使用 Python/Kivy 编码并使用 Buildozer 构建的 Android 应用程序崩溃

问题描述 投票:0回答:1
The main python code using Kivy library works successfully on pc ,but once apk file is built using buildozer and installed on Android phone it only displays the pre-splash image then closes !
I should be truely grateful if you can help me !!!

Any recommendations on what include in buildozer.spec file for example under requirements ....

I tried different recommendations for requirements finally the app was built successfully but as it is installed on phone it displays the presplash image then closes . Note that the python code (with kivy library) works correctly on pc .

这是 buildozer.spec 文件要求:

要求= python3==3.11.1,hostpython3==3.11.1,kivy,sqlite3,请求,kivymd,pydantic,枕头

我需要在 main.py 和 buildozer.spec 文件中更改什么?

python android kivy buildozer
1个回答
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投票
main.py

import kivy
print(kivy.__version__)
kivy.require('1.10.1')
import win32com.client as win32
import jinja2
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.gridlayout import GridLayout
from kivy.uix.textinput import TextInput
from kivy.uix.button import Button

class MyGrid(GridLayout):
    def __init__(self, **kwargs):
        super(MyGrid, self).__init__(**kwargs)
        self.cols = 1

        self.inside = GridLayout()
        self.inside.cols = 2

        self.inside.add_widget(Label(text="Hub Departure Time: "))
        self.time = TextInput(multiline=False)
        self.inside.add_widget(self.time)

        self.inside.add_widget(Label(text="Destination: "))
        self.destination = TextInput(multiline=False)
        self.inside.add_widget(self.destination)

        self.inside.add_widget(Label(text="TLS: "))
        self.tls = TextInput(multiline=False)
        self.inside.add_widget(self.tls)

        self.inside.add_widget(Label(text="Passengers: "))
        self.passengers = TextInput(multiline=False)
        self.inside.add_widget(self.passengers)

        self.inside.add_widget(Label(text="AVs: "))
        self.avs = TextInput(multiline=False)
        self.inside.add_widget(self.avs)

        self.inside.add_widget(Label(text="Drivers: "))
        self.drivers = TextInput(multiline=False)
        self.inside.add_widget(self.drivers)

        self.inside.add_widget(Label(text="LSA: "))
        self.lsa = TextInput(multiline=False)
        self.inside.add_widget(self.lsa)

        self.inside.add_widget(Label(text="Agency: "))
        self.agency = TextInput(multiline=False)
        self.inside.add_widget(self.agency)

        self.add_widget(self.inside)

        self.submit = Button(text="Submit", font_size=40)
        self.submit.bind(on_press=self.pressed)
        self.add_widget(self.submit)

    def pressed(self, instance):
        time = self.time.text
        destination = self.destination.text
        tls = self.tls.text
        passengers = self.passengers.text
        avs = self.avs.text
        drivers = self.drivers.text
        lsa = self.lsa.text
        agency = self.agency.text
        

        # print("Name:", name, "Last Name:", last, "Email:", email)
        # self.name.text = ""
        # self.lastName.text = ""
        # self.email.text = ""


        outlook = win32.Dispatch('outlook.application')
        mail = outlook.CreateItem(0)
        mail.To = '[email protected]'
        mail.Subject = 'Mission Request'
        mail.Body = 'Message body'
        mail.HTMLBody = jinja2.Template("""
        <!DOCTYPE html>
        <html>
        <head>
        <style>

        table {
          font-family: arial, sans-serif;
          border-collapse: collapse;
          width: 100%;
        }

        td, th {
          border: 1px solid #dddddd;
          text-align: left;
          padding: 8px;
        }

        tr:nth-child(even) {
          background-color: #dddddd;
        }

        </style>

        </head>

        <body>

        <h2> {{Agency}} mission to {{Destination}}  </h2>

        <p> Please be informed that {{Agency}} plan mission to {{Destination}} as below </p>
        <p>   </p>
        <table>
          <tr>
            <th>Hub departure time</th>
            <th>Destination</th>
            <th>GPS location</th>
            <th>TLS zone</th>
            <th>Passengers</th>
            <th>AV</th>
            <th>Drivers</th>
            <th>LSA</th>
            <th>Agency</th>
          </tr>
          <tr>
            <td>{{Hub_departure_time}}</td>
            <td>{{Destination}}</td>
            <td>{{GPS}}</td>
            <td>{{TLS_zone}}</td>
            <td>{{Passengers}}</td>
            <td>{{AV}}</td>
            <td>{{Drivers}}</td>
            <td>{{LSA}}</td>
            <td>{{Agency}}</td>
          </tr>
          
