Android:寻找具有内半径和外半径的drawArc()方法

问题描述 投票:33回答:5

我有以下自定义视图:

这是我通过使用Canvas的drawArc()方法实现的。然而,使用这种drawArc()方法我不能限制弧的内半径。

我想拥有的是这样的:

只剩下一个外环的地方。

我需要的是一个drawArc()函数,我可以设置弧的内半径。任何人都知道如何做到这一点?

(顺便说一句,覆盖内部区域不起作用,因为它需要是透明的。在绘制红色和蓝色锥体后用Color.TRANSPARENT绘制一个内圈不会去除旧的颜色。它只是将另一层放在顶部,这是透明,我仍然可以看到红色和蓝色)

android 2d draw geometric-arc
5个回答
30
投票

您可以使用名为“Clear”的PorterDuff xfermode在内部区域上绘画。这将擦除像素。


72
投票

你可以这样做:

    Paint paint = new Paint();
    final RectF rect = new RectF();
    //Example values
    rect.set(mWidth/2- mRadius, mHeight/2 - mRadius, mWidth/2 + mRadius, mHeight/2 + mRadius); 
    paint.setColor(Color.GREEN);
    paint.setStrokeWidth(20);
    paint.setAntiAlias(true);
    paint.setStrokeCap(Paint.Cap.ROUND);
    paint.setStyle(Paint.Style.STROKE);
    canvas.drawArc(rect, -90, 360, false, paint);

关键是在paint.setStyle(Paint.Style.STROKE);中,它使用您在setStrokeWidth中定义的笔划裁剪弧的中心(在示例中绘​​制半径为mRadius且厚度为20px的弧)。

希望能帮助到你!


16
投票
private static final float CIRCLE_LIMIT = 359.9999f;
/**
 * Draws a thick arc between the defined angles, see {@link Canvas#drawArc} for more.
 * This method is equivalent to
 * <pre><code>
 * float rMid = (rInn + rOut) / 2;
 * paint.setStyle(Style.STROKE); // there's nothing to fill
 * paint.setStrokeWidth(rOut - rInn); // thickness
 * canvas.drawArc(new RectF(cx - rMid, cy - rMid, cx + rMid, cy + rMid), startAngle, sweepAngle, false, paint);
 * </code></pre>
 * but supports different fill and stroke paints.
 * 
 * @param canvas
 * @param cx horizontal middle point of the oval
 * @param cy vertical middle point of the oval
 * @param rInn inner radius of the arc segment
 * @param rOut outer radius of the arc segment
 * @param startAngle see {@link Canvas#drawArc}
 * @param sweepAngle see {@link Canvas#drawArc}, capped at &plusmn;360
 * @param fill filling paint, can be <code>null</code>
 * @param stroke stroke paint, can be <code>null</code>
 * @see Canvas#drawArc
 */
public static void drawArcSegment(Canvas canvas, float cx, float cy, float rInn, float rOut, float startAngle,
        float sweepAngle, Paint fill, Paint stroke) {
    if (sweepAngle > CIRCLE_LIMIT) {
        sweepAngle = CIRCLE_LIMIT;
    }
    if (sweepAngle < -CIRCLE_LIMIT) {
        sweepAngle = -CIRCLE_LIMIT;
    }

    RectF outerRect = new RectF(cx - rOut, cy - rOut, cx + rOut, cy + rOut);
    RectF innerRect = new RectF(cx - rInn, cy - rInn, cx + rInn, cy + rInn);

    Path segmentPath = new Path();
    double start = toRadians(startAngle);
    segmentPath.moveTo((float)(cx + rInn * cos(start)), (float)(cy + rInn * sin(start)));
    segmentPath.lineTo((float)(cx + rOut * cos(start)), (float)(cy + rOut * sin(start)));
    segmentPath.arcTo(outerRect, startAngle, sweepAngle);
    double end = toRadians(startAngle + sweepAngle);
    segmentPath.lineTo((float)(cx + rInn * cos(end)), (float)(cy + rInn * sin(end)));
    segmentPath.arcTo(innerRect, startAngle + sweepAngle, -sweepAngle);
    if (fill != null) {
        canvas.drawPath(segmentPath, fill);
    }
    if (stroke != null) {
        canvas.drawPath(segmentPath, stroke);
    }
}

通过在x和y方向上复制rInnrOut,可以扩展到椭圆弧。

也不是问题的一部分,而是在段的中间绘制文本:

textPaint.setTextAlign(Align.CENTER);
Path midway = new Path();
float r = (rIn + rOut) / 2;
RectF segment = new RectF(cx - r, cy - r, cx + r, cy + r);
midway.addArc(segment, startAngle, sweepAngle);
canvas.drawTextOnPath("label", midway, 0, 0, textPaint);

2
投票

您可以尝试遵循ShapeDrawable

<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
    <shape android:shape="oval" >
        <size
            android:height="56dp"
            android:width="56dp" />

        <stroke
            android:width="10dp"
            android:color="#0000ff" />
    </shape>
</item>
<item>
    <shape android:shape="oval" >
        <size
            android:height="24dp"
            android:width="25dp" />

        <stroke
            android:dashGap="10dp"
            android:dashWidth="10dp"
            android:width="10dp"
            android:color="#FF0000" />
    </shape>
</item>


2
投票

绘制圆和圆弧。以下代码有点脏,但它可能有所帮助

        int sweepAngle sweepAngle = (360/7)%360;
    int startAngle = -90;
    int x = getWidth()/2;
    int y = getHeight()/2;
    int radius;
    radius = getWidth()/2-50;
    paint.setStyle(Paint.Style.STROKE);
    paint.setStrokeWidth(50);
    paint.setColor(Color.WHITE);

    paint.setColor(Color.parseColor("#CD5C5C"));
    mBarPaintFill.setAntiAlias(true);

    canvas.drawCircle(x , y , radius, paint);
    paint.setColor(Color.BLUE);
    for (int i = 1 ; i<=5 ; i++){

        canvas.drawArc(x-radius,y-radius,x+radius,y+radius,startAngle,sweepAngle,false,paint);
        startAngle = (startAngle + sweepAngle+20)%360;
    }

enter image description here

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