我知道你可以使用
.cornerRadius()
来圆化 SwiftUI 视图的所有角,但是有没有办法只圆化特定的角,例如顶部?
使用新的
UnevenRoundedRectangle
剪辑视图:
.clipShape(
.rect(
topLeadingRadius: 0,
bottomLeadingRadius: 20,
bottomTrailingRadius: 0,
topTrailingRadius: 20
)
)
⚠️注意:虽然它可以在 iOS 16 上运行,但
需要 Xcode 15 才能使用。.rect
您可以像普通修饰符一样使用它:
.cornerRadius(20, corners: [.topLeft, .bottomRight])
您需要在
View
上实现一个简单的扩展,如下所示:
extension View {
func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
clipShape( RoundedCorner(radius: radius, corners: corners) )
}
}
这是背后的结构:
struct RoundedCorner: Shape {
var radius: CGFloat = .infinity
var corners: UIRectCorner = .allCorners
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
return Path(path.cgPath)
}
}
您还可以直接使用形状作为剪贴蒙版。
iOS 13 - 要点上的源代码
iOS 16 - 要点上的源代码
有两个选项,您可以将
View
与 Path
一起使用,也可以创建自定义 Shape
。在这两种情况下,您都可以单独使用它们,也可以在 .background(RoundedCorders(...))
中使用它们
(有关 GeometryReader 的更多信息:https://swiftui-lab.com/geometryreader-to-the-rescue/)
struct ContentView : View {
var body: some View {
Text("Hello World!")
.foregroundColor(.white)
.font(.largeTitle)
.padding(20)
.background(RoundedCorners(color: .blue, tl: 0, tr: 30, bl: 30, br: 0))
}
}
struct RoundedCorners: View {
var color: Color = .blue
var tl: CGFloat = 0.0
var tr: CGFloat = 0.0
var bl: CGFloat = 0.0
var br: CGFloat = 0.0
var body: some View {
GeometryReader { geometry in
Path { path in
let w = geometry.size.width
let h = geometry.size.height
// Make sure we do not exceed the size of the rectangle
let tr = min(min(self.tr, h/2), w/2)
let tl = min(min(self.tl, h/2), w/2)
let bl = min(min(self.bl, h/2), w/2)
let br = min(min(self.br, h/2), w/2)
path.move(to: CGPoint(x: w / 2.0, y: 0))
path.addLine(to: CGPoint(x: w - tr, y: 0))
path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
path.addLine(to: CGPoint(x: w, y: h - br))
path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
path.addLine(to: CGPoint(x: bl, y: h))
path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: tl))
path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
path.closeSubpath()
}
.fill(self.color)
}
}
}
struct ContentView : View {
var body: some View {
Text("Hello World!")
.foregroundColor(.white)
.font(.largeTitle)
.padding(20)
.background(RoundedCorners(tl: 0, tr: 30, bl: 30, br: 0).fill(Color.blue))
}
}
struct RoundedCorners: Shape {
var tl: CGFloat = 0.0
var tr: CGFloat = 0.0
var bl: CGFloat = 0.0
var br: CGFloat = 0.0
func path(in rect: CGRect) -> Path {
var path = Path()
let w = rect.size.width
let h = rect.size.height
// Make sure we do not exceed the size of the rectangle
let tr = min(min(self.tr, h/2), w/2)
let tl = min(min(self.tl, h/2), w/2)
let bl = min(min(self.bl, h/2), w/2)
let br = min(min(self.br, h/2), w/2)
path.move(to: CGPoint(x: w / 2.0, y: 0))
path.addLine(to: CGPoint(x: w - tr, y: 0))
path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr,
startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
path.addLine(to: CGPoint(x: w, y: h - br))
path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br,
startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
path.addLine(to: CGPoint(x: bl, y: h))
path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl,
startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: tl))
path.addArc(center: CGPoint(x: tl, y: tl), radius: tl,
startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
path.closeSubpath()
return path
}
}
视图修改器让一切变得简单:
struct CornerRadiusStyle: ViewModifier {
var radius: CGFloat
var corners: UIRectCorner
struct CornerRadiusShape: Shape {
var radius = CGFloat.infinity
var corners = UIRectCorner.allCorners
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
return Path(path.cgPath)
}
}
func body(content: Content) -> some View {
content
.clipShape(CornerRadiusShape(radius: radius, corners: corners))
}
}
extension View {
func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
ModifiedContent(content: self, modifier: CornerRadiusStyle(radius: radius, corners: corners))
}
}
示例:
//left Button
.cornerRadius(6, corners: [.topLeft, .bottomLeft])
//right Button
.cornerRadius(6, corners: [.topRight, .bottomRight])
如果您只需要将顶角圆化 - 在 100 种情况中的 99 种情况下,我确信这正是您正在寻找的 - 对于该问题有一个更简单的解决方案。工作原理如下:
.cornerRadius(_:)
struct OnlyTopRoundedCornersDemo: View {
let radius = 12 // radius we need
var body: some View {
Rectangle()
.frame(height: 50)
.foregroundColor(.black)
.padding(.bottom, radius)
.cornerRadius(radius)
.padding(.bottom, -radius)
}
}
生成的视图如下所示:
如您所见,其框架与其内容完美对齐(蓝色边框)。可以使用相同的方法对成对的底角或侧角进行倒圆角。希望这有帮助!
