所以基本上,我有几天前在工作的代码,类似于Paint,它可以让您使用鼠标在屏幕上进行绘制。我偶然发现了该属性,但我意识到它的效率很低,我想知道是否有更实用的方法可以做到这一点。确实没有任何理由要提供我的所有代码,但是这里是重要的部分
private static void createAndShowGui() {
SimpleDraw mainPanel = new SimpleDraw();
MenuBar.createMenuBar();
JLabel label = new JLabel();
label.setText("Drawing prototype 0.0.1");
// label.setHorizontalTextPosition(JLabel.NORTH);
label.setFont(new Font("Serif", Font.BOLD, 20));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.getContentPane().setLayout(new BoxLayout(frame.getContentPane(),BoxLayout.PAGE_AXIS));
frame.setVisible(true);
frame.setJMenuBar(MenuBar.getMenuBar());
frame.setBackground(Color.WHITE);
frame.add(label);
上面的代码块设置了jframe(窗口)
@Override
public void mouseDragged(MouseEvent e)
{
// These console outputs are just so that I know what is happening
System.out.println("Event: MOUSE_DRAG");
System.out.println(e.getX());
System.out.println(e.getY());
System.out.println(e.getComponent());
System.out.println(e.getWhen());
System.out.println(e.getButton());
MOUSE_X = e.getX() - 5; //-5 so that the cursor represents the center of the square, not the top left corner.
MOUSE_Y = e.getY() - 5; //^
rect = new Rectangle(MOUSE_X, MOUSE_Y, 10, 10 ); //This doesn't ever come into action.
repaint();
}
上面的代码几乎只设置了MOUSE_X和MOUSE_Y变量以及repaint();方法
@Override
protected void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
if (rect != null) {
if (!colorChoice.equals("Default"))
{
g2.setColor(Color.BLACK);
}
switch(colorChoice) {
case "GRAY":
g2.setColor(Color.GRAY);
break;
case "CYAN":
g2.setColor(Color.CYAN);
break;
case "BLUE":
g2.setColor(Color.BLUE);
break;
case "RED":
g2.setColor(Color.RED);
break;
case "PINK":
g2.setColor(Color.PINK);
break;
case "YELLOW":
g2.setColor(Color.YELLOW);
break;
case "GREEN":
g2.setColor(Color.GREEN);
break;
case "PURPLE":
g2.setColor(Color.MAGENTA);
break;
case "RESET":
g2.setColor(Color.WHITE);
case "WHITE":
g2.setColor(Color.WHITE);
}
g2.fillRect(MOUSE_X, MOUSE_Y, 15, 15);
if (colorChoice.equals("RESET"))
resetColorOnCursor();
}
}
public static void clearBoard()
{
tempColor = colorChoice;
setColorChoice("RESET");
frame.repaint();
}
public static void resetColorOnCursor()
{
setColorChoice(tempColor);
}
这是我偶然遇到的东西。当我发现这种情况时,我试图做的基本上是在您移动鼠标时使光标跟随一个正方形。但是我忘了键入代码部分paintComponent(g);
,这把程序变成了我最初想要的东西。从本质上讲,这是我如何清理电路板的底部。我100%确信这不是清除/重置这样的框架的正确方法,但是我找不到其他方法。如果有人有任何技巧或更好的方法来正确使用此方法,我将不胜感激。谢谢! :D
您当前的方法基本上是通过不调用super.paintComponent
来打破绘画链的要求。 paintComponent
方法执行一系列操作,这些操作您不接手,可能会导致一些非常怪异的绘画瑕疵,难以一致地复制。
Graphics
是共享资源,因此用于绘制其他控件的Graphics
上下文将与用于绘制组件的上下文相同,除非您事先“清理”了上下文,否则之前保留到上下文的内容将保留(这就是为什么您当前编码“似乎”起作用的原因)。
相反,应该使用MouseListener
定义锚点,该锚点代表按下鼠标的点,然后使用MouseMotionListener
定义选择区域的范围,例如...
import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SelectExample {
public static void main(String[] args) {
new SelectExample();
}
public SelectExample() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Rectangle selection;
public TestPane() {
MouseAdapter ma = new MouseAdapter() {
private Point clickPoint;
@Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
selection = null;
}
@Override
public void mouseDragged(MouseEvent e) {
Point dragPoint = e.getPoint();
int x = Math.min(clickPoint.x, dragPoint.x);
int y = Math.min(clickPoint.y, dragPoint.y);
int width = Math.max(clickPoint.x, dragPoint.x) - x;
int height = Math.max(clickPoint.y, dragPoint.y) - y;
if (selection == null) {
selection = new Rectangle(x, y, width, height);
} else {
selection.setBounds(x, y, width, height);
}
repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
selection = null;
repaint();
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (selection != null) {
g.setColor(UIManager.getColor("List.selectionBackground"));
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
g2d.fill(selection);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.draw(selection);
g2d.dispose();
}
}
}
}
只是强调如果您继续违反paintComponent
方法的要求,您将面临的问题,这就是当我不致电super.paintComponent
时发生的事情>
我只是简单地在JButton
上添加了两个JFrame
(所以甚至没有直接添加到面板上)。 paintComponent
做了一系列重要的工作,而您忽略了这些工作,这会引起更多的问题。
自由形式的线实际上是一种错觉,它是在一系列点之间绘制的一系列(小)线,这是因为MouseListener
不会报告鼠标移动的每个位置,具体取决于加快鼠标移动的速度,您可能会收到很多回拨或一些回拨。
因此,我们将点存储在List
中并在它们之间绘制线,而不是仅绘制点,例如...
import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class FreeFormLines {
public static void main(String[] args) {
new FreeFormLines();
}
public FreeFormLines() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<List<Point>> points;
public TestPane() {
points = new ArrayList<>(25);
MouseAdapter ma = new MouseAdapter() {
private List<Point> currentPath;
@Override
public void mousePressed(MouseEvent e) {
currentPath = new ArrayList<>(25);
currentPath.add(e.getPoint());
points.add(currentPath);
}
@Override
public void mouseDragged(MouseEvent e) {
Point dragPoint = e.getPoint();
currentPath.add(dragPoint);
repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
currentPath = null;
}
};
addMouseListener(ma);
addMouseMotionListener(ma);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (List<Point> path : points) {
Point from = null;
for (Point p : path) {
if (from != null) {
g2d.drawLine(from.x, from.y, p.x, p.y);
}
from = p;
}
}
g2d.dispose();
}
}
}
这是一个实用的绘画应用程序的简单示例,您可以在其中控制和更改图形的大小和颜色。
或者我们可以尝试仅绘制Java代码,我认为它是如此简单和强大。