在 Unity 中是否有一种更简洁、更短的方法来序列化多个私有变量?也许而不是
[SerializeField]
private float num1;
[SerializeField]
private float num2;
[SerializeField]
private float num3;
[SerializeField]
private float num4;
可能是这样的
[SerializeField]
private float num1;
private float num2;
private float num3;
private float num4;
[/SerializeField]
这可能吗?
是的,有,而且是
[SerializeField]
float num1,num2,num3,num4,num5;
[SerializeField]
string name, lastName, address, school;
我有一种更快的方法来输入它(如果有帮助的话):https://tommygamedev.hashnode.dev/serializefield-shortcut