使用 Python Turtle 进行多线程处理

问题描述 投票:0回答:7

有没有办法同时使用两只乌龟在一个窗口中同时画两个圆?我尝试了这段代码,但两只乌龟在分开的窗口中绘制

from multiprocessing import Process
import turtle

t1=turtle.Turtle()
t2=turtle.Turtle()

def tes1():
  t1.speed(0)
  i=0
  while i < 360:
    t1.forward(1)
    t1.left(1)
    i+=1

def tes2():
  t2.speed(0)
  i=0
  while i < 360:
    t2.forward(1)
    t2.right(1)
    i+=1

if __name__ == '__main__':
  p1 = Process(target=tes1)
  p1.start()
  p2 = Process(target=tes2)
  p2.start()
  p1.join()
  p2.join()

但有人告诉我尝试多线程,但这段代码有一个严重的语义错误!!

import threading
import turtle

t1=turtle.Turtle()
t2=turtle.Turtle()

def tes1():
  t1.speed(0)
  i=0
  while i < 360:
    t1.forward(1)
    t1.left(1)
    i+=1

def tes2():
  t2.speed(0)
  i=0
  while i < 360:
    t2.forward(1)
    t2.right(1)
    i+=1

t = threading.Thread(target=tes1)
t.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
t.start()

t3 = threading.Thread(target=tes2)
t3.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
t3.start()

多处理或多线程的最佳建议是什么?

python multithreading python-3.x turtle-graphics
7个回答
8
投票

...我想要多线程或多处理答案,并且我坚持 就在上面。

如果我们小心地走钢丝,只有主线程发出turtle命令,turtle模块可以与线程一起使用:

import queue
import threading
import turtle

def tes1():
    for _ in range(360):
        graphics.put(turtle1.forward)
        graphics.put(turtle1.left)

def tes2():
    for _ in range(360):
        graphics.put(turtle2.forward)
        graphics.put(turtle2.right)

def process_queue():
    while not graphics.empty():
        (graphics.get())(1)

    if threading.active_count() > 1:
        turtle.ontimer(process_queue, 100)

graphics = queue.Queue(1)  # size = number of hardware threads you have - 1

turtle1 = turtle.Turtle('turtle')
turtle1.speed('fastest')
thread1 = threading.Thread(target=tes1)
thread1.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
thread1.start()

turtle2 = turtle.Turtle('turtle')
turtle2.speed('fastest')
thread2 = threading.Thread(target=tes2)
thread2.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
thread2.start()

process_queue()

turtle.exitonclick()

我们使用队列模块进行线程安全通信。


3
投票

海龟真的有必要在不同的线程中吗?这个怎么办?

import turtle

t1 = turtle.Turtle()
t2 = turtle.Turtle()

t1.speed(0)
t2.speed(0)
for i in range(360):
  t1.forward(1)
  t1.left(1)
  t2.forward(1)
  t2.right(1)

2
投票

我创建了一个

threaded_turtle
包,它利用
queue.Queue
的功能无缝执行主线程中的所有海龟指令,而代码仍然像海龟在不同线程中运行一样编写。

threaded_turtle
在 GitLab 上:https://gitlab.com/zvone/threaded_turtle

使用该包,问题中的代码只需进行少量修改即可工作:

import turtle
from threaded_turtle import ThreadSerializer, TurtleThread

ctrl = ThreadSerializer()                        ## <-- create a serializer

t1=turtle.Turtle()
t2=turtle.Turtle()

def tes1(t1):                                    ## <-- additional argument
  t1.speed(0)
  i=0
  while i < 360:
    t1.forward(1)
    t1.left(1)
    i+=1

def tes2(t2):                                    ## <-- additional argument
  t2.speed(0)
  i=0
  while i < 360:
    t2.forward(1)
    t2.right(1)
    i+=1

t = TurtleThread(ctrl, t1, target=tes1)          ## <-- additional arguments
t.daemon = True
t.start()

t3 = TurtleThread(ctrl, t2, target=tes2)         ## <-- additional arguments
t3.daemon = True
t3.start()

ctrl.run_forever(1)                              ## <-- run the serializer

结果:


1
投票

一次养8只海龟也没问题

import turtle
turtle.delay(0)

t = [turtle.Turtle() for i in range(8)]

for i, j in enumerate(t):
    j.right(i*45)
    j.speed(0)

for i in range(360):
    for j in t:
        j.forward(1)
        j.right(1)

1
投票

turtle模块不支持多线程。我认为你在这里唯一能做的就是其他人已经建议的:做一群乌龟。或者,您可以使用 mtTkinter 之类的东西,它与 tkinter 完全相同,但支持线程。


1
投票

我认为 Beazley 宣扬的协程和生成器(第 447 页)在这里确实更符合逻辑:

注意:来自

deque
模块的
collections
也更可靠。

import turtle
from collections import deque


def move1():
    for _ in range(360):
        turtle1.forward(1)
        turtle1.left(1)
        yield


def move2():
    for _ in range(360):
        turtle2.forward(1)
        turtle2.right(1)
        yield


# Create turtles
turtle1 = turtle.Turtle('turtle')
turtle1.speed('fastest')
turtle2 = turtle.Turtle('turtle')
turtle2.speed('fastest')

# Create and populate a task queue

taskqueue = deque()
taskqueue.append(move1())  # Add tasks (generators)
taskqueue.append(move2())

while taskqueue:   # Run all of the tasks
    # Get the next task
    task = taskqueue.pop()
    try:
        # Run it to the next yield and enqueue
        next(task)
        taskqueue.appendleft(task)
    except StopIteration:
        # Task is done
        pass

turtle.done()

0
投票

这些答案都没有真正加快绘图速度,为了证明这一点,我进行了一个测试来比较它们:

import turtle
from time import time
import queue
import threading

start = time()

turtle.speed(0)
for i in range(360):
    turtle.forward(1)
    turtle.left(1)

for i in range(360):
    turtle.forward(1)
    turtle.right(1)

result1 = time()-start
start = time()


def tes1():
    for i in range(360):
        graphics.put(turtle1.forward)
        graphics.put(turtle1.left)

def tes2():
    for i in range(360):
        graphics.put(turtle2.forward)
        graphics.put(turtle2.right)

graphics = queue.Queue(1)  # size = number of hardware threads you have - 1

turtle1 = turtle.Turtle('turtle')
turtle1.speed(0)
thread1 = threading.Thread(target=tes1)
thread1.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
thread1.start()

turtle2 = turtle.Turtle('turtle')
turtle2.speed(0)
thread2 = threading.Thread(target=tes2)
thread2.daemon = True  # thread dies when main thread (only non-daemon thread) exits.
thread2.start()

while not graphics.empty():
    (graphics.get())(1)

resutl2 = time()-start

print(f"time to draw without multithreading: {result1}\n\
time with multithreading: {resutl2}")

结果是多线程实际上更慢,在我的机器上我得到了这些结果: 不使用多线程绘制的时间:16.973097562789917 多线程时间:17.627304553985596

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