我是谁最近拿起JavaFX的初学者,我一直在试图做出后点击它的节点上执行的动画节目。我想看看是否有人尝试过类似的事情,但我一直没能找到一个类似的情况我所试图做的。
时间轴动画窗格,其中包含一个矩形和文本,水平在屏幕上,在完成执行阶段将改变场景。当用户点击一个按钮返回到原始场景的按钮应该执行另一个动画。
我已经验证这是不是导致其停止场景转换,我也已经验证,该方案确实是在时间轴上执行.play()
。所以听众都是一个问题,据我所知道的时间表是在定制侦听器内执行。
下面是代码示例来重新创建我有问题,运行脚本,只按上。在这里,您可以看到done
正在打印到这是正下方Main_Button_Animation.play();
然而,什么都没有动画控制台。
import java.util.ArrayList;
import java.util.List;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class main extends Application{
Scene scene1;
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("test");
Main_Screen MainScreen = new Main_Screen(800, 480);
scene1 = MainScreen.MainScreen(primaryStage);
MainScreen.getInitiater().Calibration_Listener(() -> {
MainScreen.getInitiater().Back_Button_Pressed();
});
primaryStage.setScene(scene1);
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
//custom listeners
interface Calibration {
void menu();
}
interface Back {
void back();
}
class Initiater {
private List<Calibration> calilist = new ArrayList<Calibration>();;
private List<Back> Go_Back = new ArrayList<Back>();
public void Calibration_Listener(Calibration toAdd) {
calilist.add(toAdd);
}
public void Back_Listener(Back toAdd) {
Go_Back.add(toAdd);
}
public void Calibration_Pressed() {
System.out.println("Calibration Pressed");
for (Calibration hl : calilist)
hl.menu();
}
public void Back_Button_Pressed() {
System.out.println("Back Pressed");
for (Back hl : Go_Back)
hl.back();
}
}
//animations and setup
class Main_Screen {
Initiater initiater;
private int X;
private int Y;
public Main_Screen(int X, int Y) {
this.initiater = new Initiater();
this.X = X;
this.Y = Y;
}
private Pane UI_Button(String name, int[] pos, int[] size, Color color) {
final Text text = new Text(0, 0, name);
text.setFont(new Font(20));
final Rectangle outline = new Rectangle(0, 0, size[0], size[1]);
outline.setFill(color);
final StackPane stack = new StackPane();
stack.getChildren().addAll(outline, text);
stack.setLayoutX(pos[0]);
stack.setLayoutY(pos[1]);
return stack;
}
public int getX() {
return this.X;
}
public int getY() {
return this.Y;
}
public Initiater getInitiater() {
return this.initiater;
}
public Scene MainScreen(Stage stage) {
Scene scene = new Scene(new Group(), getX(), getY());
scene.setFill(Color.WHITE);
Pane Start = UI_Button("Start", new int[] { getX() - getX() / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.rgb(255, 0, 0));
Pane Calibration = UI_Button("Callibration", new int[] { 0, ((getY() + (getY() / 8)) / 4) * 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));
System.out.println(Calibration.boundsInLocalProperty());
((Group) scene.getRoot()).getChildren().addAll(Calibration, Start);
final Timeline Main_Button_Animation = new Timeline();
final KeyFrame Cali_kf = new KeyFrame(Duration.millis(500), new KeyValue(Calibration.translateXProperty(), getX() / 2));
final KeyFrame Start_kf = new KeyFrame(Duration.millis(500), new KeyValue(Start.translateXProperty(), -getX() / 4));
Main_Button_Animation.getKeyFrames().addAll(Cali_kf, Start_kf);
Main_Button_Animation.setRate(-1);
Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
Main_Button_Animation.play();
Calibration.setOnMouseClicked(MouseEvent -> {
Calibration.setDisable(true);
Start.setDisable(true);
System.out.println(Calibration.boundsInLocalProperty());
Main_Button_Animation.setRate(1);
Main_Button_Animation.jumpTo(Duration.millis(0));
Main_Button_Animation.play();
Main_Button_Animation.setOnFinished(event -> {
Main_Button_Animation.play();
System.out.println("done");
});
});
return scene;
}
}
EDIT1:为了清楚起见,上面的例子不使用任何场景转换。下面是场景转换一个例子。
import java.util.ArrayList;
import java.util.List;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.Pane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class main extends Application{
Scene scene1, scene2;
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("test");
Main_Screen MainScreen = new Main_Screen(800, 480);
scene1 = MainScreen.MainScreen(primaryStage);
MainScreen.getInitiater().Calibration_Listener(() -> {
primaryStage.setScene(scene2);
primaryStage.show();
});
Label label2 = new Label("This is the second scene");
Button button2 = new Button("Go to scene 1");
button2.setOnAction(e -> {
MainScreen.getInitiater().Back_Button_Pressed();
primaryStage.setScene(scene1);
primaryStage.show();
});
VBox layout2 = new VBox(20);
layout2.getChildren().addAll(label2, button2);
scene2 = new Scene(layout2, 800, 480);
primaryStage.setScene(scene1);
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
//custom listeners
interface Calibration {
void menu();
}
interface Back {
void back();
}
class Initiater {
