我正在制作一个游戏,你可以使用tkinter
库躲避坠落的物体。在我的代码中,我试图通过按下向下箭头键绑定canvas.move()
函数,然后使用pyautogui
按住键来使对象掉落。这是我的代码:
from tkinter import *
from random import randint
import pyautogui
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.initWindow()
def initWindow(self):
self.master.title('Dodger')
self.pack(fill=BOTH, expand=1)
self.master.geometry('600x800')
self.master.config(bg='black')
menu = Menu(self.master)
self.master.config(menu=menu)
def clientExit():
exit()
file = Menu(menu)
file.add_command(label='Exit', command=clientExit)
file.add_command(label='Start', command=self.game)
menu.add_cascade(label='File', menu=file)
def game(self):
canvas = Canvas(self.master, width='600', height='800', borderwidth='0', highlightthickness='0')
canvas.pack()
canvas.create_rectangle(0, 0, 600, 800, fill='black', outline='black')
character = canvas.create_rectangle(270, 730, 330, 760, fill='magenta', outline='cyan', width='2')
def left(event):
cord = canvas.coords(character)
if not cord[0] <= 5:
canvas.move(character, -10, 0)
def right(event):
cord = canvas.coords(character)
if not cord[2] >= 595:
canvas.move(character, 10, 0)
self.master.bind('<Left>', left)
self.master.bind('<Right>', right)
class variables:
sizeMin = 10
sizeMax = 80
y = 10
minX = 5
maxX = 545
def createShape():
size = randint(variables.sizeMin, variables.sizeMax)
x = randint(variables.minX, variables.maxX)
topLeft = [x, variables.y]
bottomRight = [x + size, variables.y + size]
shape = canvas.create_rectangle(topLeft[0], topLeft[1], bottomRight[0], bottomRight[1],
fill='red', outline='red')
return shape
def moveShape(event):
cord = canvas.coords(x)
if cord[1] != 800:
canvas.move(x, 0, 10)
x = createShape()
self.master.bind('<Down>', moveShape)
pyautogui.keyDown('down')
root = Tk()
app = Window(root)
app.mainloop()
如您所见,在课程的底部,我将向下箭头键绑定并向下移动形状。然而,pyautogui
不起作用;除非我手动按向下箭头键,否则对象不会向下移动。我忘记了什么或pyautogui
与bind()
不兼容?我知道有更有效的方法可以将对象向下移动,但是对于我尝试过的所有方法,都没有显示对象沿着屏幕向下的实际移动;它们只是显示在另一个位置重新创建的对象。请让我知道如何解决这个问题。
我不打扰它。也许它错过了_all参数。尝试简单地将canvas.move()函数绑定到canvas.bind_all()