetWinDelay 0
SetKeyDelay -1
SetMouseDelay -1
SetBatchLines -1
^!6::
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
CoordMode, Mouse, Screen
Click, 830, 393
Sleep 2000
Click, 678, 538
Sleep 500
Click, 840, 800
Sleep 2000
Click, 671, 974
Sleep 500
Click, 1775, 300
Sleep 2000
Click, 1643, 487
Sleep 2000
var = 0
Loop {
ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *100 C:\Users\USER\Desktop\Folder\ImageAssets\storage4x4\image%var%.jpg
If (ErrorLevel = 0) {
If %var% = 0 {
Click, %FoundX%, %FoundY%
Sleep 50
Click, %FoundX%, %FoundY%
Sleep 100
ToolTip, Refreshing Store..., %FoundX%, %FoundY%
}
Else {
SoundPlay, C:\Users\USER\Desktop\Folder\SoundAssets\found.wav
Click, %FoundX%, %FoundY%
Sleep 50
Click, %FoundX%, %FoundY%
ToolTip, image%var%.jpg, %FoundX% + 10, %FoundY% + 10
ErrorLevel := -1
FoundX := ""
FoundY := ""
SearchAndPurchase()
}
}
If ErrorLevel
ToolTip, Didn't find image%var%.jpg, 0, 25
If var >= 10
var =
var += 1
}
Return
SearchAndPurchase(){
Sleep 5000
var = 0
Loop, 5 {
var += 1
Sleep 5000
ImageSearch, FoundX, FoundY, 0, 0, %A_ScreenWidth%, %A_ScreenHeight%, *100 C:\Users\USER\Desktop\Folder\ImageAssets\storage4x4\Storage4x4Store\image%var%.jpg
If (ErrorLevel = 0) {
SoundPlay, C:\Users\USER\Desktop\Folder\SoundAssets\chaching.wav
Click, %FoundX%, %FoundY%
ToolTip, $$$ image%var%.jpg $$$, %FoundX% + 10, %FoundY% + 10
Sleep 50
Click, %FoundX%, %FoundY%
FoundX := ""
FoundY := ""
}
If (ErrorLevel)
ToolTip, Couldn't purchase... 0, 75
If (var >= 10)
var = 0
}
ToolTip, Leaving Store and refreshing market..., 0, 25
Click, 678, 538
Click, 678, 1043
Click, 1643, 538
Sleep 2000
Click, 678, 538
Click, 678, 1043
Click, 1643, 538
Sleep 2000
}
Esc:: ExitApp
我计算了所有括号,代码中每个方向都有7个。我还删除了所有括号,并重新添加了几次,以尝试发现错误,但是没有运气。这是怎么回事?
您有一个浮动的任务:
var =
在第63行
大括号是意外的,因为它希望您能完成句子。
[如果其他人也看到类似的问题,请检查您的if语句,并将所有条件放在括号中。在此示例中,它在将所有if条件放在括号内后(连同AnnoyinC的注释)进行了修复。