Java:用Image Mid-String替换Text并与Word Wrapping对齐

问题描述 投票:0回答:1

我对Java编程仍然有点新意,对于大量的文本转储感到遗憾。我非常感谢您花时间阅读我当前的问题!

我正在开发软件,以帮助加快使用Java Swing进行棋盘游戏设计的过程。它需要一个游戏卡的CSV文件,让你通过放置每个列将在卡上呈现的位置来构建虚拟卡,然后从这些位置自动生成CSV中的所有卡。

许多纸牌游戏都有符号代表游戏中的某些内容,我希望能够将它们插入到字符串的中间。我现在可以用符号替换整个字符串;因为它检查是否string == a known rule,而是绘制符号。但是,我不知道如何通过字符串搜索特定字符集。如果找到它们,则从字符串中删除它们,然后在其中绘制相应的符号。魔术卡上的法术力符号就是一个很好的例子:https://cdn0.vox-cdn.com/uploads/chorus_asset/file/8039357/C0cIVZ5.png

所以字符串可能是:Gain 1 {GOLD} at the start of each tun.它需要使用包含要查找的字符串的规则类替换{GOLD}和黄金图片,并使用缓冲图像替换它。

我希望这可以在不使用符号大小的硬限制的情况下工作,但这不是一个硬性要求。最好的解决方案是缩放符号,使其高度与文本相同。

此方法采用缓冲图像(没有文本的卡片)并将文本叠加在卡片顶部。

//Will modify the buffered image with the placeables
static public BufferedImage buildCard(BufferedImage start, int whichCardID) {
    //Copy so we don't lose our template
    BufferedImage ni = deepCopy(start); //ni = new image

    //The headers of the document
    String[] headers = MainWindow.loadedCards.get(0);

    //For each placeable, write down it's text
    for(int i=0; i<headers.length; i++) {
        //get current header
        String currentHeader = headers[i];

        //The Text
        String theText = MainWindow.loadedCards.get(whichCardID)[i];

        //The Settings
        PlaceableSettings theSettings = MainWindow.placeableSettings.get(currentHeader);

        //Make the change to the image
        //ni = writeToImage(ni, theText, theSettings);

        ///////New below
        boolean foundRule = false;

        //see if we have a rule to draw a graphic instead
        for(RuleMaster.Rule r : RuleMaster.rules) {
            if(r.keyword.equals(theText)) {
                //there is a rule for this!
                ni = drawRuleToImage(ni, r, theSettings);
                foundRule = true; //so we don't draw the current text
            }
        }
        //No rules for this

        //Make the change to the image if there are no rules
        if(foundRule == false)
            ni = writeToImage(ni, theText, theSettings);
    }
    return ni;
}

//Takes a buffered image and writes text into it at the location given
static public BufferedImage writeToImage(BufferedImage old, String text, PlaceableSettings setts) {
    //make new blank graphics
    BufferedImage bi = new BufferedImage(old.getWidth(), old.getHeight(), BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = bi.createGraphics();

    //write old image to it
    g2d.drawImage(old, 0, 0, null); //null was set to "this" when this was not static | Note ion case this breaks

    //write text on it
    g2d.setPaint(setts.getColor());
    g2d.setFont(setts.getFont());

    //Setup word wrap
    FontMetrics fm = g2d.getFontMetrics(setts.getFont());
    //    int rightSideBuffer = bi.getWidth() - 10;
    //Rectangle2D rect = fm.getStringBounds(text, setts.getX(), rightSideBuffer, g2d); // try just -'ing the x slot from the width below
    Rectangle2D rect = fm.getStringBounds(text, g2d); //this gets you the bounds for the entire image, need to remove space for x,y position


    //TODO: Problem: this is always length 1
    //Solution! No auto wrap, let the person define it as a setting
    @SuppressWarnings("unchecked")
    List<String> textList=StringUtils.wrap(text, fm, setts.getPixelsTillWrap() ); //width counted in # of characters

    //g2d.drawString(text, setts.getX(), setts.getY()); //old draw with no wrap



    for(int i=0; i< textList.size(); i++) {
        g2d.drawString(textList.get(i), setts.getX(), setts.getY() + ( i*(setts.getFont().getSize() + 2/*Buffer*/)));
    }

    //!!DEBUG
    if(EntryPoint.DEBUG) {
        Random r = new Random();
        g2d.setPaint(Color.RED);
        g2d.drawString(Integer.toString(textList.size()), 100, 50+r.nextInt(250));
        g2d.setPaint(Color.GREEN);
        g2d.drawString(Double.toString(rect.getWidth()), 200, 50+r.nextInt(250));
        g2d.setPaint(Color.PINK);
        //g2d.drawString(Integer.toString(( ((int) rect.getWidth()) - setts.getX())), 100, 250+r.nextInt(100));

    }

    //cleanup
    g2d.dispose();

    return bi;
}

//Takes a buffered image and draws an image on it at the location given
static public BufferedImage drawRuleToImage(BufferedImage old, RuleMaster.Rule rule, PlaceableSettings theSettings) {
    //make new blank graphics
    BufferedImage bi = new BufferedImage(old.getWidth(), old.getHeight(), BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = bi.createGraphics();

    //write old image to it
    g2d.drawImage(old, 0, 0, null); //null was set to "this" when this was not static | Note ion case this breaks

    g2d.drawImage(rule.image, theSettings.getX(), theSettings.getY(), null);

    //cleanup
    g2d.dispose();

    //System.exit(1);

    return bi;
}

每个规则只包含要替换的字符串和要替换它的图像。

static public class Rule{
    //Text to look for
    String keyword;
    //image to replace it with
    BufferedImage image;

    public Rule (String key, BufferedImage img) {
        keyword = key;
        image = img;
    }
}

我试图将其设计为许多人使用的工具,因此文本应该能够匹配用户添加的任何内容;虽然我目前的流程是使用诸如“{M}”之类的字符串,但这可能是一个标准。

另一个很大的障碍是文本可以包装在卡片上,这意味着字符串和图像需要在提供的范围内包装在一起。

编辑1:有一些想法,我将尝试这种方法。在获取字符串的“下一半”时,仍然可以看到边界可能出现的问题;但我相信这可行。

//If found a rule mid text:

            //Split string in 2 at the rule match: strings 'start', and 'next'
            //Calculate x and y for symbol
            //x is the # of characters in ('start' % the word wrap width) +1 as the symbol is the next character, then multiply that by the character size of the font
            //y is the integer of dividing the # of characters in 'start' by word wrap width multiplied by the font height
            //Draw Start of String
            //Draw symbol

            //next x = sym.x + sym width //TODO next (x,y) math
java string replace bufferedimage word-wrap
1个回答
0
投票

我能够通过基于文本大小提前扭曲来解决问题。通过使用已知大小的图像,可以提前知道正确完成换行。

然后我循环了每一行。我看起来在文本中的字符串中进行了拆分,将被替换。我他们正常地画了字符串的第一部分。使用int pixelWidth = ni.getGraphics().getFontMetrics().stringWidth(splitString[j]);计算字符串的宽度。然后在相同的Y处绘制图像,但将前一个字符串的宽度添加到X.然后将图像的当前宽度添加到X并继续循环;根据需要绘制图像和字符串。

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