Pygame的问题:我的玩家形象无法移动。

问题描述 投票:0回答:1

我正在用python创建一个滚动背景的游戏,但我无法让我的玩家移动。你要知道,我们是不允许使用类或精灵的。

def game():
    running = True
    backgrounX = 0
    button = 0
    movex = 0
    movey = 0
    player = image.load("images/player.gif")
    def drawscene(screen,button,backx):             

        screen.fill((0, 0 , 0))
        background = image.load("images/bc3.png") # Load image
        bc = transform.scale(background, (1000, 700)) # Scale the image
        screen.blit(bc, [backx, 0]) # To show image
        screen.blit(bc, [backx + 1000, 0]) # For background to move

        button_1 = Rect(0, 0, 100, 70)
        draw.rect(screen, (0, 85, 255), button_1)
        draw_text("Exit", font, (0, 0, 0), screen, 25, 25)  



    for e in event.get():
        if e.type == MOUSEBUTTONDOWN:
            if e.button == 1:
                main_menu()     

        # Game loop
    while running:
        for e in event.get():
            if e.type == QUIT:
                quit()
                sys.exit()
                running = False

            if e.type == KEYDOWN:
                if e.key == K_LEFT or e.key == ord('a'):
                    movex = -1
                if e.key == K_RIGHT or e.key == ord('d'):
                    movex = +1
                if e.key == K_UP or e.key == ord('w'):
                    movey = -1

            if e.type == KEYUP:
                if e.key == K_LEFT or e.key == ord('a') or e.key == K_RIGHT or e.key == ord('d'):
                    movex = 0
                if e.key == K_UP or e.key == ord('w'):
                    movey = 0

        x += movex
        y += movey


        drawscene(screen, button, backgrounX)
        screen.blit(player (movex, movey))
        myClock.tick(60)
        backgrounX -= 3 # background scroller speed
        display.update()

这是我目前所尝试的,但在第40行出现了一个错误,说 "本地变量'x'在赋值前被引用"。有谁知道有什么其他方法可以让我的玩家移动?

python pygame
1个回答
3
投票

玩家的位置是(x, y)而不是(movex, movey). 此外,在参数列表中缺少一个','。

screen.blit(player (movex, movey))

screen.blit(player, (x, y))

当然,你必须定义 xy 在应用循环之前的某个地方。

x = 0
y = 0

while running:
    # [...]

    x += movex
    y += movey

    # [...]

    screen.blit(player, (x, y))
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