JavaFX的时间轴停止在经过多次的听众打

问题描述 投票:0回答:1

我是谁最近拿起JavaFX的初学者,我一直在试图做出后点击它的节点上执行的动画节目。我想看看是否有人尝试过类似的事情,但我一直没能找到一个类似的情况我所试图做的。

时间轴动画窗格,其中包含一个矩形和文本,水平在屏幕上,在完成执行阶段将改变场景。当用户点击一个按钮返回到原始场景的按钮应该执行另一个动画。

我已经验证这是不是导致其停止场景转换,我也已经验证,该方案确实是在时间轴上执行.play()。所以听众都是一个问题,据我所知道的时间表是在定制侦听器内执行。

下面是代码示例来重新创建我有问题,运行脚本,只按上。在这里,您可以看到done正在打印到这是正下方Main_Button_Animation.play();然而,什么都没有动画控制台。

import java.util.ArrayList;
import java.util.List;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;

public class main extends Application{
    Scene scene1;

    @Override
    public void start(Stage primaryStage) {

        primaryStage.setTitle("test");
        Main_Screen MainScreen = new Main_Screen(800, 480);

        scene1 = MainScreen.MainScreen(primaryStage);
        MainScreen.getInitiater().Calibration_Listener(() -> {
            MainScreen.getInitiater().Back_Button_Pressed();
        });

        primaryStage.setScene(scene1);
        primaryStage.show();
    }
    public static void main(String[] args) {
        Application.launch(args);
    }
}
//custom listeners
interface Calibration {
    void menu();
}
interface Back {
    void back();
}
class Initiater {
    private List<Calibration> calilist = new ArrayList<Calibration>();;
    private List<Back> Go_Back = new ArrayList<Back>();

    public void Calibration_Listener(Calibration toAdd) {
        calilist.add(toAdd);
    }
    public void Back_Listener(Back toAdd) {
        Go_Back.add(toAdd);
    }

    public void Calibration_Pressed() {
        System.out.println("Calibration Pressed");
        for (Calibration hl : calilist)
            hl.menu();
    }
    public void Back_Button_Pressed() {
        System.out.println("Back Pressed");
        for (Back hl : Go_Back)
            hl.back();
    }
}

//animations and setup
class Main_Screen {
    Initiater initiater;
    private int X;
    private int Y;

    public Main_Screen(int X, int Y) {
        this.initiater = new Initiater();
        this.X = X;
        this.Y = Y;
    }

    private Pane UI_Button(String name, int[] pos, int[] size, Color color) {
        final Text text = new Text(0, 0, name);
        text.setFont(new Font(20));

        final Rectangle outline = new Rectangle(0, 0, size[0], size[1]);
        outline.setFill(color);

        final StackPane stack = new StackPane();
        stack.getChildren().addAll(outline, text);
        stack.setLayoutX(pos[0]);
        stack.setLayoutY(pos[1]);

        return stack;
    }

    public int getX() {
        return this.X;
    }

    public int getY() {
        return this.Y;
    }

    public Initiater getInitiater() {
        return this.initiater;
    }

    public Scene MainScreen(Stage stage) {
        Scene scene = new Scene(new Group(), getX(), getY());
        scene.setFill(Color.WHITE);

        Pane Start = UI_Button("Start", new int[] { getX() - getX() / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.rgb(255, 0, 0));
        Pane Calibration = UI_Button("Callibration", new int[] { 0, ((getY() + (getY() / 8)) / 4) * 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));

        System.out.println(Calibration.boundsInLocalProperty());
        ((Group) scene.getRoot()).getChildren().addAll(Calibration, Start);

        final Timeline Main_Button_Animation = new Timeline();
        final KeyFrame Cali_kf = new KeyFrame(Duration.millis(500), new KeyValue(Calibration.translateXProperty(), getX() / 2));
        final KeyFrame Start_kf = new KeyFrame(Duration.millis(500), new KeyValue(Start.translateXProperty(), -getX() / 4));
        Main_Button_Animation.getKeyFrames().addAll(Cali_kf, Start_kf);
        Main_Button_Animation.setRate(-1);
        Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
        Main_Button_Animation.play();

