我想在iOS系统中用Swift实现类似Whatsapp的录音按钮,当用户按住按钮时,哔哔声表示开始,之后录音开始,当用户松开按钮时,录音停止,另一个哔哔声表示录音结束。
我试着用下面的代码实现了这个功能。
func startRecording(sender: UIDataButton?, callData: NSDictionary?) -> Bool {
do {
if (self.audioRecorder == nil) {
AudioServicesPlayAlertSound(1110) // JBL_Begin
self.audioSession = AVAudioSession.sharedInstance()
try self.audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, withOptions: .MixWithOthers)
try self.audioSession.setMode(AVAudioSessionModeVoiceChat)
try self.audioSession.setActive(true)
if (sender != nil) {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
sender!.setTitle("Recording...", forState: .Normal)
})
}
try self.audioRecorder = AVDataAudioRecorder(URL: self.fileURL("\(CurrentTimestamp)_aud.mp4")!,
settings: self.recordSettings)
if (sender != nil) {
self.audioRecorder.setRecorderSender(sender!)
}
if (callData != nil) {
self.audioRecorder.setRecorderData(callData!)
}
self.audioRecorder.delegate = self
if (self.audioRecorder.prepareToRecord()) {
if (self.audioRecorder.record()) {
NSLog("audioRecorder started recording")
return true
} else {
self.audioRecorder = nil
NSLog("audioRecorder not started")
return false
}
} else {
NSLog("audioRecorder failed to prepare")
return false
}
}
} catch let error as NSError {
print("Error \(error.debugDescription)")
if (self.audioRecorder != nil) {
self.audioRecorder.stop()
self.audioRecorder = nil
}
return false
}
return false
}
func finishRecording(sender: UIDataButton?) -> AVDataAudioRecorder? {
var recorder: AVDataAudioRecorder? = nil
if self.audioRecorder != nil {
self.audioRecorder.stop()
NSLog("audioRecorder stopped recording")
recorder = self.audioRecorder
AudioServicesPlayAlertSound(1111) // JBL_End
self.audioRecorder = nil
do {
try self.audioSession.setActive(false)
} catch let error as NSError {
print("Error - AudioSession setActive False failed - \(error.debugDescription)")
}
if (sender != nil) {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
sender!.setTitle("Push-to-Talk", forState: .Normal)
})
}
}
但问题是,JBL_Begin的提示音从来没有播放过。
另外,当我在录音结束后尝试播放录音时,音频的音量非常小。这是我的代码。
func pressAudioControl(sender: UIButton!) {
if audioPlayer.playing {
audioPlayer.pause()
self.imageView.image = UIImage(named: "MessagePlay")
} else {
do {
self.audioSession = AVAudioSession.sharedInstance()
try self.audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, withOptions: .DefaultToSpeaker)
try self.audioSession.setActive(true)
self.audioPlayer.volume = 1.0
audioPlayer.play()
self.imageView.image = UIImage(named: "MessagePause")
} catch let error as NSError {
print("audioPlayer error \(error.debugDescription)")
}
}
}
知道为什么会出现这个问题吗?
这是由于你的AVAudioSession在试图播放系统声音时处于活动状态。你需要在完成的情况下播放你的系统声音,然后将其设置为true并开始录制。
AudioServicesPlaySystemSoundWithCompletion(SystemSoundID(1110)) {
//Recording method here
}
在完成块里面,你将运行你的录音方法,包括。
try self.audioSession.setActive(true)
然后在播放你的结束系统声音之前 确保将其设置为false.
try self.audioSession.setActive(false)