private List<Calibration> calilist = new ArrayList<Calibration>();;
private List<Back> Go_Back = new ArrayList<Back>();
public void Calibration_Listener(Calibration toAdd) {
calilist.add(toAdd);
}
public void Back_Listener(Back toAdd) {
Go_Back.add(toAdd);
}
public void Calibration_Pressed() {
System.out.println("Calibration Pressed");
for (Calibration hl : calilist)
hl.menu();
}
public void Back_Button_Pressed() {
System.out.println("Back Pressed");
for (Back hl : Go_Back)
hl.back();
}
}
//animations and setup
class Main_Screen {
Initiater initiater;
private int X;
private int Y;
public Main_Screen(int X, int Y) {
this.initiater = new Initiater();
this.X = X;
this.Y = Y;
}
private Pane UI_Button(String name, int[] pos, int[] size, Color color) {
final Text text = new Text(0, 0, name);
text.setFont(new Font(20));
final Rectangle outline = new Rectangle(0, 0, size[0], size[1]);
outline.setFill(color);
final StackPane stack = new StackPane();
stack.getChildren().addAll(outline, text);
stack.setLayoutX(pos[0]);
stack.setLayoutY(pos[1]);
return stack;
}
public int getX() {
return this.X;
}
public int getY() {
return this.Y;
}
public Initiater getInitiater() {
return this.initiater;
}
public Scene MainScreen(Stage stage) {
Scene scene = new Scene(new Group(), getX(), getY());
scene.setFill(Color.WHITE);
Pane Start = UI_Button("Start", new int[] { getX() - getX() / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.rgb(255, 0, 0));
Pane Calibration = UI_Button("Callibration", new int[] { 0, ((getY() + (getY() / 8)) / 4) * 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));
System.out.println(Calibration.boundsInLocalProperty());
((Group) scene.getRoot()).getChildren().addAll(Calibration, Start);
final Timeline Main_Button_Animation = new Timeline();
final KeyFrame Cali_kf = new KeyFrame(Duration.millis(500), new KeyValue(Calibration.translateXProperty(), getX() / 2));
final KeyFrame Start_kf = new KeyFrame(Duration.millis(500), new KeyValue(Start.translateXProperty(), -getX() / 4));
Main_Button_Animation.getKeyFrames().addAll(Cali_kf, Start_kf);
Main_Button_Animation.setRate(-1);
Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
Main_Button_Animation.play();
Calibration.setOnMouseClicked(MouseEvent -> {
Calibration.setDisable(true);
Start.setDisable(true);
System.out.println(Calibration.boundsInLocalProperty());
Main_Button_Animation.setRate(1);
Main_Button_Animation.jumpTo(Duration.millis(0));
Main_Button_Animation.play();
Main_Button_Animation.setOnFinished(event -> {
this.initiater.Calibration_Pressed();
System.out.println("done");
});
});
this.initiater.Back_Listener(() -> {
Main_Button_Animation.setRate(-1);
Main_Button_Animation.jumpTo(Main_Button_Animation.getTotalDuration());
Main_Button_Animation.play();
Main_Button_Animation.setOnFinished(e -> {
Calibration.setDisable(false);
Start.setDisable(false);
});
});
return scene;
}
}
您只需为在KeyValue
动画的结束帧定义Timeline
s。这将只允许Timeline
以动画的起点和目标值的值之间插值。在动画的开头插入另一个KeyFrame
应该可以解决这个问题:
public Scene MainScreen(Stage stage) {
final Group root = new Group();
Scene scene = new Scene(root, getX(), getY());
scene.setFill(Color.WHITE);
Pane Start = UI_Button("Start", new int[] { getX() * 3 / 4, 0 }, new int[] { getX() / 4, getY() / 4 }, Color.RED);
Pane Calibration = UI_Button("Callibration", new int[] { 0, 0 }, new int[] { getX() / 2, getY() / 4 }, Color.rgb(60, 208, 230));
System.out.println(Calibration.boundsInLocalProperty());
root.getChildren().addAll(Calibration, Start);
final Timeline Main_Button_Animation = new Timeline(
new KeyFrame(Duration.ZERO,
new KeyValue(Calibration.translateXProperty(), 0),
new KeyValue(Start.translateXProperty(), 0)),
new KeyFrame(Duration.millis(500),
new KeyValue(Calibration.translateXProperty(), getX() / 2),
new KeyValue(Start.translateXProperty(), -getX() / 4)));
Main_Button_Animation.setRate(-1);
Main_Button_Animation.playFrom(Main_Button_Animation.getTotalDuration());
Calibration.setOnMouseClicked(MouseEvent -> {
Calibration.setDisable(true);
Start.setDisable(true);
System.out.println(Calibration.boundsInLocalProperty());
Main_Button_Animation.playFromStart();
Main_Button_Animation.setOnFinished(event -> {
this.initiater.Calibration_Pressed();
System.out.println("done");
});
});
this.initiater.Back_Listener(() -> {
Main_Button_Animation.setRate(-1);
Main_Button_Animation.playFrom(Main_Button_Animation.getTotalDuration());
Main_Button_Animation.setOnFinished(e -> {
Calibration.setDisable(false);
Start.setDisable(false);
});
});
return scene;
}
请注意,这里已经一些额外的变化:
KeyFrame
s到一个单一的一个多KeyValue
splayFrom
和playFromStart
代替jumpTo
/ play
UI_Button
方法的参数的简化(四舍五入可能使结果相差1虽然)