        Calibration.setOnMouseClicked(MouseEvent -> {
            Calibration.setDisable(true);
            Start.setDisable(true);
            System.out.println(Calibration.boundsInLocalProperty());
            Main_Button_Animation.setRate(1);
            Main_Button_Animation.jumpTo(Duration.millis(0));
            Main_Button_Animation.play();
            Main_Button_Animation.setOnFinished(event -> {
                Main_Button_Animation.play();
                System.out.println("done");
            });
        });     
        return scene;
    }

}

EDIT1:为了清楚起见,上面的例子不使用任何场景转换。下面是场景转换一个例子。

import java.util.ArrayList;
import java.util.List;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;

public class main extends Application{
    Scene scene1, scene2;

    @Override
    public void start(Stage primaryStage) {

        primaryStage.setTitle("test");
        Main_Screen MainScreen = new Main_Screen(800, 480);

        scene1 = MainScreen.MainScreen(primaryStage);
        MainScreen.getInitiater().Calibration_Listener(() -> {
            primaryStage.setScene(scene2);
            primaryStage.show();
        });

        Label label2 = new Label("This is the second scene");
        Button button2 = new Button("Go to scene 1");
        button2.setOnAction(e -> {
            MainScreen.getInitiater().Back_Button_Pressed();
            primaryStage.setScene(scene1);
            primaryStage.show();
        });
        VBox layout2 = new VBox(20);
        layout2.getChildren().addAll(label2, button2);
        scene2 = new Scene(layout2, 800, 480);

        primaryStage.setScene(scene1);
        primaryStage.show();
    }
    public static void main(String[] args) {
        Application.launch(args);
    }
}
//custom listeners
interface Calibration {
    void menu();
}
interface Back {
    void back();
}
class Initiater {
    private List<Calibration> calilist = new ArrayList<Calibration>();;
    private List<Back> Go_Back = new ArrayList<Back>();

    public void Calibration_Listener(Calibration toAdd) {
        calilist.add(toAdd);
    }
    public void Back_Listener(Back toAdd) {
        Go_Back.add(toAdd);
    }

    public void Calibration_Pressed() {
        System.out.println("Calibration Pressed");
        for (Calibration hl : calilist)
            hl.menu();
    }
    public void Back_Button_Pressed() {
        System.out.println("Back Pressed");
        for (Back hl : Go_Back)
            hl.back();
    }
}

//animations and setup
class Main_Screen {
    Initiater initiater;
    private int X;
    private int Y;

    public Main_Screen(int X, int Y) {
        this.initiater = new Initiater();
        this.X = X;
        this.Y = Y;
    }

    private Pane UI_Button(String name, int[] pos, int[] size, Color color) {
        final Text text = new Text(0, 0, name);
        text.setFont(new Font(20));

        final Rectangle outline = new Rectangle(0, 0, size[0], size[1]);
        outline.setFill(color);

        final StackPane stack = new StackPane();
        stack.getChildren().addAll(outline, text);
        stack.setLayoutX(pos[0]);
        stack.setLayoutY(pos[1]);

        return stack;
    }

    public int getX() {
        return this.X;
    }

    public int getY() {
        return this.Y;
    }

    public Initiater getInitiater() {
        return this.initiater;
    }

    public Scene MainScreen(Stage stage) {
        Scene scene = new Scene(new Group(), getX(), getY());
        scene.setFill(Color.WHITE);

        Pane Start = UI_Button("Start", new int[] { getX() - getX() / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.rgb(255, 0, 0));
        Pane Calibration = UI_Button("Callibration", new int[] { 0, ((getY() + (getY() / 8)) / 4) * 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));

