指定UIBezierPath点的角半径,例如在绘图应用程序中(例如Sketch)

问题描述 投票:-1回答:1

在诸如Sketch之类的绘图应用程序中,绘制矢量时,可以分别为每个点指定自定义角半径。

例如,这是一个5点向量,中间点的拐角半径设置为17:

enter image description here

((左上角和右下角也具有自定义半径。)

[在Swift中,我可以使用UIBezierPath绘制路径,但是当我指定addLine时,仅获得指定点的选项。我没有选择指定拐角半径的选项。

如何给addLine拐角半径?

似乎我应该能够使用addCurve或addArc来实现我想要的,但是我不确定要提供那些值以获得期望的结果。

swift geometry uibezierpath sketchapp
1个回答
1
投票

必须使用addArc而不是addLine。 addArc的值取决于上一个/下一个点。因此,任何辅助函数都应包含您要使用的整个点数组。

如果您能弄清楚如何在两条线之间绘制曲线,则可以对整个形状重复相同的算法。

为了使事情更容易理解,请参考下图(代码也将引用这些要点):

enter image description here

目标是找出圆的中心和起始/终止角度。

首先,您应该grab the CGFloat and CGPoint extensions from here

接下来添加这些帮助器功能:

extension Collection where Index == Int {
    func items(at index: Index) -> (previous: Element, current: Element, next: Element) {
        precondition(count > 2)
        let previous = self[index == 0 ? count - 1 : index - 1]
        let current = self[index]
        let next = self[(index + 1) % count]
        return (previous, current, next)
    }
}

/// Returns ∠abc (i.e. clockwise degrees from ba to bc)
//
//  b - - - a
//   \
//    \
//     \
//      c
//
func angleBetween3Points(_ a: CGPoint, _ b: CGPoint, _ c: CGPoint) -> CGFloat {
    let xbaAngle = (a - b).angle 
    let xbcAngle = (c - b).angle // if you were to put point b at the origin, `xbc` refers to the angle formed from the x-axis to the bc line (clockwise)
    let abcAngle = xbcAngle - xbaAngle
    return CGPoint(angle: abcAngle).angle // normalize angle between -π to π
}

func arcInfo(
    previous: CGPoint,
    current: CGPoint,
    next: CGPoint,
    radius: CGFloat)
    -> (center: CGPoint, startAngle: CGFloat, endAngle: CGFloat, clockwise: Bool)
{
    let a = previous
    let b = current
    let bCornerRadius: CGFloat = radius
    let c = next

    let abcAngle: CGFloat = angleBetween3Points(a, b, c)
    let xbaAngle = (a - b).angle
    let abeAngle = abcAngle / 2

    let deLength: CGFloat = bCornerRadius
    let bdLength = bCornerRadius / tan(abeAngle)
    let beLength = sqrt(deLength*deLength + bdLength*bdLength)

    let beVector: CGPoint = CGPoint(angle: abcAngle/2 + xbaAngle)

    let e: CGPoint = b + beVector * beLength

    let xebAngle = (b - e).angle
    let bedAngle = (π/2 - abs(abeAngle)) * abeAngle.sign() * -1

    return (
        center: e,
        startAngle: xebAngle - bedAngle,
        endAngle: xebAngle + bedAngle,
        clockwise: abeAngle < 0)
}

func addArcs(to path: UIBezierPath, pointsAndRadii: [(point: CGPoint, radius: CGFloat)]) {
    precondition(pointsAndRadii.count > 2)

    for i in 0..<pointsAndRadii.count {
        let (previous, current, next) = pointsAndRadii.items(at: i)
        let (center, startAngle, endAngle, clockwise) = arcInfo(
            previous: previous.point,
            current: current.point,
            next: next.point,
            radius: current.radius)

        path.addArc(withCenter: center, radius: current.radius, startAngle: startAngle, endAngle: endAngle, clockwise: clockwise)
    }
}

最后,您现在可以使用这些功能轻松绘制在绘图应用程序中定义的任何矢量:

override func draw(_ rect: CGRect) {
    let grayPath = UIBezierPath()
    addArcs(
        to: grayPath,
        pointsAndRadii: [
            (point: CGPoint(x: 100, y: 203), radius: 0),
            (point: CGPoint(x: 100, y: 138.62), radius: 33),
            (point: CGPoint(x: 173.78, y: 100), radius: 0),
            (point: CGPoint(x: 139.14, y: 172.51), radius: 17),
            (point: CGPoint(x: 231, y: 203), radius: 3),
        ])
    grayPath.close()
    grayPath.lineWidth = 5
    UIColor.gray.setStroke()
    grayPath.stroke()
}

哪个将产生此精确副本:

enter image description here

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