2D Ray总是点击GameObject它附加到[复制]

问题描述 投票:0回答:1

这个问题在这里已有答案:

这个Ray总是击中它附加的GameObject。即使将float.MaxValue作为距离,它也会击中它所附着的GameObject。

RaycastHit2D rayHit2D = Physics2D.Raycast (transform.position, Vector2.down, Mathf.Abs(rayTransform.position.y));
    Debug.Log (rayHit2D.transform.name);
    if (rayHit2D.transform.tag == "Platform") {
        Debug.Log ("ok");
    }
c# unity3d raycasting
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