我正在为游戏使用pygame,但是当我启动它时,我可以看到一个黑色的窗口。当您单击关闭按钮时,您可以在短时间内看到游戏的所有对象。
import pygame
pygame.init()
win = pygame.display.set_mode((800, 600))
pygame.display.set_caption('World of Fighters')
walkRight = [pygame.image.load('g_right1.png'),
pygame.image.load('g_right2.png'), pygame.image.load('g_right3.png'),
pygame.image.load('g_right4.png')]
walkLeft = [pygame.image.load('g_left1.png'),
pygame.image.load('g_left2.png'), pygame.image.load('g_left3.png'),
pygame.image.load('g_left4.png')]
bg = pygame.image.load('bg.jpg')
playerStand = pygame.image.load('g_stand.png')
clock = pygame.time.Clock()
#player 2
x2 = 720
y2 = 500
width2 = 35
height2 = 50
speed2 = 15
left2 = False
right2 = False
animCount2 = 0
isJump2 = False
jumpCount2 = 10
#player 1
x = 50
y = 500
width = 35
height = 50
speed = 15
left = False
right = False
animCount = 0
isJump = False
jumpCount = 10
#blue
color = (0, 0, 255)
run = True
def drawWindow():
global animCount
win.blit(bg, (0, 0))
if animCount + 1 >= 30:
animCount = 0
if left:
win.blit(walkLeft[animCount // 5], (x, y))
animCount += 1
elif right:
win.blit(walkRight[animCount // 5], (x, y))
animCount += 1
else:
win.blit(playerStand, (x, y))
pygame.display.update()
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
#p1
if keys[pygame.K_a] and x > 5:
x -= speed
left = True
right = False
elif keys[pygame.K_d] and x < 800 - width - 5:
x += speed
left = False
right = True
else:
right = False
left = False
animCount = 0
if not(isJump):
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
if jumpCount < 0:
y += (jumpCount ** 2) / 2
else:
y -= (jumpCount ** 2) / 2
jumpCount -= 1
else:
isJump = False
jumpCount = 10
#p2
if keys[pygame.K_LEFT] and x2 > 5:
x2 -= speed2
left2 = True
right2 = False
elif keys[pygame.K_RIGHT] and x2 < 800 - width2 - 5:
x2 += speed2
left2 = False
right2 = True
if not(isJump2):
if keys[pygame.K_RCTRL]:
isJump2 = True
else:
right2 = False
left2 = False
animCount2 = 0
if jumpCount2 >= -10:
if jumpCount2 < 0:
y2 += (jumpCount2 ** 2) / 2
else:
y2 -= (jumpCount2 ** 2) / 2
jumpCount2 -= 1
else:
isJump2 = False
jumpCount2 = 10
drawWindow()
pygame.quit()
此外,该游戏将是2位像素艺术风格的动态战斗机,但我找不到此错误的答案,因为我看了一个教程,并且拥有与视频相同的代码。
是问题Indentation。必须在主应用程序循环中而不是循环之后调用drawWindow()
。
您要做的是:
while run: clock.tick(30) # [...] drawWindow() pygame.quit()
您要做的是
while run:
clock.tick(30)
# [...]
drawWindow()
pygame.quit()