如何在Spark AR中创建这个voronoi着色器动画?

问题描述 投票:0回答:1

我有这个代码示例,用于从github生成此纹理。我希望这些点在流畅的动画中移动,但是我不确定从哪里开始。这是生成纹理的JS代码:

//based on voronoi shaders from: https://thebookofshaders.com/

const Materials = require('Materials');
const R = require('Reactive');
const S = require('Shaders');
const Random = require('Random');
const Patches = require('Patches');
const Animation = require('Animation');
const Time = require('Time');
const Diagnostics = require('Diagnostics');

Diagnostics.log();

let points =[];
let nPoints = 10;

const uv = S.fragmentStage(S.vertexAttribute({'variableName': S.VertexAttribute.TEX_COORDS}));


for(let i=0;i<nPoints; i++){

let x = Random.random();
let y = Random.random();
points[i] = R.pack2(x, y);

}


let m_dist = 1.;
let m_point = R.pack2(0,0);


for (let i = 0; i < nPoints; i++) {

let newPoint = R.pack2( points[i].x, points[i].y);
let dist = R.distance(uv, newPoint);

let cond = R.step(m_dist,dist) ;

m_dist = R.add(R.mul(dist,cond), R.mul(m_dist,R.sub(1,cond)));

m_point = R.add(R.mul(points[i],cond), R.mul(m_point,R.sub(1,cond)));

}


let v = R.mul(m_dist, 3.);

let color = R.pack4(v,v,v,1.);

Materials.get('defaultMaterial0').setTexture(color, {textureSlotName: "diffuseTexture"});
Materials.get('test_mat').setTexture(color, {textureSlotName: "diffuseTexture"});

Code creates this

我将如何为连续的流畅动画中的点设置动画?

javascript shader voronoi spark-ar-studio
1个回答
0
投票

这很酷!我可以使用“动画”模块获得点以进行流畅的运动动画。我是通过将每个点变成随机循环的动画来实现的。将脚本顶部的for循环更改为此,它应该可以工作:

//include the Animation module
const Animation = require('Animation');

for(let i=0;i<nPoints; i++){
  //create an animation for each point x and y position
  ///x position animation
  let dx = Animation.timeDriver({durationMilliseconds: Random.random()*10000+1000, loopCount:Infinity, mirror:true});
  let sx = Animation.samplers.easeInOutSine(Random.random(), Random.random());
  let ax = Animation.animate(dx, sx);
  ///y position animation
  let dy = Animation.timeDriver({durationMilliseconds: Random.random()*10000+1000, loopCount:Infinity, mirror:true});
  let sy = Animation.samplers.easeInOutSine(Random.random(), Random.random());
  let ay = Animation.animate(dy, sy);
  //start the animation
  dx.start();
  dy.start();
  //save the points positions into the points array
  points[i] = R.pack2(ax, ay);
}
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