        System.out.println(Calibration.boundsInLocalProperty());
        ((Group) scene.getRoot()).getChildren().addAll(Calibration, Start);

        final Timeline Main_Button_Animation = new Timeline();
        final KeyFrame Cali_kf = new KeyFrame(Duration.millis(500), new KeyValue(Calibration.translateXProperty(), getX() / 2));
        final KeyFrame Start_kf = new KeyFrame(Duration.millis(500), new KeyValue(Start.translateXProperty(), -getX() / 4));
        Main_Button_Animation.getKeyFrames().addAll(Cali_kf, Start_kf);
        Main_Button_Animation.setRate(-1);
        Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
        Main_Button_Animation.play();

        Calibration.setOnMouseClicked(MouseEvent -> {
            Calibration.setDisable(true);
            Start.setDisable(true);
            System.out.println(Calibration.boundsInLocalProperty());
            Main_Button_Animation.setRate(1);
            Main_Button_Animation.jumpTo(Duration.millis(0));
            Main_Button_Animation.play();
            Main_Button_Animation.setOnFinished(event -> {
                this.initiater.Calibration_Pressed();
                System.out.println("done");
            });
        });
        this.initiater.Back_Listener(() -> {
            Main_Button_Animation.setRate(-1);
            Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
            Main_Button_Animation.play();
            Main_Button_Animation.setOnFinished(e -> {
                Calibration.setDisable(false);
                Start.setDisable(false);
            });
        });
        return scene;
    }

}
java javafx javafx-8
1个回答
1
投票

您只需为在KeyValue动画的结束帧定义Timelines。这将只允许Timeline以动画的起点和目标值的值之间插值。在动画的开头插入另一个KeyFrame应该可以解决这个问题:

public Scene MainScreen(Stage stage) {
    final Group root = new Group();

    Scene scene = new Scene(root, getX(), getY());
    scene.setFill(Color.WHITE);

    Pane Start = UI_Button("Start", new int[] { getX() * 3 / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.RED);
    Pane Calibration = UI_Button("Callibration", new int[] { 0, 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));

    System.out.println(Calibration.boundsInLocalProperty());
    root.getChildren().addAll(Calibration, Start);

    final Timeline Main_Button_Animation = new Timeline(
            new KeyFrame(Duration.ZERO,
                    new KeyValue(Calibration.translateXProperty(), 0),
                    new KeyValue(Start.translateXProperty(), 0)),
            new KeyFrame(Duration.millis(500),
                    new KeyValue(Calibration.translateXProperty(), getX() / 2),
                    new KeyValue(Start.translateXProperty(), -getX() / 4)));

    Main_Button_Animation.setRate(-1);
    Main_Button_Animation.playFrom(Main_Button_Animation.getTotalDuration());

    Calibration.setOnMouseClicked(MouseEvent -> {
        Calibration.setDisable(true);
        Start.setDisable(true);
        System.out.println(Calibration.boundsInLocalProperty());
        Main_Button_Animation.playFromStart();
        Main_Button_Animation.setOnFinished(event -> {
            this.initiater.Calibration_Pressed();
            System.out.println("done");
        });
    });
    this.initiater.Back_Listener(() -> {
        Main_Button_Animation.setRate(-1);
        Main_Button_Animation.playFrom(Main_Button_Animation.getTotalDuration());
        Main_Button_Animation.setOnFinished(e -> {
            Calibration.setDisable(false);
            Start.setDisable(false);
        });
    });
    return scene;
}

请注意,这里已经一些额外的变化:

  • 同时结合KeyFrames到一个单一的一个多KeyValues
  • 保持现场根参考避免使用的getter /投
  • 使用playFromplayFromStart代替jumpTo / play
  • 的一些传递给UI_Button方法的参数的简化(四舍五入可能使结果相差1虽然)
  • ...
© www.soinside.com 2019 - 2024. All rights reserved.