另一个选择(也许更好)实际上是退回到 UIKIt。例如:
struct ButtonBackgroundShape: Shape {
var cornerRadius: CGFloat
var style: RoundedCornerStyle
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
return Path(path.cgPath)
}
}
这里是针对 macOS 的适配:
// defines OptionSet, which corners to be rounded – same as UIRectCorner
struct RectCorner: OptionSet {
let rawValue: Int
static let topLeft = RectCorner(rawValue: 1 << 0)
static let topRight = RectCorner(rawValue: 1 << 1)
static let bottomRight = RectCorner(rawValue: 1 << 2)
static let bottomLeft = RectCorner(rawValue: 1 << 3)
static let allCorners: RectCorner = [.topLeft, topRight, .bottomLeft, .bottomRight]
}
// draws shape with specified rounded corners applying corner radius
struct RoundedCornersShape: Shape {
var radius: CGFloat = .zero
var corners: RectCorner = .allCorners
func path(in rect: CGRect) -> Path {
var path = Path()
let p1 = CGPoint(x: rect.minX, y: corners.contains(.topLeft) ? rect.minY + radius : rect.minY )
let p2 = CGPoint(x: corners.contains(.topLeft) ? rect.minX + radius : rect.minX, y: rect.minY )
let p3 = CGPoint(x: corners.contains(.topRight) ? rect.maxX - radius : rect.maxX, y: rect.minY )
let p4 = CGPoint(x: rect.maxX, y: corners.contains(.topRight) ? rect.minY + radius : rect.minY )
let p5 = CGPoint(x: rect.maxX, y: corners.contains(.bottomRight) ? rect.maxY - radius : rect.maxY )
let p6 = CGPoint(x: corners.contains(.bottomRight) ? rect.maxX - radius : rect.maxX, y: rect.maxY )
let p7 = CGPoint(x: corners.contains(.bottomLeft) ? rect.minX + radius : rect.minX, y: rect.maxY )
let p8 = CGPoint(x: rect.minX, y: corners.contains(.bottomLeft) ? rect.maxY - radius : rect.maxY )
path.move(to: p1)
path.addArc(tangent1End: CGPoint(x: rect.minX, y: rect.minY),
tangent2End: p2,
radius: radius)
path.addLine(to: p3)
path.addArc(tangent1End: CGPoint(x: rect.maxX, y: rect.minY),
tangent2End: p4,
radius: radius)
path.addLine(to: p5)
path.addArc(tangent1End: CGPoint(x: rect.maxX, y: rect.maxY),
tangent2End: p6,
radius: radius)
path.addLine(to: p7)
path.addArc(tangent1End: CGPoint(x: rect.minX, y: rect.maxY),
tangent2End: p8,
radius: radius)
path.closeSubpath()
return path
}
}
// View extension, to be used like modifier:
// SomeView().roundedCorners(radius: 20, corners: [.topLeft, .bottomRight])
extension View {
func roundedCorners(radius: CGFloat, corners: RectCorner) -> some View {
clipShape( RoundedCornersShape(radius: radius, corners: corners) )
}
}
iOS 16+
VStack {
UnevenRoundedRectangle(cornerRadii: .init(bottomTrailing: 50, topTrailing: 50))
.fill(.orange)
.frame(width: 200, height: 100)
}
结果:
我想补充Kontiki的答案;
如果您使用选项 2 并且想要向形状添加描边,请务必在返回路径之前添加以下内容:
path.addLine(to: CGPoint(x: w/2.0, y: 0))
否则,笔画会从左上角到顶边中间断掉。
使用此链接中的代码,其中形状类型的结构为 RoundedCorners:Shape{ //} https://stackoverflow.com/a/56763282/10637692
在此链接之前使用以下代码行
path.closeSubpath()
path.move(to: CGPoint(x: 280, y: 20))
path.addLine(to: CGPoint(x: w, y: 0))
path.addArc(center: CGPoint(x: w, y: 70), radius: br, //x = move triangle to right left
startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 180), clockwise: false)