           
        </table>

        </body>
        </html>

        """).render(Hub_departure_time=time,Destination=destination,TLS_zone=tls,Passengers=passengers,AV=avs,Drivers=drivers,LSA=lsa,Agency=agency,)

        # To attach a file to the email (optional):
        attachment  = "Path to the attachment"
        # mail.Attachments.Add(attachment)

        mail.Send()

class main(App):
    def build(self):
        return MyGrid()


if __name__ == "__main__":
   main().run()


buildozer.spec : 

# This .spec config file tells Buildozer an app's requirements for being built.
#
# It largely follows the syntax of an .ini file.
# See the end of the file for more details and warnings about common mistakes.

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (leave empty to include all the files)
source.include_exts = py,png,jepg,kv,atlas,h5,json

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (leave empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (leave empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3==3.11.1, hostpython3==3.11.1, kivy, sqlite3, requests, kivymd, pydantic, pillow
#requirements = python3==3.10,#kivy==1.10.1,#kivymd, #pillow,#nltk,#keras,#tensorflow
 

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
presplash.filename = %(source.dir)s/data/presplash.jpeg

# (str) Icon of the application
icon.filename = %(source.dir)s/data/icon.png

# (list) Supported orientations
# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = portrait

# (list) List of services to declare
# This is currently only relevant to Android services.
# Each service consists of a name (a valid Java class name, with the first letter capitalized)
# followed by a colon, followed by the name of the Python script (.py file) that should be
# launched. This is optionally followed by ":foreground" for foreground services or
# ":foreground:sticky" for sticky foreground services. The default is a background service.
# Bound services are not supported.
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# Kivy version to use
osx.kivy_version = 2.2.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
android.api = 31

# (int) Minimum API your APK / AAB will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
android.ndk = 25

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android SDK
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (bool) If True, your application will be listed as a home app (launcher app)
# android.home_app = False

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =

# (list) Put these files or directories in the apk res directory.
# The option may be used in three ways, the value may contain one or zero ':'
# Some examples:
# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
# 2) A directory, here  'legal_icons' must contain resources of one kind
# android.add_resources = legal_icons:drawable
# 3) A directory, here 'legal_resources' must contain one or more directories, 
# each of a resource kind:  drawable, xml, etc...
# android.add_resources = legal_resources
#android.add_resources =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = True

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (str) screenOrientation to set for the main activity.
# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) Skip byte compile for .py files
# android.no-byte-compile-python = False

# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab

# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
p4a.branch = develop

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# Run "buildozer android p4a -- bootstraps" for a list of valid values.
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =



#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.12.2

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin

#-----------------------------------------------------------------------------
#   Notes about using this file:
#
#   Buildozer uses a variant of Python's ConfigSpec to read this file.
#   For the basic syntax, including interpolations, see
#       https://docs.python.org/3/library/configparser.html#supported-ini-file-structure
#
#   Warning: Comments cannot be used "inline" - i.e.
#       [app]
#       title = My Application # This is not a comment, it is part of the title.
#
#   Warning: Indented text is treated as a multiline string - i.e.
#       [app]
#       title = My Application
#          package.name = myapp # This is all part of the title.
#
#   Buildozer's .spec files have some additional features:
#
#   Buildozer supports lists - i.e.
#       [app]
#       source.include_exts = py,png,jpg
#       #                     ^ This is a list.
#
#       [app:source.include_exts]
#       py
#       png
#       jpg
#       # ^ This is an alternative syntax for a list.
#
#   Buildozer's option names are case-sensitive, unlike most .ini files.
#
#   Buildozer supports overriding options through environment variables.
#   Name an environment variable as SECTION_OPTION to override a value in a .spec
#   file.
#
#   Buildozer support overriding options through profiles.
#   For example, you want to deploy a demo version of your application without
#   HD content. You could first change the title to add "(demo)" in the name
#   and extend the excluded directories to remove the HD content.
#
#       [app@demo]
#       title = My Application (demo)
#
#       [app:source.exclude_patterns@demo]
#       images/hd/*
#
#   Then, invoke the command line with the "demo" profile:
#
#        buildozer --profile demo android debug
#
#   Environment variable overrides have priority over profile overrides.
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