我有一个小应用程序(所有代码均在其后),该应用程序应将c0
复制到其他画布并允许打印;后者是目前唯一无法解决的问题。我的意思是,它保存图像,但是当我在计算机上打开它时,已传输的画布显示为空白。
为什么?预先感谢。
var canvas = [],
image;
var mainCanvas;
mainCanvas = new fabric.Canvas('c0');
for (i = 1; i <= 3; i++) {
canvas[i] = new fabric.StaticCanvas('sc' + i);
}
function addText() {
var text = new fabric.IText('Type here...', {
fontSize: 27,
top: 10,
left: 10,
});
mainCanvas.add(text);
}
var rect = new fabric.Rect({
fill: '#ff0000',
width: 100,
height: 100,
id: 1
});
var circle = new fabric.Circle({
fill: '#ffff00',
radius: 50,
left: 150,
top: 150,
originX: 'center',
originY: 'center',
id: 2
});
mainCanvas.on('object:added', onModified);
mainCanvas.on('object:modified', onModified);
mainCanvas.on('object:scaling', onModified);
mainCanvas.on('object:moving', onModified);
mainCanvas.add(rect, circle);
function onModified(option) {
var ob = option.target;
var index = mainCanvas.getObjects().indexOf(ob);
ob.clone(function(obj) {
for (i = 1; i <= 3; i++) {
canvas[i].insertAt(obj, index, true);
}
});
};
$('#update').click(function() {
updateCanvas();
});
function updateCanvas() {
var json = JSON.stringify(mainCanvas);
for (i = 1; i <= 3; i++) {
canvas[i].loadFromJSON(json);
}
}
// Toggling Images
function replaceImage(imgUrl) {
if (!isImageLoaded) return; //return if initial image not loaded
image.setSrc(imgUrl, function() {
mainCanvas.renderAll();
updateCanvas();
});
}
// Default (Blank)
fabric.Image.fromURL('https://i.imgur.com/SamdNdX.png', function(img) {
isImageLoaded = true;
image = img.set({
selectable: false,
evented: false,
});
mainCanvas.add(image);
mainCanvas.sendToBack(image);
updateCanvas();
});
$('#save').click(function() {
html2canvas($('#imagesave'), {
onrendered: function(canvas) {
var a = document.createElement('a');
// toDataURL defaults to png, so we need to request a jpeg, then convert for file download.
a.href = canvas.toDataURL("image/jpeg").replace("image/jpeg", "image/octet-stream");
a.download = 'myfile.jpg';
a.click();
}
});
});
html * {
margin: 0px;
padding: 0px;
}
body {
margin: 0px;
padding: 0px;
}
canvas {
margin: 0px;
display: block;
padding: 0;
}
td,
tr {
margin: 0;
padding: 0;
border: 0;
outline: 0;
vertical-align: baseline;
}
#imagesave {
background-color: white;
height: 637.5px;
width: 825px;
padding-left: 75px;
border: 1px solid black;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.22/fabric.js"></script>
<button onclick="addText();" class="dropdown-item">Add Text</button><button id="save">Save</button>
<button onclick="replaceImage('https://i.imgur.com/SamdNdX.png')">Blank</button>
<button onclick="replaceImage('https://i.imgur.com/TIINd6E.png')">Hands Pic</button>
<div id="imagesave">
<table>
<tr>
<td>
<canvas id="c0" width="187.5" height="636"></canvas>
</td>
<td>
<canvas id="sc1" width="187.5" height="636"></canvas>
</td>
<td>
<canvas id="sc2" width="187.5" height="636"></canvas>
</td>
<td>
<canvas id="sc3" width="187.5" height="636"></canvas>
</td>
</tr>
</table>
</div>
您的布面帆布被您在其上绘制的图像所污染; html2canvas将不会绘制这些,因为它们也会污染生成的画布。
由于图像带有适当的标题,因此解决方案是使用crossOrigin
标志请求它们。
您都将在初始Fabric中进行这两个操作。图像调用
fabric.Image.fromURL( url, callback, { crossOrigin: true } )
和replaceImage
功能中的>
image.setSrc( imgUrl, callback, { crossOrigin: true } );
var canvas = [], image; var mainCanvas; mainCanvas = new fabric.Canvas('c0'); for (i = 1; i <= 3; i++) { canvas[i] = new fabric.StaticCanvas('sc' + i); } function addText() { var text = new fabric.IText('Type here...', { fontSize: 27, top: 10, left: 10, }); mainCanvas.add(text); } var rect = new fabric.Rect({ fill: '#ff0000', width: 100, height: 100, id: 1 }); var circle = new fabric.Circle({ fill: '#ffff00', radius: 50, left: 150, top: 150, originX: 'center', originY: 'center', id: 2 }); mainCanvas.on('object:added', onModified); mainCanvas.on('object:modified', onModified); mainCanvas.on('object:scaling', onModified); mainCanvas.on('object:moving', onModified); mainCanvas.add(rect, circle); function onModified(option) { var ob = option.target; var index = mainCanvas.getObjects().indexOf(ob); ob.clone(function(obj) { for (i = 1; i <= 3; i++) { canvas[i].insertAt(obj, index, true); } }); }; $('#update').click(function() { updateCanvas(); }); function updateCanvas() { var json = JSON.stringify(mainCanvas); for (i = 1; i <= 3; i++) { canvas[i].loadFromJSON(json); } } // Toggling Images function replaceImage(imgUrl) { if (!isImageLoaded) return; //return if initial image not loaded image.setSrc(imgUrl, function() { mainCanvas.renderAll(); updateCanvas(); },{ crossOrigin: 'anonymous' } ); } // Default (Blank) fabric.Image.fromURL('https://i.imgur.com/SamdNdX.png', function(img) { isImageLoaded = true; image = img.set({ selectable: false, evented: false, }); mainCanvas.add(image); mainCanvas.sendToBack(image); updateCanvas(); },{ crossOrigin: 'anonymous' }); $('#save').click(function() { html2canvas($('#imagesave'), { onrendered: function(canvas) { var a = document.createElement('a'); // toDataURL defaults to png, so we need to request a jpeg, then convert for file download. a.href = canvas.toDataURL("image/jpeg").replace("image/jpeg", "image/octet-stream"); a.download = 'myfile.jpg'; a.click(); } }); });
html * { margin: 0px; padding: 0px; background: white; } body { margin: 0px; padding: 0px; } canvas { margin: 0px; display: block; padding: 0; } td, tr { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; } #imagesave { background-color: white; height: 637.5px; width: 825px; padding-left: 75px; border: 1px solid black; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.22/fabric.js"></script> <button onclick="addText();" class="dropdown-item">Add Text</button><button id="save">Save</button> <button onclick="replaceImage('https://i.imgur.com/SamdNdX.png')">Blank</button> <button onclick="replaceImage('https://i.imgur.com/TIINd6E.png')">Hands Pic</button> <div id="imagesave"> <table> <tr> <td> <canvas id="c0" width="187.5" height="636"></canvas> </td> <td> <canvas id="sc1" width="187.5" height="636"></canvas> </td> <td> <canvas id="sc2" width="187.5" height="636"></canvas> </td> <td> <canvas id="sc3" width="187.5" height="636"></canvas> </td> </tr> </table> </div>
还请注意,您的html2canvas版本已经过时,您可能要使用一个the latest releases,其中已修复了许多错误(虽然不是此问题)。