如何从聚合CoreAudio设备中排除输入或输出通道?

问题描述 投票:1回答:1

我有一个基于CoreAudio的MacOS / X程序,该程序允许用户选择输入音频设备和输出音频设备,并且(如果用户没有为输入和输出选择相同的设备,输出),我的程序创建了一个私有的聚合音频设备,并使用它来接收音频,处理音频,然后将其发送出去进行播放。

都很好,但是有一个小问题-如果所选输入设备还具有与其硬件相关联的某些输出,则这些输出将显示为聚合设备输出通道的一部分,这不是行为我想要。同样,如果所选的输出设备还具有与其硬件相关联的某些输入,则这些输入将在聚合设备的输入中显示为输入通道,我也不希望这样做。

我的问题是,有没有办法告诉CoreAudio不要在我正在构建的聚合设备中包括子设备的输入或输出? (我的后备解决方案是修改我的音频渲染回调以忽略不需要的音频通道,但这似乎不够优雅,所以我很好奇是否有更好的处理方法)

我创建聚合设备的函数在下面,如果相关的话:

// This code was adapted from the example code at :  https://web.archive.org/web/20140716012404/http://daveaddey.com/?p=51
ConstCoreAudioDeviceRef CoreAudioDevice :: CreateAggregateDevice(const ConstCoreAudioDeviceInfoRef & inputCadi, const ConstCoreAudioDeviceInfoRef & outputCadi, bool require96kHz, int32 optRequiredBufferSizeFrames)
{
   OSStatus osErr = noErr;
   UInt32 outSize;
   Boolean outWritable;

   //-----------------------
   // Start to create a new aggregate by getting the base audio hardware plugin
   //-----------------------

   osErr = AudioHardwareGetPropertyInfo(kAudioHardwarePropertyPlugInForBundleID, &outSize, &outWritable);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   AudioValueTranslation pluginAVT;

   CFStringRef inBundleRef = CFSTR("com.apple.audio.CoreAudio");
   AudioObjectID pluginID;

   pluginAVT.mInputData      = &inBundleRef;
   pluginAVT.mInputDataSize  = sizeof(inBundleRef);
   pluginAVT.mOutputData     = &pluginID;
   pluginAVT.mOutputDataSize = sizeof(pluginID);

   osErr = AudioHardwareGetProperty(kAudioHardwarePropertyPlugInForBundleID, &outSize, &pluginAVT);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   //-----------------------
   // Create a CFDictionary for our aggregate device
   //-----------------------

   CFMutableDictionaryRef aggDeviceDict = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);

   CFStringRef aggregateDeviceNameRef = CFSTR("My Aggregate Device");
   CFStringRef aggregateDeviceUIDRef  = CFSTR("com.mycomapany.myaggregatedevice");

   // add the name of the device to the dictionary
   CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceNameKey), aggregateDeviceNameRef);

   // add our choice of UID for the aggregate device to the dictionary
   CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceUIDKey), aggregateDeviceUIDRef);

   if (IsDebugFlagEnabled("public_cad_device") == false)
   {
      // make it private so that we don't have the user messing with it
      int value = 1;
      CFDictionaryAddValue(aggDeviceDict, CFSTR(kAudioAggregateDeviceIsPrivateKey), CFNumberCreate(NULL, kCFNumberIntType, &value));
   }

   //-----------------------
   // Create a CFMutableArray for our sub-device list
   //-----------------------

   // we need to append the UID for each device to a CFMutableArray, so create one here
   CFMutableArrayRef subDevicesArray = CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks);

   // add the sub-devices to our aggregate device
   const CFStringRef  inputDeviceUID =  inputCadi()->GetPersistentUID().ToCFStringRef();
   const CFStringRef outputDeviceUID = outputCadi()->GetPersistentUID().ToCFStringRef();
   CFArrayAppendValue(subDevicesArray,  inputDeviceUID);
   CFArrayAppendValue(subDevicesArray, outputDeviceUID);

