滑块不改变轨道之后工作n音讯

问题描述 投票:0回答:1

我有浮动块的TrackBar使用NAudion从网络配乐timeline.Soundtrack发挥。当我开始播放第一首曲目,如果我在start.And仍然改变下一曲目,滑块改变只有当我点击暂停然后播放所有的作品好。不过从n音讯WPF example.I使用的所有代码只改变无障碍modifiers.First时间。

为了充分理解:

第一首曲目 - 滑块工作和运动。

切换到下一首曲目 - 滑块在开始和不动。但它开始按暂停后移动,然后播放。它立即移动到地方,播放的时刻,并继续正常运行。所以每个以下轨道。

VM守则PlayerUserControl:

public class AudioControlVM : ViewModelBase, IDisposable
    {
        private AudioModel _currentSong;

        public AudioModel CurrentSong { get { return _currentSong; } set { _currentSong = value; RaisePropertyChanged("CurrentSong"); } }

        private string inputPath, songName;
        private string defaultDecompressionFormat;
        public IWavePlayer wavePlayer { get; set; }
        private WaveStream reader;
        public RelayCommand PlayCommand { get; set; }
        public RelayCommand PauseCommand { get; set; }
        public RelayCommand StopCommand { get; set; }
        public DispatcherTimer timer = new DispatcherTimer();
        private double sliderPosition;
        private readonly ObservableCollection<string> inputPathHistory;
        private string lastPlayed;

        public AudioControlVM()
        {
            inputPathHistory = new ObservableCollection<string>();
            PlayCommand = new RelayCommand(() => Play());
            PauseCommand = new RelayCommand(() => Pause());
            StopCommand = new RelayCommand(Stop, () => !IsStopped);
            timer.Interval = TimeSpan.FromMilliseconds(500);
            timer.Tick += TimerOnTick;
        }

        public bool IsPlaying => wavePlayer != null && wavePlayer.PlaybackState == PlaybackState.Playing;

        public bool IsStopped => wavePlayer == null || wavePlayer.PlaybackState == PlaybackState.Stopped;


        public IEnumerable<string> InputPathHistory => inputPathHistory;

        const double SliderMax = 10.0;

        private void TimerOnTick(object sender, EventArgs eventArgs)
        {
            if (reader != null)
            {
                sliderPosition = reader.Position * SliderMax / reader.Length;
                RaisePropertyChanged("SliderPosition");
            }
        }

        public double SliderPosition
        {
            get => sliderPosition;
            set
            {
                if (sliderPosition != value)
                {
                    sliderPosition = value;
                    if (reader != null)
                    {
                        var pos = (long)(reader.Length * sliderPosition / SliderMax);
                        reader.Position = pos; // media foundation will worry about block align for us
                    }
                    RaisePropertyChanged("SliderPosition");
                }
            }
        }

        private bool TryOpenInputFile(string file)
        {
            bool isValid = false;
            try
            {
                using (var tempReader = new MediaFoundationReader(file))
                {
                    DefaultDecompressionFormat = tempReader.WaveFormat.ToString();
                    InputPath = file;
                    isValid = true;
                }
            }
            catch (Exception e)
            {

            }
            return isValid;
        }

        public string DefaultDecompressionFormat
        {
            get => defaultDecompressionFormat;
            set
            {
                defaultDecompressionFormat = value;
                RaisePropertyChanged("DefaultDecompressionFormat");
            }
        }

        public string SongName { get => songName; set
            {
                songName = value;
                RaisePropertyChanged("SongName");
            } }

        public string InputPath
        {
            get => inputPath;
            set
            {
                if (inputPath != value)
                {
                    inputPath = value;
                    AddToHistory(value);
                    RaisePropertyChanged("InputPath");
                }
            }
        }

        private void AddToHistory(string value)
        {
            if (!inputPathHistory.Contains(value))
            {
                inputPathHistory.Add(value);
            }
        }

        public void Stop()
        {
            if (wavePlayer != null)
            {
                wavePlayer.Stop();
            }
        }

        public void Pause()
        {
            if (wavePlayer != null)
            {
                wavePlayer.Pause();
                RaisePropertyChanged("IsPlaying");
                RaisePropertyChanged("IsStopped");
            }
        }

        public void Play()
        {
            if (String.IsNullOrEmpty(InputPath))
            {

