我如何获得此公制时钟来重画每个抽动图

问题描述 投票:0回答:1

第一次实际在堆栈溢出时提出问题。这真的让我很困惑。基本上,我有一个用于娱乐的时钟代码,但是在第一次绘制后,它不会更新。我在代码中有一个注释,希望在其中运行更新,但是无论我放在哪里,它实际上都不会调用paint方法(否则它将打印“ day be light”)。时钟确实运行了(我删除了实际打印出时间的部分,以节省上传时的空间)。你怎么看?您应该能够复制并运行该代码,从而在窗口中产生一个实心圆和一个整数。如果图形会更新,则该整数理论上会发生变化...但是不会。是的,我正在尝试调整大小,但要保持方形。这可能是我的问题的一部分。

import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import java.text.DecimalFormat;
import java.time.Clock;

import javax.swing.JFrame;

public class toUpload extends Canvas {

    static Clock tickClock;
    static long dmillis;
    static String lastTick;

    private static final long serialVersionUID = -3836576462912965111L;
    private static Rectangle rect;
    static JFrame mainFrame;
    static DecimalFormat df = new DecimalFormat("00");
    static double numberDistance;
    static double sDistance;
    static double mDistance;
    static double hDistance;
    static int Hour = 0;
    static int Minute = 0;
    static int Second = 0;
    static int testing = 0;

    public static void main(String[] args) {
        toUpload t = new toUpload();
        mainFrame = new JFrame();
        mainFrame.setTitle("Metric Clock");
        mainFrame.setResizable(true);
        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        mainFrame.setSize(400, 400);
        rect = mainFrame.getBounds();
        mainFrame.add(t);
        mainFrame.setVisible(true);
        mainFrame.pack();
        resize();
        mainFrame.addComponentListener(new ComponentListener() 
        { public void componentResized(ComponentEvent evt) {
            int size = evt.getComponent().getSize().width;
            /*try {
                Thread.sleep(2);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }*/
            mainFrame.setSize(size, size);
            resize();
        }
                @Override public void componentMoved(ComponentEvent e) {}
                @Override public void componentShown(ComponentEvent e) {}
                @Override public void componentHidden(ComponentEvent e) {}
        });
        startTic();
        while(true) {
            tic();
            //repaint, but for some reason I can't get it to repaint
            testing++; //just something to change to show whether or not the graphics are updating.
            try {
                Thread.sleep(5);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }

    }


    private static void resize() {
        rect.height = mainFrame.getBounds().height-39;
        rect.width = mainFrame.getBounds().width-16;
        mainFrame.repaint();
    }

    public void paint(Graphics g) {

        System.out.println("day be light");

        g.clearRect(rect.x, rect.y, rect.width, rect.height);
        g.fillOval(50,50,100,100);
        g.drawString(String.valueOf(testing),50,200);
        //does more stuff with painting
    }

    public static void tic() {

        //does stuff


    }
    public static void startTic() {
        //does stuff
    }


}
java canvas repaint
1个回答
0
投票

弄清楚了它(从昨天开始就从事此工作,直到现在才被记住。...我在代码中看到了一个名称为“ t”的对象。从不打算直接调用它,所以我做了这是一个非描述性的名称,伙计们,千万不要这样做。调用t.repaint();效果很好。

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