我很想在这个游戏中添加一个暂停菜单,但是我希望当我放置暂停菜单时,音乐中的鼓声会从音乐中消失,而当我重新进入游戏时,鼓声会在音乐又开始了,这样可以吗?
import pygame
import time
import random
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 1280
dis_height = 720
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Zio peppe - Serpente Edition')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 19)
score_font = pygame.font.SysFont("8514oem Normale", 35)
def Your_score(score):
value = score_font.render("Punteggio:" + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
pygame.mixer.init()
pygame.mixer.music.load("C:\\Users\\Ercol\\Desktop\\music.mp3")
pygame.mixer.music.play(loops=-1)
def gameLoop():
game_over = False
game_close = False
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while not game_over:
while game_close == True:
dis.fill(blue)
message("Che nobo. Premi E per Ricominciare o Q per uscire.", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.mixer.music.fadeout(2000)
pygame.time.wait(1500) # waits for 1 second
game_over = True
game_close = False
if event.key == pygame.K_e:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_d:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_w:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_s:
y1_change = snake_block
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(blue)
pygame.draw.rect(dis, 11186139, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block, snake_List)
Your_score(Length_of_snake - 1)
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.mixer.music.fadeout(2000) # Fade out the music for 1 second
# Fade out the screen before quitting
fade_surface = pygame.Surface((dis_width, dis_height))
fade_surface.fill(black)
for alpha in range(0, 255, 5):
fade_surface.set_alpha(alpha)
dis.blit(fade_surface, (0, 0))
pygame.display.update()
pygame.time.delay(2)
pygame.time.wait(1000)
pygame.quit()
quit()
gameLoop()
有人可以帮我吗?我已经有了带鼓和不带鼓(或只有鼓)的音乐文件。
您可以使用 pygame.mixer 库,它有很多很好的选项可以同时播放多个声音并停止它们。我建议查看文档:Pygame Mixer Docs。您可以导入声音,将其放入频道,并在代码中随时启动和停止该频道。
例如: 如果你有一个名为“Drums.mp3”或其他名称的声音文件,你可以将其用作:
#get the sound file
drums = pygame.mixer.Sound('Drums.mp3')
#play it
drums.play(-1) #play it until stopped
paused = False
#Game loop
while True:
#Other code.......
if paused: #Stop it if it's paused
drums.stop()
elif not paused and drums.get_num_channels() == 0:
drums.play(-1) #Start playing again
这是一个非常简单且有限的示例,但您应该明白了。同样,如果您稍微阅读文档,将很容易将其完全集成。