   //-----------------------
   // Feed the dictionary to the plugin, to create a blank aggregate device
   //-----------------------

   AudioObjectPropertyAddress pluginAOPA;
   pluginAOPA.mSelector = kAudioPlugInCreateAggregateDevice;
   pluginAOPA.mScope    = kAudioObjectPropertyScopeGlobal;
   pluginAOPA.mElement  = kAudioObjectPropertyElementMaster;
   UInt32 outDataSize;

   osErr = AudioObjectGetPropertyDataSize(pluginID, &pluginAOPA, 0, NULL, &outDataSize);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   AudioDeviceID outAggregateDevice;
   osErr = AudioObjectGetPropertyData(pluginID, &pluginAOPA, sizeof(aggDeviceDict), &aggDeviceDict, &outDataSize, &outAggregateDevice);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   //-----------------------
   // Set the sub-device list
   //-----------------------

   pluginAOPA.mSelector = kAudioAggregateDevicePropertyFullSubDeviceList;
   pluginAOPA.mScope    = kAudioObjectPropertyScopeGlobal;
   pluginAOPA.mElement  = kAudioObjectPropertyElementMaster;
   outDataSize = sizeof(CFMutableArrayRef);
   osErr = AudioObjectSetPropertyData(outAggregateDevice, &pluginAOPA, 0, NULL, outDataSize, &subDevicesArray);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   //-----------------------
   // Set the master device
   //-----------------------

   // set the master device manually (this is the device which will act as the master clock for the aggregate device)
   // pass in the UID of the device you want to use
   pluginAOPA.mSelector = kAudioAggregateDevicePropertyMasterSubDevice;
   pluginAOPA.mScope    = kAudioObjectPropertyScopeGlobal;
   pluginAOPA.mElement  = kAudioObjectPropertyElementMaster;

   outDataSize = sizeof(outputDeviceUID);
   osErr = AudioObjectSetPropertyData(outAggregateDevice, &pluginAOPA, 0, NULL, outDataSize, &outputDeviceUID);
   if (osErr != noErr) return ConstCoreAudioDeviceRef();

   //-----------------------
   // Clean up
   //-----------------------

   // release the CF objects we have created - we don't need them any more
   CFRelease(aggDeviceDict);
   CFRelease(subDevicesArray);

   // release the device UID CFStringRefs
   CFRelease(inputDeviceUID);
   CFRelease(outputDeviceUID);

   ConstCoreAudioDeviceInfoRef infoRef = CoreAudioDeviceInfo::GetAudioDeviceInfo(outAggregateDevice);
   if (infoRef())
   {
      ConstCoreAudioDeviceRef ret(new CoreAudioDevice(infoRef, true));
      return ((ret())&&(SetupSimpleCoreAudioDeviceAux(ret()->GetDeviceInfo(), require96kHz, optRequiredBufferSizeFrames, false).IsOK())) ? ret : ConstCoreAudioDeviceRef();
   }
   else return ConstCoreAudioDeviceRef();
}
macos core-audio
1个回答
0
投票

[有一些处理通道映射的方法(您基本上在描述),但是我怀疑这是否是您情况下的“更好”方法。

此类功能在使用音频单元的AudioToolbox框架中进行了介绍。在这种情况下,尤其是kAudioUnitSubType_HALOutput AudioUnit(AUComponent.h)很有趣。

使用这种AudioUnit,您可以以指定的通道格式与特定的音频设备之间收发音频。当所需的通道布局与设备的通道布局不匹配时,可以进行通道映射。

要获取一些技术细节,请查看:https://developer.apple.com/library/archive/technotes/tn2091/_index.html

请注意,很多AudioToolbox正在被AVAudioEngine取代。

因此,在您的情况下,我认为通过忽略不需要的样本来进行手动通道映射会更容易。另外,我不确定CoreAudio是否提供“许可”输出缓冲区。为了确保可以自己使它们静音。

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