                return;
            }
            if (wavePlayer == null)
            {
                CreatePlayer();
            }
            if (lastPlayed != inputPath && reader != null)
            {
                reader.Dispose();
                reader = null;
            }
            if (reader == null)
            {
                reader = new MediaFoundationReader(inputPath);
                lastPlayed = inputPath;
                wavePlayer.Init(reader);
            }
            wavePlayer.Play();
            RaisePropertyChanged("IsPlaying");
            RaisePropertyChanged("IsStopped");
            timer.Start();
        }

        private void CreatePlayer()
        {
            wavePlayer = new WaveOutEvent();
            wavePlayer.PlaybackStopped += WavePlayerOnPlaybackStopped;
            RaisePropertyChanged("wavePlayer");
        }

        private void WavePlayerOnPlaybackStopped(object sender, StoppedEventArgs stoppedEventArgs)
        {

            if (reader != null)
            {
                SliderPosition = 0;
                //reader.Position = 0;
                timer.Stop();
            }
            if (stoppedEventArgs.Exception != null)
            {

            }
            RaisePropertyChanged("IsPlaying");
            RaisePropertyChanged("IsStopped");
        }

        public void PlayFromUrl(string url, string songname)
        {
            Stop();
            inputPath = url;
            SongName = songname;
            Play();
        }

        public void Dispose()
        {
            wavePlayer?.Dispose();
            reader?.Dispose();
        }
    }

播放器的XAML:

    <Grid>
        <StackPanel Orientation="Horizontal">
        <Button Content="Play" Command="{Binding PlayCommand}" VerticalAlignment="Center" Width="75" />
        <Button Content="Pause" Command="{Binding PauseCommand}" VerticalAlignment="Center" Width="75" />
        <Button Content="Stop" Command="{Binding PlayCommand}" VerticalAlignment="Center" Width="75" />

        <Slider VerticalAlignment="Center" Value="{Binding SliderPosition, Mode=TwoWay}" Maximum="10" Width="400" />
            <TextBlock Text="{Binding SongName, FallbackValue=Test}" Foreground="White"/>
        </StackPanel>
    </Grid>
</UserControl>

VM代码,对于新的轨道发送数据:

public class AudioModel
{
    public string Artist { get; set; }
    public string SongName { get; set; }
    public int Duration { get; set; }
    public string URL { get; set; }

    public RelayCommand PlayThisAudioCommand
    {
        get;
        private set;
    }

    public AudioModel()
    {
        PlayThisAudioCommand = new RelayCommand(() => PlayThis());
    }

    private void PlayThis()
    {
        if (URL != null)
        {
            TestVM.AudioConrol.PlayFromUrl(URL, SongName);
        }
        else;
    }
}
c# wpf mvvm slider naudio
1个回答
2
投票

它看起来像你可能有一个多线程的问题与你的计时器。事件的顺序似乎是:

First Track

  1. PlayFromUrl()调用播放(),它开始播放文件,并启动定时器。
  2. 滑块更新如预期

Second Track

  1. 当你调用PlayFromUrl()它:
  2. 呼吁停止()(其停止wavePlayer,并停止定时器)
  3. 调用播放()(这将启动wavePlayer,并启动定时器)
  4. 然后wavePlayer.PlaybackStopped事件引发(因您的早些时候wavePlayer.Stop()调用),这就要求WavePlayerOnPlaybackStopped(),它停止计时器。

这里很重要的一点是,play()和WavePlayerOnPlaybackStopped()被调用的顺序。这是非常有可能的事件就在上面的顺序发生了 - 作为wavePlayer提出了另一个线程上PlaybackStopped事件。

总之 - 这WavePlayerOnPlaybackStopped()在停止播放后您的计时器()启动它,这就是为什么你的滑块没有更新。按暂停接戏会重新启动定时器,这就是为什么滑块开始暂停后更新。

您可以通过暂时注释掉WavePlayerOnPlaybackStopped()的代码,这应该可以解决这个问题测试这一点 - 虽然你的滑块不会重置为零当轨迹到达结束或停止。

注:()的事件wavePlayer.PlaybackStopped主叫wavePlayer.Stop之间的延迟和被提出的原因是由于n音讯使用专用线程来处理重放。当你调用停止(),它必须完成实际停止前处理当前音频缓冲 - 在大多数情况下会导致在几毫秒的延迟。

您可以在WaveOutEvent的DoPlayback方法操作看到这一点:https://github.com/naudio/NAudio/blob/master/NAudio/Wave/WaveOutputs/WaveOutEvent.cs#L147

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