如何手动释放CMSampleBuffer

问题描述 投票:0回答:1

此代码导致内存泄漏和应用程序崩溃:

    var outputSamples = [Float]()

    assetReader.startReading()
    while assetReader.status == .reading {
        let trackOutput = assetReader.outputs.first!

        if let sampleBuffer = trackOutput.copyNextSampleBuffer(),
            let blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer) {
            let blockBufferLength = CMBlockBufferGetDataLength(blockBuffer)
            let sampleLength = CMSampleBufferGetNumSamples(sampleBuffer) * channelCount(from: assetReader)
            var data = Data(capacity: blockBufferLength)
            data.withUnsafeMutableBytes { (blockSamples: UnsafeMutablePointer<Int16>) in
                CMBlockBufferCopyDataBytes(blockBuffer, atOffset: 0, dataLength: blockBufferLength, destination: blockSamples)
                CMSampleBufferInvalidate(sampleBuffer)

                let processedSamples = process(blockSamples,
                                               ofLength: sampleLength,
                                               from: assetReader,
                                               downsampledTo: targetSampleCount)
                outputSamples += processedSamples
            }
        }
    }
    var paddedSamples = [Float](repeating: silenceDbThreshold, count: targetSampleCount)
    paddedSamples.replaceSubrange(0..<min(targetSampleCount, outputSamples.count), with: outputSamples)

这是由于copyNextSampleBuffer()The Create Rule

反过来,我们不能在Swift中使用CFRelease()。我之所以理解为什么只链接到Objective-C规则的原因。

有没有办法在Swift中手动释放CMSampleBuffer?

swift swift4.2 cmsamplebuffer
1个回答
1
投票

这不是一个真正的解决方案,因为看起来手动释放内存是不可能的,并且当读取不安全的可变字节时,使用while循环与assetReader结果导致内存不被释放。

该问题通过一种解决方法解决:将音频文件转换为CAF格式,然后将其暴露给while循环。

缺点:它需要一秒钟,音频文件越长 - 花费的时间就越多。

好处:它只使用了极少量的内存,这首先是问题所在。

灵感来自:https://stackoverflow.com/users/2907715/carpsen90Extract meter levels from audio file回答

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