由于IL2CPP问题Unity无法建立Unity 2019.2.17f1

问题描述 投票:-1回答:1

我无法建立我的统一项目。

Win32Exception:ApplicationName ='C:\ Program Files \ Unity \ Hub \ Editor \ 2019.2.17f1 \ Editor \ Data \ il2cpp / build / il2cpp.exe',CommandLine ='-转换为cpp --emit-空检查--enable-array-bounds-check --dotnetprofile =“ unityaot” --compile-cpp --libil2cpp-static --platform =“ Android” --architecture =“ ARMv7” --configuration =“ Release” --outputpath =“ D:\ unity \ BubbleBee \ Temp \ StagingArea \ assets \ bin \ Data \ Native \ armeabi-v7a \ libil2cpp.so” – --cachedirectory =“ D:\ unity \ BubbleBee \ Assets .. \ Library \ il2cpp_android_armeabi-v7a / il2cpp_cache“ --additional-include-directories =” C:/ Program Files / Unity / Hub / Editor / 2019.2.17f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Tools \ bdwgc / include“ --additional-include -directories =“ C:/ Program Files / Unity / Hub / Editor / 2019.2.17f1 / Editor / Data / PlaybackEngines / AndroidPlayer / Tools \ libil2cpp / include” --tool-chain-path =“ C:/ Program Files / Unity /Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/android-ndk-r16b“ --profiler-report --map-file-parser =” C:/ Program Files / Unity / H ub / Editor / 2019.2.17f1 / Editor / Data / Tools / MapFileParser / MapFileParser.exe“ --directory = D:/ unity / BubbleBee / Temp / StagingArea / assets / bin / Data / Managed --generationcppdir = D:/ unity / BubbleBee / Temp / StagingArea / Il2Cpp / il2cppOutput',CurrentDirectory ='D:\ unity \ BubbleBee \ Temp \ StagingArea \ assets \ bin \ Data \ Managed',本机错误=İstenenişlemiçinyükseltmegerekiyy。

System.Diagnostics.Process.StartWithCreateProcess(System.Diagnostics.ProcessStartInfo startInfo)(在:0处)System.Diagnostics.Process.Start()(在:0处)(包装器远程调用检查)System.Diagnostics.Process.Start()UnityEditor.Utils.Program.Start(System.EventHandler exitCallback)(在C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)UnityEditor.Utils.Program.Start()(在C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)UnityEditorInternal.Runner.RunProgram(UnityEditor.Utils.Program p,System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser)(在C:/ buildslave / unity / build / Editor / Mono / BuildPipeline / BuildUtils.cs:104)UnityEditorInternal.Runner.RunManagedProgram(System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器,System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1 [T]参数,System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1 [ T] ModifyOutputBeforeCompile,UnityEditor.RuntimeClassRegistry runtimeClassRegistry)(在C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(位于<502f1b7df2d7430696af84c6f02852ed>:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(在<502f1b7df2d7430696af84c6f02852ed>:0)UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(UnityEditor.BuildTarget目标,System.String stagingAreaData,System.String stagingArea,System.String playerPackage,System.String installPath,System.String companyName,System.String productName,UnityEditor.BuildOptions选项,UnityEditor。 RuntimeClassRegistry usedClassRegistry,UnityEditor.Build.Reporting.BuildReport报告)(位于<502f1b7df2d7430696af84c6f02852ed>:0)UnityEditor.Android.AndroidBuildPostprocessor.PostProcess(UnityEditor.Modules.BuildPostProcessArgs args,UnityEditor.BuildProperties&outProperties)(位于<502f1b7df2d7430696af84c6f02852ed>:0)UnityEditor.PostprocessBuildPlayer.Postprocess(UnityEditor.BuildTargetGroup targetGroup,UnityEditor.BuildTarget目标,System.String installPath,System.String companyName,System.String productName,System.Int32宽度,System.Int32高度,UnityEditor.BuildOptions选项,UnityEditor.RuntimeClassRegistry usedClassRegistry ,UnityEditor.Build.Reporting.BuildReport报告)(位于C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)(在C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

c# android unity3d android-ndk armv7
1个回答
1
投票

PlayerSetting -> Configurations中,将Target Architecture更改为ARM64

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