SceneKit可可快照断言失败

问题描述 投票:20回答:1

我正在开发Swift / Cocoa / Xcode应用程序。

此应用程序包含一个SceneKit视图。渲染API设置为默认(我认为这是金属)。

如果在此SceneKit视图对象上运行snapshot(),则会收到此错误消息。我想要做的是捕获场景的UIImage,从相机查看

Texture PixelFormat MTLPixelFormatBGRA8Unorm does not match Resolve PixelFormat MTLPixelFormatRGBA8Unorm

如果将渲染API设置为OpenGL,则没有错误,一切正常。

我曾在iOS应用上尝试过相同的操作,但在两种情况下(金属或OpenGL)都可以使用。

我不明白为什么会收到此错误,以及应如何避免该错误。

这里是示例代码:

import SceneKit
import Cocoa

class ViewController: NSViewController {

    @IBOutlet weak var vue_scene: SCNView!
    @IBOutlet weak var img_snapshot: NSImageView!

    let camera_node = SCNNode()
    var box_node:SCNNode = SCNNode()

    override func viewDidLoad() {
        super.viewDidLoad()

        let scene = SCNScene()
        vue_scene.scene = scene

        vue_scene.backgroundColor = NSColor.clear

        vue_scene.showsStatistics = false
        vue_scene.allowsCameraControl = false
        vue_scene.autoenablesDefaultLighting = true

        camera_node.camera = SCNCamera()
        camera_node.camera?.zNear = 0.01
        camera_node.camera?.zFar = 1000000.0
        vue_scene.pointOfView = camera_node
        vue_scene.scene!.rootNode.addChildNode(camera_node)

        let box = SCNBox(width: 10.0, 
                        height: 10.0, 
                        length: 10.0, 
                  chamferRadius: 0.0)
        box.firstMaterial?.diffuse.contents = NSColor.red

        box.firstMaterial?.isDoubleSided = true
        box_node = SCNNode(geometry:box)
        box_node.position = SCNVector3Make(0,0,0)
        box_node.opacity = 1.0
        vue_scene.scene!.rootNode.addChildNode(box_node)

        camera_node.position = SCNVector3Make(
                   0.0,
                   0.0,
                  70.0)
    }

    @IBAction func on_btn(_ sender: Any) {
        // signal SIGABRT here:
        // /Library/Caches/com.apple.xbs/Sources/Metal/Metal-56.6.1/ToolsLayers/Debug/MTLDebugCommandBuffer.mm:215: failed assertion `Texture PixelFormat MTLPixelFormatBGRA8Unorm does not match Resolve PixelFormat MTLPixelFormatRGBA8Unorm'
        let image = vue_scene.snapshot()
        img_snapshot.image = image;
    }
}
xcode macos scenekit metal
1个回答
0
投票

在macOS中,使用Tab View容纳SceneViewNSImageView

我在macOS 10.15.4 Catalina上使用了Xcode 11.4。

是的,它是由Metal渲染的。

import SceneKit
import Cocoa

class ViewController: NSViewController {

    @IBOutlet var sceneView: SCNView!
    @IBOutlet var imageView: NSImageView!

    override func viewDidLoad() {
        super.viewDidLoad()

        sceneView.scene = SCNScene()

        sceneView.pointOfView?.position.z = 20
        sceneView.allowsCameraControl = true
        sceneView.showsStatistics = true
        sceneView.backgroundColor = NSColor.black
        sceneView.autoenablesDefaultLighting = true

        let box = SCNBox(width: 1.0,
                        height: 1.0,
                        length: 1.0,
                 chamferRadius: 0.0)

        box.firstMaterial?.diffuse.contents = NSColor.systemTeal

        let boxNode = SCNNode(geometry: box)
        boxNode.position = SCNVector3(0,0,-10)
        sceneView.scene!.rootNode.addChildNode(boxNode)
    }

    @IBAction func createSnapshot(_ sender: NSButton) {

        let image = sceneView.snapshot()
        imageView.image = image
    }
}

enter image description here

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