using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pinegenegrator : MonoBehaviour
{
public GameObject pinePB;
private float cd;
public float timeDu;
private void Awake()
{
cd = timeDu;
}
//instantiate
// Update is called once per frame
void Update()
{
cd -= Time.deltaTime;
if(cd <= 0)
{
Instantiate(pinePB, new Vector3(10, Random.Range(-1.2f, 2.1f)), 0, Quaternion.identity);
cd = timeDu;
}
}
}
统一错误代码:
尝试更改多次,发现“Quaternion.identity”这个句子有错误
不过还是不太明白,需要大家帮忙`your text
TKS FOR HELP
写下这个:
Instantiate(pinePB, new Vector3(10, Random.Range(-1.2f, 2.1f), 0), Quaternion.identity);
没有 Instantiate 方法声明可以获取整数作为参数,我想你只是把 ')' 符号放错了地方,并没有注意到。但是,您可以在此 Unity 文档中找到 Instantiate 方法的所有声明:Unity Object.Instantiate